ISO Nightshade: SMG stats and attachments in MW4
ISO Nightshade is an SMG in Call of Duty: Modern Warfare 4. It fires 923 RPM from a 30-round magazine with 90 reserve rounds, and it unlocks at Player Level 4. Its Apex Attachment is the ISO Trace.
Build with ISO NightshadeAll SMGs

Tier S (ggranked, 774 ms) · Tier S (DMZ Radar). Tier lists
2 Multiplayer and 1 DMZ builds from CODMunity, pick rate 7.7%. Popular builds
Official ISO Nightshade stats
| Stat | Value | Rank among SMGs |
|---|---|---|
| Fire rate | 923 RPM | #3 of 5 |
| Magazine | 30 rounds | #4 of 5 |
| Reserve | 90 rounds | #3 of 5 |
| Total rounds | 120 | |
| Weapon levels | 64 | #1 of 5 |
| Unlock level | Player Level 4 | |
| Caliber | 9x19 mm |
Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.
Derived firing numbers
| Number | Value |
|---|---|
| Shots per second | 15.4 |
| Time between shots | 65 ms |
| First to last shot of a full magazine | 1.89 s |
These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.
ISO Nightshade community-reported stats
Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.
How this is sourced
Movement, handling, recoil and ammo values for the ISO Nightshade with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.
Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). Where these numbers come from.
Mobility
- Movement speed
- 4.80 m/s
- ADS movement speed
- 3.20 m/s
- Sprint speed
- 6.33 m/s
- Tactical sprint speed
- 7.43 m/s
- Crouch movement speed
- 2.23 m/s
- Strafe speed
- 3.67 m/s
- Firing movement speed
- 4.26 m/s
Handling
- ADS speed
- 240 ms
- ADS out speed
- 300 ms
- Sprint to fire speed
- 110 ms
- Reload time
- 3267 ms
- Raise speed
- 967 ms
- Drop speed
- 500 ms
Recoil
- Vertical recoil
- 40.9
- Horizontal recoil
- 13.3
- Vertical gun kick
- 36.5
- Horizontal gun kick
- 5.6
- ADS idle sway
- 0.54°
- ADS gun bob
- 0.09°
Range and bullets
- Bullet velocity
- 530 m/s
- Damage range
- 100%
- Bullet penetration
- 9.0 in
Hip fire and flinch
- Hip idle sway
- 1.63°
- Hip gun bob
- 1.09°
- Hip turn sway
- 20.9°
- Flinch received
- 0.22x
Fire rate and ammo
- Fire rate
- 923 rpm
- Magazine size
- 30 rounds
- Total rounds
- 120 rounds
- Headshot multiplier
- 1.30x
Attachments change these values. The class builder shows the result for a whole build.
ISO Nightshade attachments
The ISO Nightshade accepts 9 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.
Community-reported54 attachments listed by community sites, by type below; community-reported and unverified.
How this is sourced
Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.
Optic (18)
Bruen THRM-60 Optic2.1x thermal optic
Corio Bisect4x Scope
Cronen R8084x Scope
FJX 708 PROReflex
GL K2304x Scope
IOTA-DMini reflex optic
KV Corsac HoloHolo
Schlager Night View Pro4x Scope
Slimline EliteMini Reflex
SZ Echelon HoloHolo
SZ Helios HoloHolo
SZ Lonewolf Flip4x Scope
SZ Lonewolf HoloHolo
SZ Micro D-3Reflex
SZ Prima-4 DotLow-profile dot optic
SZ SRE-7Reflex
VLK TrimmerReflex
ZLR Type CMini Reflex
Muzzle (8)
212 LC40 CompHorizontal Comp- Horizontal recoil −25% (better)
- ADS speed +5% (worse)
DEMO IronshadeLight Silencer- Damage range −13% (worse)
FSS CrackdownHeavy Silencer- Bullet velocity +16% (better)
- Damage range +14% (better)
- ADS speed +13% (worse)
- Vertical recoil −6% (better)
Haebang ORC70Vertical Comp- Vertical recoil −13% (better)
- ADS speed +5% (worse)
Hanbit ChevronBreacher- Drop speed +40% (worse)
TA Lightning R3MFlash Hider- Vertical recoil −3% (better)
- Horizontal recoil −3% (better)
TA TacPro-56Balanced Comp- Vertical recoil −8% (better)
- Horizontal recoil −8% (better)
- ADS speed +5% (worse)
XRK Herder 40Tactical Silencer- ADS speed +7% (worse)
Barrel (3)
RT Outride-X 8"Light Barrel- Vertical recoil +8% (worse)
- Horizontal recoil +8% (worse)
- ADS movement speed +6% (better)
- ADS speed −5% (better)
ZLR Carbon-900Long Barrel- Damage range +23% (better)
- Bullet velocity +18% (better)
- ADS speed +13% (worse)
- Sprint to fire speed +9% (worse)
ZLR Mag-Z 9"Short Barrel- Damage range −13% (worse)
- Bullet velocity −12% (worse)
- Vertical recoil +10% (worse)
- Horizontal recoil +10% (worse)
Underbarrel (4)
FSS Fireline GripAngled grip- Pro: Firing stability
- Con: Aiming speed
- Sprint to fire speed +14% (worse)
- Vertical recoil −9% (better)
- Horizontal recoil −9% (better)
- ADS speed +8% (worse)
