MAR-9: Marksman Rifle stats and attachments in MW4
MAR-9 is a marksman rifle in Call of Duty: Modern Warfare 4. It fires 315 RPM from a 20-round magazine with 60 reserve rounds, and it unlocks at Player Level 4. Its Apex Attachment is the MAR-9 Auto.
Build with MAR-9All marksman rifles

Tier B (ggranked, 1,035 ms) · Tier B (DMZ Radar). Tier lists
4 Multiplayer and 1 DMZ builds from CODMunity, pick rate 0.8%. Popular builds
Official MAR-9 stats
| Stat | Value | Rank among marksman rifles |
|---|---|---|
| Fire rate | 315 RPM | #1 of 3 |
| Magazine | 20 rounds | #1 of 3 |
| Reserve | 60 rounds | #1 of 3 |
| Total rounds | 80 | |
| Weapon levels | 73 | #1 of 3 |
| Unlock level | Player Level 4 | |
| Caliber | 7.62 mm |
Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.
Derived firing numbers
| Number | Value |
|---|---|
| Shots per second | 5.3 |
| Time between shots | 190 ms |
| First to last shot of a full magazine | 3.62 s |
These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.
MAR-9 community-reported stats
Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.
How this is sourced
Movement, handling, recoil and ammo values for the MAR-9 with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.
Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). The Apex Attachment is listed with its own changes further down. Where these numbers come from.
Mobility
- Movement speed
- 4.41 m/s
- ADS movement speed
- 2.10 m/s
- Sprint speed
- 5.93 m/s
- Tactical sprint speed
- 6.95 m/s
- Crouch movement speed
- 2.04 m/s
- Strafe speed
- 3.38 m/s
- Firing movement speed
- 3.74 m/s
Handling
- ADS speed
- 330 ms
- ADS out speed
- 380 ms
- Sprint to fire speed
- 249 ms
- Reload time
- 2933 ms
- Raise speed
- 1033 ms
- Drop speed
- 767 ms
Recoil
- Vertical recoil
- 62.0
- Horizontal recoil
- 14.9
- Vertical gun kick
- 17.3
- Horizontal gun kick
- 4.9
- ADS idle sway
- 0.79°
- ADS gun bob
- 0.09°
Range and bullets
- Bullet velocity
- 670 m/s
- Damage range
- 100%
- Bullet penetration
- 21.0 in
Hip fire and flinch
- Hip idle sway
- 4.89°
- Hip gun bob
- 1.09°
- Hip turn sway
- 10.8°
- Flinch received
- 0.42x
Fire rate and ammo
- Fire rate
- 315 rpm
- Magazine size
- 20 rounds
- Total rounds
- 80 rounds
- Headshot multiplier
- 2.00x
Attachments change these values. The class builder shows the result for a whole build.
MAR-9 attachments
The MAR-9 accepts 10 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.
Community-reported65 attachments listed by community sites, by type below; community-reported and unverified.
How this is sourced
Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.
Optic (29)
Bruen THRM-60 Optic2.1x thermal optic
Corio Bisect4x Scope
Corio D51 ScopeMarksman Scope
Corvus Avis-0Marksman Scope
Cronen R8084x Scope
Expedite 308 DR2Marksman Scope
FJX 708 PROReflex
GL K2304x Scope
GW Löwe-55Marksman Scope
IOTA-DMini reflex optic
KV Corsac HoloHolo
Locus PX3 CantedRifle Scope
Luca StormwatchMarksman Scope
RVX9 ThermoRifle Scope
Schlager 7xRifle Scope
Schlager Dogfight GIRifle Scope
Schlager Indigo-RFMarksman Scope
Schlager Night View Pro4x Scope
Slimline EliteMini Reflex
SZ Echelon HoloHolo
SZ Helios HoloHolo
SZ Lonewolf Flip4x Scope
SZ Lonewolf HoloHolo
SZ Micro D-3Reflex
SZ Prima-4 DotLow-profile dot optic
SZ SRE-7Reflex
VLK Rize-40Rifle Scope
VLK TrimmerReflex
ZLR Type CMini Reflex
Muzzle (8)
Bruen R12 Gen. 4Horizontal Comp- Horizontal recoil −25% (better)
- ADS speed +4% (worse)
EXP Undertow Gen. 2Heavy Silencer- Bullet velocity +16% (better)
- Damage range +14% (better)
- ADS speed +9% (worse)
- Vertical recoil −6% (better)
HET-S6 CompBalanced Comp- Vertical recoil −8% (better)
- Horizontal recoil −8% (better)
- ADS speed +4% (worse)
Matuzek BlackveilFlash Hider- Vertical recoil −3% (better)
- Horizontal recoil −3% (better)
Meiko 30CAL-SPLightweight suppressor- Pro: Sound suppression
- Con: Damage range
- Damage range −10% (worse)
Octa-63 CompVertical Comp- Vertical recoil −13% (better)
- ADS speed +4% (worse)
TV BitelockBreacher
ZLR Cold EchoTactical Silencer- ADS speed +5% (worse)
Barrel (3)
Bruen Ironhide 76Short Barrel- Bullet velocity −14% (worse)
- Damage range −14% (worse)
- Vertical recoil +10% (worse)
- Horizontal recoil +10% (worse)
Bruen Reaper-XSilenced Barrel- Bullet velocity +12% (better)
- Damage range +10% (better)
- Vertical recoil −8% (better)
- Horizontal recoil −8% (better)
LM Class 6 HBLHeavy Barrel- Vertical recoil −14% (better)
