All 28 Apex Attachments in Modern Warfare 4
Apex Attachments are the final reward for fully levelling a weapon. Each belongs to one weapon, sits outside the 5 standard attachment slots and changes how the weapon plays. 5 weapons have none: PILA, RPG-8, JOKR, PM-40 Anvil, and FSS Carbon Edge 1095.
Apex Attachment list
| Apex Attachment | Weapon | Levels to unlock | What it does | Blocks |
|---|---|---|---|---|
| Han X20 Skybreaker | 72 | Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. | ||
| M4 Hurricane | 72 | Converts the M4 into a top-loading, high-capacity 5.7x28 mm variant that is lighter, more agile and fires faster. | ||
| Hyeon Hyperburst | 68 | Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. | ||
| Patriot XMR Volt | 72 | Underbarrel launcher that fires a wide spread of 50,000 V darts. Non-lethal stun that primes targets for elimination. | ||
| Kastov ARC | 68 | Experimental disruption barrel with an integrated optic. Emits an RF pulse that incapacitates infantry, cripples electronics and destabilizes vehicles. | ||
| Oden Sentinel | 65 | Turns the Oden into a semi-auto sniper rifle with a bipod, custom suppressor and sniper scope. | ||
| Axion Clearcut | 69 | Chainsaw-style rear grip with a handlebar foregrip, hip laser and canted aiming for mobile, hip-fire play. | ||
| Cronen Maelstrom | 67 | Guided missile you steer with an infrared laser while aiming down sights. It also fires unguided but loses effectiveness at long range. | ||
| ISO Trace | 64 | RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. | ||
| VEL 46 Snap | 60 | Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. | ||
| WZ.55 Striga Rampage | 60 | Paired-frame akimbo conversion that doubles close-quarters output while keeping the platform agile. Harder to control. | ||
| PPSh-41 Ember | 62 | Underbarrel launcher that fires a rapid burst of pyrotechnic projectiles which keep burning briefly for area control. | ||
| X-58 Void | 53 | Subsonic modification: very quiet fire, hides skulls on enemy deaths and minimizes directional hit indicators. | ||
| Rezi 12 Enforcer | 60 | Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. | ||
| Warlord Lumen | 60 | Strobe that triggers as soon as you aim down sights and impairs enemy vision. It must recharge between uses. | ||
| FiNN Adverse | 59 | Tempest Armament modification that unthrottles the rate of fire. Sustained fire overheats the gun until it cools down. | ||
| Type 73 Assault | 65 | Top-mounted magazine kit loaded with explosive rounds: limited capacity, very high stopping power. | ||
| APOC-338 Praetor | 56 | Ten-round high-grain belt replaces the box feed and locks the gun to semi-auto: lighter profile, heavier hits. | ||
| MAR-9 Auto | 73 | Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. | ||
| Oris 8.6 Razor | 70 | Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. | ||
| Mosin Harpoon | 69 | Spring-loaded ballistic bayonet: longer melee lunge, and it can be launched at enemies and retrieved for reuse. | ||
| KG-7 Drillcharge | 75 | Side-mounted KG-9 Drillcharge rounds that drill into a surface and then detonate, for flushing out entrenched players. | ||
| Astaroth .57 Infiltrator | 54 | Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. | ||
| Signal Inferno | 74 | Loads .50 cal incendiary rounds for a significant increase in vehicle and killstreak damage. | ||
| SANG Breach | 38 | Underbarrel shotgun loaded with one 12-gauge shell; a canted stance braces against the recoil. | ||
| Krait P68 Commando | 38 | Icepick-grip CQB knife that improves melee damage and lunge range; the off-hand steadies the pistol for better recoil control. | ||
| GS Magna | 37 | Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. | ||
| Mojave Lawless | 44 | Fan the hammer for rapid hip-fired shots that favor speed over precision. |
Which attachment types Apex Attachments block
- Barrel blocked by 8 Apex Attachments
- Optic blocked by 6 Apex Attachments
- Underbarrel blocked by 5 Apex Attachments
- Magazine blocked by 4 Apex Attachments
- Stock blocked by 4 Apex Attachments
- Laser blocked by 4 Apex Attachments
- Ammunition blocked by 4 Apex Attachments
- Trigger Action blocked by 3 Apex Attachments
- Muzzle blocked by 2 Apex Attachments
- Rear Grip blocked by 1 Apex Attachments
Frequently asked questions
What is an Apex Attachment in MW4?
A weapon-specific modification that is unlocked by fully levelling the weapon and equipped outside the standard attachment slots. Apex Attachments change how a weapon behaves instead of adding small stat changes. There are 28, one per weapon with a Gunsmith.
How do you unlock an Apex Attachment?
Reach the maximum weapon level of the weapon it belongs to. The number of levels differs by weapon, from 37 for the .50 GS to 75 for the KG-7 Vulcan. Reaching maximum level also opens weapon prestige.
Does an Apex Attachment use an attachment slot?
No. A weapon can carry 5 standard attachments and an Apex Attachment at the same time, except for the attachment types the Apex Attachment blocks.
Which Apex Attachment blocks the most attachment types?
Axion Clearcut, blocking 5 types.
Which Apex Attachments block nothing?
Hyeon Hyperburst, Rezi 12 Enforcer, FiNN Adverse, KG-7 Drillcharge, and Krait P68 Commando. Activision lists no blocked types for these.
Which weapons have no Apex Attachment?
PILA, RPG-8, JOKR, PM-40 Anvil, and FSS Carbon Edge 1095.