Game: Modern Warfare 4MW4

Astaroth .57: Sniper Rifle stats and attachments in MW4

Astaroth .57 is a sniper rifle in Call of Duty: Modern Warfare 4. It fires 34 RPM from a 3-round magazine with 9 reserve rounds, and it unlocks at Player Level 25. Its Apex Attachment is the Astaroth .57 Infiltrator.

Build with Astaroth .57All sniper rifles

Astaroth .57 in Modern Warfare 4

Sniper RifleUnlocks at Player Level 25Apex: Astaroth .57 Infiltrator

Community-reported

Tier D (ggranked, 2,940 ms) · Tier C (DMZ Radar). Tier lists

3 Multiplayer and 2 DMZ builds from CODMunity, pick rate 0.4%. Popular builds

Official Astaroth .57 stats

Astaroth .57 stats from Activision's launch weapon sheet
StatValueRank among sniper rifles
Fire rate34 RPM#3 of 3
Magazine3 rounds#3 of 3
Reserve9 rounds#3 of 3
Total rounds12Derived: magazine plus reserve
Weapon levels54#3 of 3
Unlock levelPlayer Level 25Level cap is 55
Caliber14.5 mmAs named in Activision weapon text

Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.

Derived firing numbers

Numbers calculated from the published fire rate and magazine size
NumberValue
Shots per second0.6
Time between shots1765 ms
First to last shot of a full magazine3.53 s

These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.

Astaroth .57 community-reported stats

Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.

How this is sourced

Movement, handling, recoil and ammo values for the Astaroth .57 with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.

Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). The Apex Attachment is listed with its own changes further down. Where these numbers come from.

Mobility

Movement speed
4.04 m/s
ADS movement speed
1.04 m/s
Sprint speed
5.47 m/s
Tactical sprint speed
6.22 m/s
Crouch movement speed
1.69 m/s
Strafe speed
3.09 m/s
Firing movement speed
2.55 m/s

Handling

ADS speed
603 ms
ADS out speed
477 ms
Sprint to fire speed
500 ms
Reload time
6533 ms
Raise speed
1500 ms
Drop speed
833 ms

Recoil

Vertical recoil
14.4
Horizontal recoil
4.1
Vertical gun kick
18.1
Horizontal gun kick
8.5
ADS idle sway
0.93°
ADS gun bob
0.10°

Range and bullets

Bullet velocity
620 m/s
Damage rangeAn index: 100 is the weapon's own damage range, and attachments scale it
100%
Bullet penetration
55.0 in

Hip fire and flinch

Hip idle sway
6.02°
Hip gun bob
1.09°
Hip turn sway
30.6°
Flinch received
0.64x

Fire rate and ammo

Fire rateFrom Activision
34 rpm
Magazine sizeFrom Activision
3 rounds
Total roundsRounds carried in total, the loaded magazine includedFrom Activision
12 rounds
Headshot multiplier
3.20x

Attachments change these values. The class builder shows the result for a whole build.

Astaroth .57 attachments

The Astaroth .57 accepts 7 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.

Community-reported44 attachments listed by community sites, by type below; community-reported and unverified.

How this is sourced

Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.

Optic (22)0 with a reported stat change

  • Bruen MaestroSniper ScopeNo stat change reported
  • Corio Bisect4x ScopeNo stat change reported
  • Corio D51 ScopeMarksman ScopeNo stat change reported
  • Corvus Avis-0Marksman ScopeNo stat change reported
  • Cronen R8084x ScopeNo stat change reported
  • Expedite 308 DR2Marksman ScopeNo stat change reported
  • GL K2304x ScopeNo stat change reported
  • GW Löwe-55Marksman ScopeNo stat change reported
  • Hanbit 3080 FirelineSniper ScopeNo stat change reported
  • KG-7 Vulcan 11.2x ScopeSniper ScopeNo stat change reported
  • Locus PX3 CantedRifle ScopeNo stat change reported
  • Luca StormwatchMarksman ScopeNo stat change reported
  • RVX9 ThermoRifle ScopeNo stat change reported
  • Schlager 7xRifle ScopeNo stat change reported
  • Schlager BigskySniper ScopeNo stat change reported
  • Schlager Dogfight GIRifle ScopeNo stat change reported
  • Schlager Indigo-RFMarksman ScopeNo stat change reported
  • Schlager Night View Pro4x ScopeNo stat change reported
  • Signal 50 11.2x ScopeSniper ScopeNo stat change reported
  • SZ CastawaySniper ScopeNo stat change reported
  • SZ Lonewolf Flip4x ScopeNo stat change reported
  • VLK Rize-40Rifle ScopeNo stat change reported

Muzzle (8)7 with a reported stat change

  • BL-A5 CompBalanced Comp
    • Vertical recoil −8% (better)
    • Horizontal recoil −8% (better)
    • ADS speed +2% (worse)
  • Cronen JAB-60BreacherNo stat change reported
  • DS Op-67M FlashFlash Hider
    • Vertical recoil −3% (better)
    • Horizontal recoil −3% (better)
  • FSS DES-Tac70Tactical Silencer
    • ADS speed +3% (worse)
  • FSS MoodkillerLight Silencer
    • Damage range −10% (worse)
  • LM Deadstop-99Horizontal Comp
    • Horizontal recoil −25% (better)
    • ADS speed +2% (worse)
  • TA Honeypot 670Vertical Comp
    • Vertical recoil −13% (better)
    • ADS speed +2% (worse)
  • Usenko 900 BL-XCustom Silencer
    • Bullet velocity +17% (better)
    • Damage range +17% (better)
    • ADS speed +4% (worse)
    • Vertical recoil −3% (better)

