Game: Modern Warfare 4MW4

Data and assumptions

Almost every number on this site comes from Activision's own Modern Warfare 4 posts. Four things come from community sites instead, and all four are labelled that way wherever they appear: a list of attachment names with pictures, type labels and short notes, weapon stats with the changes attachments make to them, the popular builds with their pick rates, and the community tier lists. This page lists the sources, separates published values from calculated ones, shows where pages disagree and says what stays unknown.

Sources

Activision sources used for the data
PostPublishedUsed for
Ready for Launch: All Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Create-a-Class FeaturesWeapon sheets (fire rate, magazine, reserve, weapon levels, attachment types), Apex Attachments and the attachment types they block, unlock tables, perks, equipment, field upgrades, killstreaks.
Ready for Launch: Modern Warfare 4 Progression and PrestigeMultiplayer progression table (levels 1-55) used to cross-check every unlock level.
Modern Warfare 4 Multiplayer: Movement, Gunplay, Modes, & MapsRoster counts (33 weapons, 28 Apex Attachments, 500+ standard attachments), Create-a-Class structure, Gunny.
Modern Warfare 4 DMZ Deep Dive: Explore the Hajin Exclusion ZoneGunsmith allows up to five attachments plus one Apex Attachment.
Call of Duty: Modern Warfare 4 | Official SiteRelease date (23 October 2026) and platforms.

The same data is available as JSON (data version launch-2026-10-24, updated October 24, 2026).

Published values and calculated values

Status of each figure shown on the site
FigureStatusWhere it comes from
Fire rate, magazine, reserve, weapon levelsPublishedActivision launch weapon sheets, one per weapon.
Unlock levelPublishedActivision unlock tables, cross-checked against the multiplayer progression table.
Attachment types per weaponPublishedThe Attachment Types line of each weapon sheet.
Apex Attachment and blocked typesPublishedThe Apex text on each weapon sheet. The description is rewritten for this site.
Gunsmith limit of 5 attachments plus one ApexPublishedActivision DMZ deep dive; the launch post shows a five-attachment build.
Attachment names, slots, type labels and the weapons they were listed forCommunity-reportedCommunity sites, listed below. Not an Activision statement; unverified.
Weapon stats and attachment changes (movement, handling, recoil, bullets, ammo)Community-reportedCODMunity's game data, listed below. Not an Activision statement; unverified. Fire rate, magazine and total rounds start from Activision's numbers.
Weapon level at which an attachment was reportedCommunity-reportedDMZ Codex only, where it states a level (from an official DMZ progression preview or recorded DMZ gameplay). ggranked and CODMunity disagree by one level on the same attachment, so their levels are not used.
Tier placementsCommunity-reportedThe community tier lists below. Opinion rather than measurement, and no tier is derived from Activision's numbers.
Builds, build codes and weapon pick ratesCommunity-reportedThe popular builds source below. A pick rate is that site's own measure and a tier on a build is its own label. Neither is an Activision statement, and builds change with patches.
Shots per second, time between shots, first-to-last shot time, total roundsDerivedArithmetic on fire rate, magazine and reserve. Reloads, recoil and burst or pump cycling are ignored.
Rank and bar positionDerivedPosition of a published value among weapons of the same class, or the same slot group in the builder.
Player Level a class needsDerivedThe highest unlock level among the chosen items.

Where Activision's pages disagree

6 weapon sheets print an unlock level that differs from Activision's unlock tables. The unlock tables and the progression table agree with each other, so the site uses them.

Weapons whose sheet unlock level differs from the unlock tables
WeaponUnlock tables (used)Weapon sheet
VEL 46513
Wz.55 Striga1821
PPSh-413027
X-58 Nyx4634
Astaroth .572510
Signal 505035

Why damage and the Gunsmith bars are not listed

Activision has published which attachment types each weapon accepts, the 28 Apex Attachments and the rule of 5 attachments plus one Apex. It has not published the names or effects of the more than 500 standard attachments, and it has not published damage, time to kill or the numbers behind the in-game Gunsmith bars.

