Oris 8.6: Marksman Rifle stats and attachments in MW4
Oris 8.6 is a marksman rifle in Call of Duty: Modern Warfare 4. It fires 89 RPM from a 10-round magazine with 30 reserve rounds, and it unlocks at Player Level 11. Its Apex Attachment is the Oris 8.6 Razor.
Build with Oris 8.6All marksman rifles

Tier D (ggranked, 1,551 ms) · Tier B (DMZ Radar). Tier lists
2 Multiplayer and 1 DMZ builds from CODMunity, pick rate 1.7%. Popular builds
Official Oris 8.6 stats
| Stat | Value | Rank among marksman rifles |
|---|---|---|
| Fire rate | 89 RPM | #2 of 3 |
| Magazine | 10 rounds | #2 of 3 |
| Reserve | 30 rounds | #2 of 3 |
| Total rounds | 40 | |
| Weapon levels | 70 | #2 of 3 |
| Unlock level | Player Level 11 | |
| Caliber | 8.6 Blackout |
Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.
Derived firing numbers
| Number | Value |
|---|---|
| Shots per second | 1.5 |
| Time between shots | 674 ms |
| First to last shot of a full magazine | 6.07 s |
These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.
Oris 8.6 community-reported stats
Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.
How this is sourced
Movement, handling, recoil and ammo values for the Oris 8.6 with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.
Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). Where these numbers come from.
Mobility
- Movement speed
- 4.77 m/s
- ADS movement speed
- 2.78 m/s
- Sprint speed
- 6.18 m/s
- Tactical sprint speed
- 7.34 m/s
- Crouch movement speed
- 2.23 m/s
- Strafe speed
- 3.65 m/s
- Firing movement speed
- 4.15 m/s
Handling
- ADS speed
- 260 ms
- ADS out speed
- 340 ms
- Sprint to fire speed
- 150 ms
- Reload time
- 3000 ms
- Raise speed
- 1067 ms
- Drop speed
- 600 ms
Recoil
- Vertical recoil
- 52.0
- Horizontal recoil
- 30.0
- Vertical gun kick
- 27.9
- Horizontal gun kick
- 6.2
- ADS idle sway
- 0.79°
- ADS gun bob
- 0.09°
Range and bullets
- Bullet velocity
- 570 m/s
- Damage range
- 100%
- Bullet penetration
- 20.0 in
Hip fire and flinch
- Hip idle sway
- 4.89°
- Hip gun bob
- 1.09°
- Hip turn sway
- 10.8°
- Flinch received
- 0.52x
Fire rate and ammo
- Fire rate
- 89 rpm
- Magazine size
- 10 rounds
- Total rounds
- 40 rounds
- Headshot multiplier
- 1.60x
Attachments change these values. The class builder shows the result for a whole build.
Oris 8.6 attachments
The Oris 8.6 accepts 10 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.
Community-reported66 attachments listed by community sites, by type below; community-reported and unverified.
How this is sourced
Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.
Optic (30)
Bruen THRM-60 Optic2.1x thermal optic
Corio Bisect4x Scope
Corio D51 ScopeMarksman Scope
Corvus Avis-0Marksman Scope
Cronen R8084x Scope
Expedite 308 DR2Marksman Scope
FJX 708 PROReflex
GL K2304x Scope
GW Löwe-55Marksman Scope
IOTA-DMini reflex optic
KV Corsac HoloHolo
Locus PX3 CantedRifle Scope
Luca StormwatchMarksman Scope
RVX9 ThermoRifle Scope
Schlager 7xRifle Scope
Schlager Dogfight GIRifle Scope
Schlager Indigo-RFMarksman Scope
Schlager Night View Pro4x Scope
Slimline EliteMini Reflex
SZ CNT-R6 OpticMarksman Scope
SZ Echelon HoloHolo
SZ Helios HoloHolo
SZ Lonewolf Flip4x Scope
SZ Lonewolf HoloHolo
SZ Micro D-3Reflex
SZ Prima-4 DotLow-profile dot optic
SZ SRE-7Reflex
VLK Rize-40Rifle Scope
VLK TrimmerReflex
ZLR Type CMini Reflex
Muzzle (8)
Bruen R12 Gen. 4Horizontal Comp- Horizontal recoil −25% (better)
- ADS speed +5% (worse)
EXP Undertow Gen. 2Heavy Silencer- Bullet velocity +16% (better)
- Damage range +16% (better)
- ADS speed +12% (worse)
- Vertical recoil −6% (better)
HET-S6 CompBalanced Comp- Vertical recoil −8% (better)
- Horizontal recoil −8% (better)
- ADS speed +5% (worse)
Matuzek BlackveilFlash Hider- Vertical recoil −3% (better)
- Horizontal recoil −3% (better)
Meiko 30CAL-SPLightweight suppressor- Pro: Sound suppression
- Con: Damage range
- Damage range −10% (worse)
Octa-63 CompVertical Comp- Vertical recoil −13% (better)
- ADS speed +5% (worse)
TV BitelockBreacher
ZLR Cold EchoTactical Silencer- ADS speed +6% (worse)
Barrel (4)
EXP Crosstac 22"Long Barrel- Damage range +26% (better)
- Bullet velocity +20% (better)
- ADS speed +10% (worse)
- Sprint to fire speed +8% (worse)
EXP Fold-50 20"Bipod Barrel- Bullet velocity +7% (better)
- Damage range +7% (better)
- ADS speed +5% (worse)