Barrel (3)3 with a reported stat change

  • FTAC Crosswind 30"Short Barrel
    • Bullet velocity −14% (worse)
    • Damage range −14% (worse)
    • Vertical recoil +10% (worse)
    • Horizontal recoil +10% (worse)
  • FTAC Harbinger 45"Long Barrel
    • Damage range +25% (better)
    • Bullet velocity +20% (better)
    • ADS movement speed −7% (worse)
    • ADS speed +4% (worse)
  • Matuzek Monument 32"Heavy Barrel
    • Vertical recoil −14% (better)
    • Horizontal recoil −14% (better)
    • ADS movement speed −10% (worse)
    • Bullet velocity +8% (better)

Rear Grip (2)2 with a reported stat change

  • FJX S-TAC GripSniper Grip
    • ADS movement speed −10% (worse)
    • ADS speed +2% (worse)
  • FSS Centre GripAssault Grip
    • Vertical recoil −6% (better)
    • Horizontal recoil −6% (better)
    • ADS speed +2% (worse)
    • Sprint to fire speed +2% (worse)

Stock (3)3 with a reported stat change

  • Cronen Strand-BG StockHeavy Stock
    • ADS movement speed −7% (worse)
  • Demo Ire-350Assault Stock
    • Vertical recoil −8% (better)
    • Horizontal recoil −8% (better)
    • ADS speed +3% (worse)
  • Usenko V8-LKRTactical Stock
    • ADS speed −6% (better)
    • Vertical recoil +5% (worse)
    • Horizontal recoil +5% (worse)

Laser (3)3 with a reported stat change

  • FJX EVR7Flashlight
    • ADS movement speed +5% (better)
    • Movement speed +2% (better)
  • Schlager VISIV-5Laser sight
    • Pro: Sprint-to-fire speed
    • Pro: Aim-down-sight speed
    • Con: Beam is visible to enemies while aiming
    • Sprint to fire speed −17% (better)
    • ADS speed −7% (better)
  • XRK Clutch-LSLaser sight; the beam is not visible to enemies
    • Pro: Aim-down-sight speed
    • ADS speed −4% (better)

Ammunition (3)3 with a reported stat change

  • .57 Cal Armor Piercing
    • Bullet penetration +170% (better)
  • .57 Cal Frangible
    • Bullet penetration −20% (worse)
  • .57 Cal High VelocityHigh-velocity .57 Cal ammunition
    • Bullet velocity +20% (better)

Astaroth .57 Infiltrator Apex Attachment

Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration).

Unlock
Fully level the Astaroth .57: 54 weapon levels.
Blocks
Other effect
Magazine capacity is reduced to 1.
Reported stat changes
  • Magazine size −67% (worse)
  • Reload time −59% (better)
  • Fire rate −37% (worse)
  • Total rounds +33% (better)
  • ADS idle sway +19% (worse)
  • ADS gun bob +10% (worse)
  • ADS movement speed +4% (better)
  • Crouch movement speed +4% (better)

Community-reportedCODMunity, the biggest 8 of 15 changes; unverified.

Slot use
None. Apex Attachments are equipped outside the standard attachment slots.

How to unlock the Astaroth .57

Reach Player Level 25. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. The Astaroth .57 Infiltrator needs a separate grind: level the Astaroth .57 itself through all 54 weapon levels.

Frequently asked questions

What is the Astaroth .57's fire rate in MW4?

34 RPM. That ranks #3 of 3 sniper rifles by fire rate. The magazine holds 3 rounds and the weapon carries 9 in reserve.

When do you unlock the Astaroth .57 in MW4?

At Player Level 25. Activision's per-weapon sheet lists Player Level 10, but its unlock table and the progression table both say Level 25, so this site uses Level 25.

What does the Astaroth .57 Infiltrator Apex Attachment do?

Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). It blocks Optic attachments. Magazine capacity is reduced to 1. It unlocks by fully levelling the Astaroth .57 (54 weapon levels).

How many attachments can the Astaroth .57 use?

Up to 5 standard attachments, chosen from 7 attachment types (Optic, Muzzle, Barrel, Rear Grip, Stock, Laser, and Ammunition), plus the Astaroth .57 Infiltrator Apex Attachment, which does not use one of the 5 slots.

Which attachments are reported for the Astaroth .57?

Activision has not published the attachment list, and it says there are more than 500. Community sites report 44 attachments for the Astaroth .57, community-reported and unverified: 22 optic, 8 muzzle, 3 barrel, 2 rear grip, 3 stock, 3 laser, and 3 ammunition. The attachments section of this page lists them by type.

Other sniper rifles

Sources: Ready for Launch: All Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Create-a-Class Features (October 19, 2026); Ready for Launch: Modern Warfare 4 Progression and Prestige (October 19, 2026). Attachment names, pictures and notes are community-reported; see Data and assumptions. Updated .