Game: Modern Warfare 4MW4

Type 73: LMG stats and attachments in MW4

Type 73 is an LMG in Call of Duty: Modern Warfare 4. It fires 821 RPM from a 60-round magazine with 60 reserve rounds, and it unlocks at Player Level 9. Its Apex Attachment is the Type 73 Assault.

Build with Type 73All LMGs

Type 73 in Modern Warfare 4

LMGUnlocks at Player Level 9Apex: Type 73 Assault

Community-reported

Tier C (ggranked, 1,126 ms) · Tier A (DMZ Radar). Tier lists

4 Multiplayer and 2 DMZ builds from CODMunity, pick rate 0.8%. Popular builds

Official Type 73 stats

Type 73 stats from Activision's launch weapon sheet
StatValueRank among LMGs
Fire rate821 RPM#1 of 3
Magazine60 rounds#2 of 3
Reserve60 rounds#3 of 3
Total rounds120Derived: magazine plus reserve
Weapon levels65#1 of 3
Unlock levelPlayer Level 9Level cap is 55
Caliber7.62x54RAs named in Activision weapon text

Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.

Derived firing numbers

Numbers calculated from the published fire rate and magazine size
NumberValue
Shots per second13.7
Time between shots73 ms
First to last shot of a full magazine4.31 s

These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.

Type 73 community-reported stats

Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.

How this is sourced

Movement, handling, recoil and ammo values for the Type 73 with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.

Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). The Apex Attachment is listed with its own changes further down. Where these numbers come from.

Mobility

Movement speed
4.33 m/s
ADS movement speed
1.81 m/s
Sprint speed
5.71 m/s
Tactical sprint speed
6.55 m/s
Crouch movement speed
1.80 m/s
Strafe speed
3.32 m/s
Firing movement speed
3.45 m/s

Handling

ADS speed
460 ms
ADS out speed
460 ms
Sprint to fire speed
245 ms
Reload time
6767 ms
Raise speed
1033 ms
Drop speed
733 ms

Recoil

Vertical recoil
42.1
Horizontal recoil
10.5
Vertical gun kick
18.0
Horizontal gun kick
1.6
ADS idle sway
0.54°
ADS gun bob
0.09°

Range and bullets

Bullet velocity
690 m/s
Damage rangeAn index: 100 is the weapon's own damage range, and attachments scale it
100%
Bullet penetration
27.0 in

Hip fire and flinch

Hip idle sway
1.63°
Hip gun bob
1.09°
Hip turn sway
30.1°
Flinch received
0.23x

Fire rate and ammo

Fire rateFrom Activision
821 rpm
Magazine sizeFrom Activision
60 rounds
Total roundsRounds carried in total, the loaded magazine includedFrom Activision
120 rounds
Headshot multiplier
1.20x

Attachments change these values. The class builder shows the result for a whole build.

Type 73 attachments

The Type 73 accepts 9 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.

Community-reported55 attachments listed by community sites, by type below; community-reported and unverified.

How this is sourced

Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.

Optic (22)0 with a reported stat change

  • Corio Bisect4x ScopeNo stat change reported
  • Cronen R8084x ScopeNo stat change reported
  • FJX 708 PROReflexNo stat change reported
  • GL K2304x ScopeNo stat change reported
  • IOTA-DMini reflex opticNo stat change reported
  • KV Corsac HoloHoloNo stat change reported
  • Locus PX3 CantedRifle ScopeNo stat change reported
  • RVX9 ThermoRifle ScopeNo stat change reported
  • Schlager 7xRifle ScopeNo stat change reported
  • Schlager Dogfight GIRifle ScopeNo stat change reported
  • Schlager Night View Pro4x ScopeNo stat change reported
  • Slimline EliteMini ReflexNo stat change reported
  • SZ Echelon HoloHoloNo stat change reported
  • SZ Helios HoloHoloNo stat change reported
  • SZ Lonewolf Flip4x ScopeNo stat change reported
  • SZ Lonewolf HoloHoloNo stat change reported
  • SZ Micro D-3ReflexNo stat change reported
  • SZ Prima-4 DotLow-profile dot opticNo stat change reported
  • SZ SRE-7ReflexNo stat change reported
  • VLK Rize-40Rifle ScopeNo stat change reported
  • VLK TrimmerReflexNo stat change reported
  • ZLR Type CMini ReflexNo stat change reported