FSS TAC90 GripAngled Short Grip- ADS idle sway −50% (better)
- ADS gun bob −50% (better)
GW Domi-9Vertical Short Grip- Hip idle sway −50% (better)
- Hip gun bob −40% (better)
MIRE-50 Tac GripVertical Grip- ADS speed +7% (worse)
- Movement speed +4% (better)
Magazine (2)
40 Round Mag- Magazine size +33% (better)
- Reload time +6% (worse)
- ADS speed +3% (worse)
- ADS movement speed −2% (worse)
50 Round Drum Mag50-round drum magazine- Magazine size +67% (better)
- ADS speed +6% (worse)
- Reload time +5% (worse)
- ADS movement speed −4% (worse)
Rear Grip (3)
Bruen Mod3Assault Grip- Sprint to fire speed +7% (worse)
- Vertical recoil −6% (better)
- Horizontal recoil −6% (better)
- ADS speed +5% (worse)
Demo STP-1Tactical Grip- ADS speed −6% (better)
- Vertical recoil +3% (worse)
- Horizontal recoil +3% (worse)
ZLR Veloci Gen.2Aim Grip- Flinch received −50% (better)
- ADS idle sway −10% (better)
- Hip idle sway −5% (better)
Stock (4)
Demo Kilo90 StockHeavy Stock- ADS movement speed −2% (worse)
EXP G2-44 StockTactical Stock- ADS speed −8% (better)
- Vertical recoil +5% (worse)
- Horizontal recoil +5% (worse)
GI-80 MilSpec StockAssault Stock- ADS speed +8% (worse)
- Vertical recoil −7% (better)
- Horizontal recoil −7% (better)
No Stock- Vertical recoil +30% (worse)
- Horizontal recoil +30% (worse)
- ADS speed −13% (better)
- ADS movement speed +8% (better)
Laser (7)
Expedite 21 CFRCanted Laser- ADS gun bob +30% (worse)
Expedite Squad-304Canted Laser- ADS gun bob +30% (worse)
- Hip gun bob −15% (better)
FJX EVR7Flashlight- Movement speed +2% (better)
- ADS movement speed +2% (better)
Pulse-MW LaserLaser sight; the beam is not visible to enemies- Pro: Hip-fire accuracy
- Pro: Hip recoil control
- Pro: Hip gun kick
- Drop speed +40% (worse)
- Hip idle sway −7% (better)
- Hip gun bob −7% (better)
QFL-S4.5Laser sight- Pro: Sprint-to-fire speed
- Pro: Hip recoil control
- Pro: Hip gun kick
- Pro: Hip-fire accuracy
- Con: Beam is visible to enemies at the hip
- Sprint to fire speed −17% (better)
Schlager VISIV-5Laser sight- Pro: Sprint-to-fire speed
- Pro: Aim-down-sight speed
- Con: Beam is visible to enemies while aiming
- Sprint to fire speed −17% (better)
- ADS speed −8% (better)
XRK Clutch-LSLaser sight; the beam is not visible to enemies- Pro: Aim-down-sight speed
- ADS speed −4% (better)
Ammunition (5)
9mm Parabellum Armor Piercing- Bullet penetration +50% (better)
9mm Parabellum Frangible
9mm Parabellum High Velocity- Bullet velocity +20% (better)
9mm Parabellum Hollow Point
9mm Parabellum Overpressured- Bullet penetration −30% (worse)
ISO Trace Apex Attachment
RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display.
- Unlock
- Fully level the ISO Nightshade: 64 weapon levels.
- Blocks
- Reported stat changes
- Slot use
- None. Apex Attachments are equipped outside the standard attachment slots.
How to unlock the ISO Nightshade
Reach Player Level 4. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. Create-a-Class opens at Level 4; before that you deploy with premade default loadouts. The ISO Trace needs a separate grind: level the ISO Nightshade itself through all 64 weapon levels.
Frequently asked questions
What is the ISO Nightshade's fire rate in MW4?
923 RPM. That ranks #3 of 5 SMGs by fire rate. The magazine holds 30 rounds and the weapon carries 90 in reserve.
When do you unlock the ISO Nightshade in MW4?
At Player Level 4. Create-a-Class opens at Player Level 4, so this weapon is available as soon as you can build a class.
What does the ISO Trace Apex Attachment do?
RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks Optic attachments and Ammunition attachments. It unlocks by fully levelling the ISO Nightshade (64 weapon levels).
How many attachments can the ISO Nightshade use?
Up to 5 standard attachments, chosen from 9 attachment types (Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Ammunition), plus the ISO Trace Apex Attachment, which does not use one of the 5 slots.
Which attachments are reported for the ISO Nightshade?
Activision has not published the attachment list, and it says there are more than 500. Community sites report 54 attachments for the ISO Nightshade, community-reported and unverified: 18 optic, 8 muzzle, 3 barrel, 4 underbarrel, 2 magazine, 3 rear grip, 4 stock, 7 laser, and 5 ammunition. The attachments section of this page lists them by type.