Game: Modern Warfare 4MW4

ISO Nightshade vs VEL 46 in MW4

Data updated · Latest official patch:

VEL 46 is ahead on 8 of the 12 key stats that both weapons report; ISO Nightshade is ahead on 2, and 2 stats are tied. VEL 46's biggest lead is magazine size (40 rounds against 30 rounds). ISO Nightshade's is sprint speed (6.33 m/s against 6.26 m/s). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with ISO NightshadeBuild with VEL 46

Same class: SMG

Official numbers

Official numbers for ISO Nightshade and VEL 46, from Activision's launch weapon sheets
StatISO NightshadeVEL 46
Fire rate (higher is better)923 RPM952 RPM Ahead
Magazine size (higher is better)30 rounds40 rounds Ahead
Reserve rounds (higher is better)90 rounds120 rounds Ahead
Total rounds (higher is better)Magazine plus reserve120 rounds160 rounds Ahead
Unlock levelPlayer Level 4Player Level 5
Weapon levels6460
Apex AttachmentISO TraceVEL 46 Snap
Apex blocksOptic and AmmunitionStock

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About ISO Nightshade and VEL 46

ISO Nightshade

Full-auto SMG with a fast rate of fire that balances controllability, mobility and close-range stopping power.

Apex Attachment, ISO Trace: RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments.

VEL 46

SMG known for maneuverability and smooth, predictable recoil in fast-paced fights.

Apex Attachment, VEL 46 Snap: Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, ISO Nightshade is ahead on 6 and VEL 46 on 16; 9 rows are tied and 0 rows are not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are bullet penetration (VEL 46 13.0 in against 9.0 in), vertical gun kick (ISO Nightshade 36.5 against 52.2), and magazine size (VEL 46 40 rounds against 30 rounds).

CODMunity lists no stat change for the ISO Trace.

VEL 46 Snap, community-reported effects from CODMunity: Sprint to fire speed −51% (better), Horizontal gun kick +31% (worse), Vertical recoil +30% (worse), and Horizontal recoil +30% (worse).

Attachment effects reported for ISO Nightshade

The community-reported attachments for ISO Nightshade with the largest change to a key stat, according to CODMunity.

Attachment effects reported for VEL 46

The community-reported attachments for VEL 46 with the largest change to a key stat, according to CODMunity.

Community-reported base stats of ISO Nightshade and VEL 46 from CODMunity, row by row
StatISO NightshadeVEL 46
Mobility
Movement speed (higher is better)4.80 m/s Ahead4.77 m/s
ADS movement speed (higher is better)3.20 m/s3.22 m/s Ahead
Sprint speed (higher is better)6.33 m/s Ahead6.26 m/s
Tactical sprint speed (higher is better)7.43 m/s Ahead7.33 m/s
Crouch movement speed (higher is better)2.23 m/s2.25 m/s Ahead
Strafe speed (higher is better)3.67 m/s Ahead3.65 m/s
Firing movement speed (higher is better)4.26 m/s4.28 m/s Ahead
Handling
ADS speed (lower is better)240 ms230 ms Ahead
ADS out speed (lower is better)300 ms250 ms Ahead
Sprint to fire speed (lower is better)110 ms Tie110 ms Tie
Reload time (lower is better)3267 ms2633 ms Ahead
Raise speed (lower is better)967 ms800 ms Ahead
Drop speed (lower is better)500 ms Ahead550 ms
Recoil
Vertical recoil (lower is better)40.939.6 Ahead
Horizontal recoil (lower is better)13.312.5 Ahead
Vertical gun kick (lower is better)36.5 Ahead52.2
Horizontal gun kick (lower is better)5.64.2 Ahead
ADS idle sway (lower is better)0.54° Tie0.54° Tie
ADS gun bob (lower is better)0.09° Tie0.09° Tie
Range and bullets
Bullet velocity (higher is better)530 m/s565 m/s Ahead
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)9.0 in13.0 in Ahead
Hip fire and flinch
Hip idle sway (lower is better)1.63° Tie1.63° Tie
Hip gun bob (lower is better)1.09° Tie1.09° Tie
Hip turn sway (lower is better)20.9° Tie20.9° Tie
Flinch received (lower is better)0.22x Tie0.22x Tie
Fire rate and ammo
Headshot multiplier (higher is better)1.30x Tie1.30x Tie

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about ISO Nightshade and VEL 46, not Activision data.

Community pick rates, tiers and builds for ISO Nightshade and VEL 46
FigureISO NightshadeVEL 46
Multiplayer pick rate (CODMunity)6.2%7.4%
ggranked tierTier S, 761 ms time to killTier S, 753 ms time to kill
DMZ Radar tierTier STier B
Community builds listed2 Multiplayer and 1 DMZ4 Multiplayer and 2 DMZ

Latest official changes

The newest patch notes that change ISO Nightshade or VEL 46, as listed on this site.

ISO Nightshade: First weapon tuning update, October 28, 2026

  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

VEL 46: First weapon tuning update, October 28, 2026

  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

More SMGs comparisons

Other pair pages with ISO Nightshade

Other pair pages with VEL 46

Frequently asked questions

What do the Apex Attachments of ISO Nightshade and VEL 46 do?

ISO Trace (ISO Nightshade): RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments. VEL 46 Snap (VEL 46): Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

Where is ISO Nightshade ahead of VEL 46, and where is VEL 46 ahead?

On CODMunity's base values (community-reported, read November 4, 2026): ISO Nightshade is ahead on vertical gun kick (wide), drop speed (moderate), tactical sprint speed (tiny), sprint speed (tiny), movement speed (tiny), and strafe speed (tiny). VEL 46 is ahead on bullet penetration (wide), magazine size (wide), reserve rounds (wide), total rounds (wide), horizontal gun kick (wide), reload time (clear), and 10 other rows.

How often are ISO Nightshade and VEL 46 picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 6.2% for ISO Nightshade and 7.4% for VEL 46, so VEL 46 is picked about 1.2 times as often. ggranked places both weapons in tier S. ggranked gives a time to kill of 761 ms for ISO Nightshade and 753 ms for VEL 46; that is the site's own calculation, not a published value. DMZ Radar places ISO Nightshade in tier S and VEL 46 in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.