Muzzle (8)7 with a reported stat change

  • 770 UnderbiteBreacherNo stat change reported
  • DS RKT-90Tactical Silencer
    • ADS speed +3% (worse)
  • EXP R3000-VVertical Comp
    • Vertical recoil −13% (better)
    • ADS speed +3% (worse)
  • Field Tac 1.4 CompBalanced Comp
    • Vertical recoil −8% (better)
    • Horizontal recoil −8% (better)
    • ADS speed +3% (worse)
  • FT Hyperport 408Horizontal Comp
    • Horizontal recoil −25% (better)
    • ADS speed +3% (worse)
  • Gauge-12 MonoHeavy Silencer
    • Damage range +17% (better)
    • Bullet velocity +16% (better)
    • ADS speed +7% (worse)
    • Vertical recoil −6% (better)
  • Ivanov QR600Light Silencer
    • Damage range −11% (worse)
  • Usenko 308-1LFlash Hider
    • Vertical recoil −3% (better)
    • Horizontal recoil −3% (better)

Barrel (4)4 with a reported stat change

  • Haebang ET-9D 772mmLong Barrel
    • Damage range +25% (better)
    • Bullet velocity +20% (better)
    • ADS speed +9% (worse)
    • Sprint to fire speed +6% (worse)
  • RSS-40F 12"Short Barrel
    • Bullet velocity −14% (worse)
    • Damage range −12% (worse)
    • ADS speed −8% (better)
    • Sprint to fire speed −8% (better)
  • SA Firerush 23.8"Light Barrel
    • ADS movement speed +10% (better)
    • Vertical recoil +9% (worse)
    • Horizontal recoil +9% (worse)
    • ADS speed −6% (better)
  • SA Sentinel 30.4"Heavy Barrel
    • Vertical recoil −14% (better)
    • Horizontal recoil −14% (better)
    • Bullet velocity +8% (better)
    • ADS speed +7% (worse)

Underbarrel (2)2 with a reported stat change

  • Bruen Renegade GripAngled Grip
    • ADS idle sway −50% (better)
    • ADS gun bob −50% (better)
  • XRK Co-Ride 56Vertical Grip
    • Hip idle sway −50% (better)
    • Hip gun bob −40% (better)

Magazine (1)1 with a reported stat change

  • 100 Round Box Mag100-round box magazine
    • Magazine size +67% (better)
    • Reload time +14% (worse)
    • ADS movement speed −3% (worse)
    • ADS speed +3% (worse)

Rear Grip (3)3 with a reported stat change

  • Assault-L5 GripAssault Grip
    • Vertical recoil −6% (better)
    • Horizontal recoil −6% (better)
    • ADS speed +3% (worse)
    • Sprint to fire speed +3% (worse)
  • Assault-L9 Wood GripAim Grip
    • Flinch received −50% (better)
    • ADS idle sway −10% (better)
    • Hip idle sway −5% (better)
  • EXP ZBR-904Tactical Grip
    • ADS speed −5% (better)
    • Vertical recoil +3% (worse)
    • Horizontal recoil +3% (worse)

Stock (3)3 with a reported stat change

  • FTAC RZR0 StockTactical Stock
    • ADS speed −8% (better)
    • Vertical recoil +5% (worse)
    • Horizontal recoil +5% (worse)
  • No Stock
    • Vertical recoil +30% (worse)
    • Horizontal recoil +30% (worse)
    • ADS movement speed +13% (better)
    • ADS speed −12% (better)
  • ST V.1 WoodgrainHeavy Stock
    • ADS movement speed −4% (worse)