- ADS movement speed −2% (worse)
EXP Ripper 7.75"Short Barrel- Bullet velocity −13% (worse)
- Damage range −11% (worse)
- Vertical recoil +10% (worse)
- Horizontal recoil +10% (worse)
EXP Shadow-70 14"Silenced Barrel- Bullet velocity +12% (better)
- Damage range +12% (better)
- ADS speed +8% (worse)
- Vertical recoil −8% (better)
Underbarrel (6)
AA54 V.3 BipodBipod
FSS BeargripBipod Grip- ADS speed +8% (worse)
- Movement speed +2% (better)
FSS Fireline GripAngled grip- Pro: Firing stability
- Con: Aiming speed
- Sprint to fire speed +10% (worse)
- Vertical recoil −9% (better)
- Horizontal recoil −9% (better)
- ADS speed +8% (worse)
FSS TAC90 GripAngled Short Grip- ADS idle sway −50% (better)
- ADS gun bob −50% (better)
GW Domi-9Vertical Short Grip- Hip idle sway −50% (better)
- Hip gun bob −40% (better)
MIRE-50 Tac GripVertical Grip- ADS speed +7% (worse)
- Movement speed +4% (better)
Magazine (2)
6 Round Mag- Magazine size −40% (worse)
- Reload time −22% (better)
- Sprint to fire speed −11% (better)
- ADS speed −6% (better)
20 Round Mag20-round magazine- Magazine size +100% (better)
- Reload time +21% (worse)
- ADS speed +3% (worse)
- ADS movement speed −2% (worse)
Rear Grip (3)
Bruen C-Wrap 60Assault Grip- Vertical recoil −7% (better)
- Horizontal recoil −7% (better)
- ADS speed +5% (worse)
- Sprint to fire speed +5% (worse)
Bruen R7-TC GripAim Grip- Flinch received −55% (better)
- ADS idle sway −10% (better)
- Hip idle sway −5% (better)
OPS-45 XP GripSkeleton Grip- ADS speed −9% (better)
- Sprint to fire speed −8% (better)
- Vertical recoil +6% (worse)
- Horizontal recoil +6% (worse)
Stock (4)
BR7 InvaderTactical Stock- ADS speed −7% (better)
- Vertical recoil +5% (worse)
- Horizontal recoil +5% (worse)
No Stock- Vertical recoil +30% (worse)
- Horizontal recoil +30% (worse)
- ADS speed −17% (better)
- ADS movement speed +13% (better)
SA Dynamo-90 StockHeavy Stock- ADS movement speed −3% (worse)
Vectorlite-80SLight Stock- ADS movement speed +11% (better)
- Movement speed +4% (better)
- Sprint speed +2% (better)
Laser (4)
Expedite 21 CFRCanted Laser- ADS gun bob +30% (worse)
FJX EVR7Flashlight- Movement speed +2% (better)
- ADS movement speed +2% (better)
Schlager VISIV-5Laser sight- Pro: Sprint-to-fire speed
- Pro: Aim-down-sight speed
- Con: Beam is visible to enemies while aiming
- Sprint to fire speed −17% (better)
- ADS speed −8% (better)
XRK Clutch-LSLaser sight; the beam is not visible to enemies- Pro: Aim-down-sight speed
- ADS speed −4% (better)
Ammunition (3)
8.6mm Blackout Armor Piercing- Bullet penetration +8% (better)
8.6mm Blackout Frangible- Bullet penetration −31% (worse)
8.6mm Blackout Hollow Point
Bolt (2)
Lightfire-5 Quick BoltLight Bolt- Fire rate +26% (better)
VX86 Heavy BoltHeavy Bolt- Fire rate −11% (worse)
Oris 8.6 Razor Apex Attachment
Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights.
- Unlock
- Fully level the Oris 8.6: 70 weapon levels.
- Blocks
- Reported stat changes
- Slot use
- None. Apex Attachments are equipped outside the standard attachment slots.
How to unlock the Oris 8.6
Reach Player Level 11. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. The Oris 8.6 Razor needs a separate grind: level the Oris 8.6 itself through all 70 weapon levels.
Frequently asked questions
What is the Oris 8.6's fire rate in MW4?
89 RPM. That ranks #2 of 3 marksman rifles by fire rate. The magazine holds 10 rounds and the weapon carries 30 in reserve.
When do you unlock the Oris 8.6 in MW4?
At Player Level 11.
What does the Oris 8.6 Razor Apex Attachment do?
Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks Underbarrel attachments. It unlocks by fully levelling the Oris 8.6 (70 weapon levels).
How many attachments can the Oris 8.6 use?
Up to 5 standard attachments, chosen from 10 attachment types (Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Ammunition), plus the Oris 8.6 Razor Apex Attachment, which does not use one of the 5 slots.
Which attachments are reported for the Oris 8.6?
Activision has not published the attachment list, and it says there are more than 500. Community sites report 66 attachments for the Oris 8.6, community-reported and unverified: 30 optic, 8 muzzle, 4 barrel, 6 underbarrel, 2 magazine, 3 rear grip, 4 stock, 4 laser, 3 ammunition, and 2 bolt. The attachments section of this page lists them by type.