- Horizontal recoil −14% (better)
- ADS speed +9% (worse)
- Bullet velocity +8% (better)
Underbarrel (6)
Bruen BR 21 BipodBipod
FSS BeargripBipod Grip- ADS speed +6% (worse)
- Movement speed +3% (better)
FSS Fireline GripAngled grip- Pro: Firing stability
- Con: Aiming speed
- Vertical recoil −9% (better)
- Horizontal recoil −9% (better)
- ADS speed +6% (worse)
- Sprint to fire speed +6% (worse)
FSS TAC90 GripAngled Short Grip- ADS idle sway −50% (better)
- ADS gun bob −50% (better)
GW Domi-9Vertical Short Grip- Hip idle sway −50% (better)
- Hip gun bob −40% (better)
MIRE-50 Tac GripVertical Grip- Movement speed +5% (better)
- ADS speed +5% (worse)
Magazine (2)
10 Round Mag10-round magazine- Magazine size −50% (worse)
- Reload time −30% (better)
- Sprint to fire speed −9% (better)
- ADS movement speed +6% (better)
30 Round Mag30-round magazine- Magazine size +50% (better)
- Reload time +17% (worse)
- ADS speed +4% (worse)
- ADS movement speed −3% (worse)
Rear Grip (3)
Hanbit AGRS-1 ProSkeleton Grip- ADS speed −9% (better)
- Sprint to fire speed −8% (better)
- Vertical recoil +6% (worse)
- Horizontal recoil +6% (worse)
Hanbit Wrap 76Assault Grip- Vertical recoil −6% (better)
- Horizontal recoil −6% (better)
- ADS speed +4% (worse)
- Sprint to fire speed +3% (worse)
Schlager PLM-S9Sniper Grip- ADS movement speed −5% (worse)
- ADS speed +3% (worse)
Stock (3)
Bruen Mirelock 565Heavy Stock- ADS movement speed −4% (worse)
LM Scout VX-9Tactical Stock- ADS speed −7% (better)
- Vertical recoil +5% (worse)
- Horizontal recoil +5% (worse)
Schlager HVOX-80Light Stock- ADS movement speed +14% (better)
- Movement speed +4% (better)
- Sprint speed +2% (better)
Laser (4)
Corio 4DV-3Flashlight- Movement speed +2% (better)
- ADS movement speed +2% (better)
Corio ODSPR+Canted Laser- ADS gun bob +30% (worse)
SA LAZ-500Dim ADS Laser- ADS speed −4% (better)
SZ Gen.6 PEQBright ADS Laser- Sprint to fire speed −17% (better)
- ADS speed −8% (better)
Ammunition (5)
7.62 NATO Armor Piercing- Bullet penetration +50% (better)
7.62 NATO Frangible- Bullet penetration −38% (worse)
7.62 NATO High Velocity- Bullet velocity +20% (better)
- Damage range +6% (better)
7.62 NATO Hollow Point
7.62 NATO Overpressured- Bullet penetration −30% (worse)
Trigger Action (2)
MG-Tac TriggerLight Trigger- Fire rate +31% (better)
- Vertical recoil +20% (worse)
Mil-56.9 Heavy TriggerHeavy Trigger- Fire rate −20% (worse)
- Sprint to fire speed −5% (better)
- ADS speed −4% (better)
MAR-9 Auto Apex Attachment
Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original.
- Unlock
- Fully level the MAR-9: 73 weapon levels.
- Blocks
- Reported stat changes
- Vertical gun kick +102% (worse)
- Fire rate +92% (better)
- Horizontal recoil +53% (worse)
- Vertical recoil −18% (better)
- Horizontal gun kick −16% (better)
Community-reportedCODMunity; unverified.
- Slot use
- None. Apex Attachments are equipped outside the standard attachment slots.
How to unlock the MAR-9
Reach Player Level 4. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. Create-a-Class opens at Level 4; before that you deploy with premade default loadouts. The MAR-9 Auto needs a separate grind: level the MAR-9 itself through all 73 weapon levels.
Frequently asked questions
What is the MAR-9's fire rate in MW4?
315 RPM. That ranks #1 of 3 marksman rifles by fire rate. The magazine holds 20 rounds and the weapon carries 60 in reserve.
When do you unlock the MAR-9 in MW4?
At Player Level 4. Create-a-Class opens at Player Level 4, so this weapon is available as soon as you can build a class.
What does the MAR-9 Auto Apex Attachment do?
Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. It blocks Trigger Action attachments. It unlocks by fully levelling the MAR-9 (73 weapon levels).
How many attachments can the MAR-9 use?
Up to 5 standard attachments, chosen from 10 attachment types (Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Ammunition), plus the MAR-9 Auto Apex Attachment, which does not use one of the 5 slots.
Which attachments are reported for the MAR-9?
Activision has not published the attachment list, and it says there are more than 500. Community sites report 65 attachments for the MAR-9, community-reported and unverified: 29 optic, 8 muzzle, 3 barrel, 6 underbarrel, 2 magazine, 3 rear grip, 3 stock, 4 laser, 5 ammunition, and 2 trigger action. The attachments section of this page lists them by type.