MW4 perks, equipment and killstreaks
Modern Warfare 4 Create-a-Class uses a pick-3 perk system, with 18 perks across three tiers, plus tacticals, lethals, field upgrades and killstreaks. Levels below are Player Levels from 1 to 55.
Perks
Perk 1
| Perk | Unlock level | Effect |
|---|---|---|
| 4 | Kills and objective captures or holds immediately trigger health regeneration. | |
| 4 | Carry two primary weapons. | |
| 8 | Your vision pulses when an enemy outside your view spots you. | |
| 24 | Hides you from enemy callouts, UAVs, Portable Radars and Heartbeat Sensors. | |
| 31 | Equipment recharges over time and its maximum capacity rises by 1. Field Upgrades are earned faster. | |
| 48 | Kills from Killstreaks award half streak points. |
Perk 2
| Perk | Unlock level | Effect |
|---|---|---|
| 4 | Reduces Killstreak cost by 1. | |
| 4 | Enables Tactical Sprint for a burst of speed; kills replenish stamina. | |
| 16 | Less damage from non-Killstreak explosives, fuse timers reset on picked-up live grenades, and immunity to Knockdown. | |
| 20 | Faster reloads, equipment use and weapon swaps. | |
| 30 | Quieter footsteps with a much shorter audible range. | |
| 40 | Zoomed-out minimap; UAV and Radar pings reveal enemy direction. |
Perk 3
| Perk | Unlock level | Effect |
|---|---|---|
| 4 | Throw equipment farther with a visible trajectory, and a weapon butt triggers your dedicated melee attack. | |
| 4 | Spots enemy equipment, Field Upgrades, Killstreaks and vehicles through walls and highlights friendly players. | |
| 12 | Reduces the effect of enemy Tacticals. | |
| 28 | Enemies drop a retrievable ammo cache on death. Launcher ammo is not included. | |
| 32 | Enemies leave a footprint trail and their death markers become visible; kill markers are hidden. | |
| 36 | Undetectable by AI targeting systems, thermal optics, recon drones, spotter scopes, Snapshot Grenades and High Alert. |
Tacticals
| Name | Unlock level | Effect |
|---|---|---|
| 4 | Blinds and deafens targets. | |
| 4 | Smoke screen that blocks vision and automated targeting systems; gunfire and explosions tear through it. | |
| 10 | Gives your team a momentary glimpse of enemies nearby. | |
| 15 | Disorients enemies with slower reactions and blurred vision. | |
| 23 | Battery-powered tablet that shows nearby enemy locations. | |
| 29 | Sticks to surfaces, electrocutes enemies, destroys equipment and sends vehicles haywire. | |
| 42 | Counter-intel grenade that fakes gunfire, movement and radar signatures. | |
| 47 | Starts health regeneration at once, refreshes Tactical Sprint and mitigates flash and stun effects. | |
| 53 | Proximity mine that suppresses and marks every enemy in range. |
Lethals
| Name | Unlock level | Effect |
|---|---|---|
| 4 | Cookable fragmentation grenade. | |
| 4 | Timed sticky grenade. | |
| 7 | Thermal lance that burrows through surfaces before releasing an explosive round. | |
| 13 | Launches and detonates in the air when triggered; can also stick to passing vehicles. | |
| 17 | Single-use 3D-printed pistol for quick close-range kills. | |
| 22 | Thrown trap that deploys a detonation wire on landing; several Trip Wires link into a network. | |
| 26 | Sticky incendiary that deals heavy damage to vehicles and armored targets. | |
| 28 | Improvised incendiary that explodes on impact and leaves flammable pools. | |
| 37 | Proximity-activated explosive mine. | |
| 43 | Large explosive that sticks to surfaces and detonates on command. | |
| 49 | Retrievable throwing knife that is lethal on impact. |
Field upgrades
| Name | Unlock level | Recharge | Effect |
|---|---|---|---|
| 4 | Medium | Emits a periodic radar ping that detects nearby enemies. | |
| 4 | Fast | Localized pulse that temporarily jams nearby enemy electronics and sensors. | |
| 6 | Medium | Deploys a box of ammo and equipment for you and your teammates. | |
| 8 | Slow | Portable missile turret that incinerates aerial threats. | |
| 11 | Medium | Destructible shield you can plant to cover your team. | |
| 14 | Fast | Deployable defense that destroys up to three airborne projectiles; larger targets take several shots. | |
| 19 | Slow | Deployable drone that hunts nearby enemies and snapshots them. | |
| 25 | Medium | Proximity-triggered decoy dummy that can also be set off manually. | |
| 29 | Medium | Hand-held rocket that leaves a long trail of heavy smoke. | |
| 33 | Slow | Remote-controlled drone with manual and automatic marking. | |
| 41 | Medium | Proximity mine that ensnares enemies in barbed wire. | |
| 45 | Medium | Marks a location as your next spawn point. |
Killstreaks
Each loadout carries its own killstreaks. Activision has not said how many a class can hold, so the builder does not include them.
| Killstreak | Kills | Unlock level | Effect |
|---|---|---|---|
| 4 | 4 | Recon aircraft that reveals enemy locations on the minimap. | |
| 4 | 6 | Hand-held glider carrying an explosive payload. | |
| 4 | 9 | Calls a random Killstreak care package to your location. | |
| 4 | 12 | Explosive payload that drills through multiple floors. | |
| 6 | 4 | Calls in heat-seeking missiles that track the deployed beacon. | |
| 6 | 20 | Dual airstrikes that hit enemies from both directions. | |
| 6 | 26 | Remote-controlled anti-personnel drone. | |
| 6 | 31 | Drone that scrambles every enemy minimap. | |
| 8 | 16 | AI-controlled vehicle that hunts nearby targets or guards the area around its owner. | |
| 8 | 24 | Aerial missile platform that fires lock-on missiles. | |
| 8 | 38 | Electromagnetic cannon firing tungsten flechettes at hypersonic velocity; deployable as an autonomous sentry. | |
| 10 | 4 | Overwatch helicopter that provides overhead support and target tracking. | |
| 10 | 35 | Remote-controlled helicopter with twin turrets that overheat. | |
| 10 | 40 | Orbital UAV that shows enemy direction on the minimap in real time and is immune to lock-on. | |
| 10 | 45 | Heavy assault armor with a pump-action cluster grenade launcher and a burst-fire sidearm. | |
| 12 | 51 | Heavy assault gunship with 105 mm, 40 mm and 25 mm cannons. | |
| 12 | 55 | A series of bombing runs with extra anti-air coverage while active. |
Frequently asked questions
How do perks work in Modern Warfare 4?
Perks use a pick-3 system: one perk from each of three tiers, with 6 perks per tier and 18 in total.
What does the Overkill perk do?
Overkill, a tier 1 perk unlocked at Player Level 4, lets you carry two primary weapons. The second primary weapon takes the place of the secondary weapon.
Which perks unlock at Player Level 4?
Quick Fix, Overkill, Hardline, Blood Rush, Lethal Reach, and Combat Grid.
How many tacticals, lethals and field upgrades are there?
9 tacticals, 11 lethals and 12 field upgrades are listed in Activision's launch post.
Which killstreak needs the most kills?
Gunship and Air Lockdown need 12 kills. Activision lists 17 killstreaks with requirements of 4, 6, 8, 10 or 12 kills.