Laser (7)6 with a reported stat change

  • Expedite 21 CFRCanted Laser
    • ADS gun bob +30% (worse)
  • Expedite Squad-304Canted Laser
    • ADS gun bob +30% (worse)
    • Hip gun bob −15% (better)
  • FJX EVR7Flashlight
    • ADS movement speed +3% (better)
    • Movement speed +2% (better)
  • Pulse-MW LaserLaser sight; the beam is not visible to enemies
    • Pro: Hip-fire accuracy
    • Pro: Hip recoil control
    • Pro: Hip gun kick
    No stat change reported
  • QFL-S4.5Laser sight
    • Pro: Sprint-to-fire speed
    • Pro: Hip recoil control
    • Pro: Hip gun kick
    • Pro: Hip-fire accuracy
    • Con: Beam is visible to enemies at the hip
    • Sprint to fire speed −17% (better)
  • Schlager VISIV-5Laser sight
    • Pro: Sprint-to-fire speed
    • Pro: Aim-down-sight speed
    • Con: Beam is visible to enemies while aiming
    • Sprint to fire speed −17% (better)
    • ADS speed −8% (better)
  • XRK Clutch-LSLaser sight; the beam is not visible to enemies
    • Pro: Aim-down-sight speed
    • ADS speed −4% (better)

Ammunition (5)4 with a reported stat change

  • 7.62x54mmR Armor Piercing
    • Bullet penetration +50% (better)
  • 7.62x54mmR Frangible
    • Bullet penetration −22% (worse)
  • 7.62x54mmR High VelocityHigh-velocity 7.62x54mmR ammunition
    • Bullet velocity +20% (better)
  • 7.62x54mmR Hollow PointNo stat change reported
  • 7.62x54mmR Overpressured
    • Bullet penetration −30% (worse)

Type 73 Assault Apex Attachment

Top-mounted magazine kit loaded with explosive rounds: limited capacity, very high stopping power.

Unlock
Fully level the Type 73: 65 weapon levels.
Blocks
Reported stat changes
  • Vertical recoil +90% (worse)
  • Reload time −54% (better)
  • Magazine size −50% (worse)
  • Horizontal recoil +30% (worse)
  • Sprint to fire speed −3% (better)
  • Movement speed +2% (better)
  • ADS movement speed +2% (better)
  • Sprint speed +2% (better)

Community-reportedCODMunity, the biggest 8 of 14 changes; unverified.

Slot use
None. Apex Attachments are equipped outside the standard attachment slots.

How to unlock the Type 73

Reach Player Level 9. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. The Type 73 Assault needs a separate grind: level the Type 73 itself through all 65 weapon levels.

Frequently asked questions

What is the Type 73's fire rate in MW4?

821 RPM. That ranks #1 of 3 LMGs by fire rate. The magazine holds 60 rounds and the weapon carries 60 in reserve.

When do you unlock the Type 73 in MW4?

At Player Level 9.

What does the Type 73 Assault Apex Attachment do?

Top-mounted magazine kit loaded with explosive rounds: limited capacity, very high stopping power. It blocks Magazine attachments and Ammunition attachments. It unlocks by fully levelling the Type 73 (65 weapon levels).

How many attachments can the Type 73 use?

Up to 5 standard attachments, chosen from 9 attachment types (Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Ammunition), plus the Type 73 Assault Apex Attachment, which does not use one of the 5 slots.

Which attachments are reported for the Type 73?

Activision has not published the attachment list, and it says there are more than 500. Community sites report 55 attachments for the Type 73, community-reported and unverified: 22 optic, 8 muzzle, 4 barrel, 2 underbarrel, 1 magazine, 3 rear grip, 3 stock, 7 laser, and 5 ammunition. The attachments section of this page lists them by type.

Other LMGs

Sources: Ready for Launch: All Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Create-a-Class Features (October 19, 2026); Ready for Launch: Modern Warfare 4 Progression and Prestige (October 19, 2026). Attachment names, pictures and notes are community-reported; see Data and assumptions. Updated .