Community sites do list damage and bar values, but they disagree: two of them give the Han 86 a damage bar of 27 and 33. Damage, time to kill and the bars are therefore left out. What the site does show is one community source's movement, handling, recoil, bullet and ammo values and the changes attachments make to them, in their own section below, marked community-reported and kept apart from Activision's numbers.

If Activision publishes these values, they will be added with a source and a date.

Community-reported attachments

Activision has not published its standard attachment list and says there are more than 500. The attachment names, slots, type labels and pictures on this site come from community sites. The list has 615 attachments across 28 weapons. No Activision list exists to check it against, so every entry is unverified.

Community sources of attachment names
SourceWhat was readRetrieved
DMZ CodexDMZ attachment pages (35 standard attachments, launch period)
DMZ RadarDMZ meta builds listed on 21 October 2026
wzrankedOpen Beta builds last updated 24 August 2026
ggrankedAttachment lists on the 28 weapon pages that take attachments: names, slots and type labels, launch period
CODMunityAttachment lists on the same 28 weapon pages: names and slots, used to confirm ggranked and to add the names it lacks

The same list is available as JSON (updated October 28, 2026). In the class builder you can also type any attachment name for each type you pick; names you type are kept in the class link and nowhere else.

Weapon stats and attachment changes

Movement, handling, recoil, bullet and ammo values for every weapon, and what each attachment changes on a weapon, come from CODMunity's game data. They sit on the weapon pages in their own section and in the class builder. Activision has not published any of it, so every value is community-reported and unverified.

Community source of weapon stats and attachment changes
SourceWhat was readRetrieved
CODMunityBase stats of every weapon from its MW4 Stats Comparator, and each attachment's change to them on each weapon from the weapon pages

The same data is available as JSON (read October 28, 2026), with every multiplier per weapon and attachment.

Community tier lists

Damage and time to kill are not published, so no tier list can be worked out from the official numbers. The tier list page shows the lists two community sites publish instead: 67 placements covering 28 weapons, each list with its own method, its own date and its own metric where it has one.

Community tier lists: what each one ranks and how
SourceWhat it ranksMethodRead
ggrankedMultiplayer weapon tier list, launch 2026, last updated 24 October 2026Total TTK at 10-25 m: time to kill with one missed shot, plus ADS and sprint to fire. Each entry carries that figure in milliseconds.
DMZ RadarDMZ PvP tier list, the first list made for DMZ (21 October 2026)DMZ PvP tiers from the first list made for DMZ, checked against the Multiplayer lists of 20 October. The reasons on that list use Beta numbers.

The same data is available as JSON (read October 24, 2026).

Popular builds

The popular builds page lists 121 builds (80 Multiplayer, 41 DMZ) that community sites list for 28 weapons, ordered by how often each weapon is picked in Multiplayer. Every build is community-reported and unverified, and builds change with every patch.

Community source of the popular builds
SourceWhat was readRetrieved
CODMunityBuilds listed on the 28 weapon pages for Multiplayer and DMZ, their tier on the Multiplayer meta page, and each weapon's Multiplayer pick rate

The same data is available as JSON (read October 28, 2026).

What stays unknown

How the data is produced

The Activision values are read from the posts above and kept in one file, data/mw4.json. Descriptions are written for this site instead of being copied. The build step checks the file: a roster count that differs from Activision's (33 weapons, 28 Apex Attachments, 18 perks), an unknown attachment type, an Apex that blocks a type its weapon does not accept or an unlock level outside 1 to 55 stops the build. The community list lives in data/mw4-community-attachments.json, the weapon stats in data/mw4-community-stats.json, the tier lists in data/mw4-community-tiers.json and the popular builds in data/mw4-community-builds.json; all four are checked against the first file on every build, and the builds against the attachment list too, so a name or a tier for a weapon that does not exist, an attachment on a slot the weapon does not accept, a build attachment nobody reported, or a source that is not listed stops the build.