Game: Modern Warfare 4MW4

.50 GS: Pistol stats and attachments in MW4

.50 GS is a pistol in Call of Duty: Modern Warfare 4. It fires 166 RPM from a 7-round magazine with 21 reserve rounds, and it unlocks at Player Level 41. Its Apex Attachment is the GS Magna.

Build with .50 GSAll pistols

.50 GS in Modern Warfare 4

PistolUnlocks at Player Level 41Apex: GS Magna

Community-reported

Tier B (ggranked, 985 ms) · Tier D (DMZ Radar). Tier lists

2 Multiplayer and 1 DMZ builds from CODMunity, pick rate 0.3%. Popular builds

Official .50 GS stats

.50 GS stats from Activision's launch weapon sheet
StatValueRank among pistols
Fire rate166 RPM#3 of 4
Magazine7 rounds#4 of 4
Reserve21 rounds#4 of 4
Total rounds28Derived: magazine plus reserve
Weapon levels37#4 of 4
Unlock levelPlayer Level 41Level cap is 55
Caliber.50As named in Activision weapon text

Damage, time to kill and the in-game Gunsmith bars are not published by Activision, so they are not shown. Community-reported movement, handling and recoil values follow in their own section.

Derived firing numbers

Numbers calculated from the published fire rate and magazine size
NumberValue
Shots per second2.8
Time between shots361 ms
First to last shot of a full magazine2.17 s

These are arithmetic on the published fire rate and magazine size. They ignore reloads, recoil and burst or pump cycling, and they say nothing about damage.

.50 GS community-reported stats

Community-reportedNothing attached, from CODMunity (read ); community-reported and unverified.

How this is sourced

Movement, handling, recoil and ammo values for the .50 GS with nothing attached. Activision has not published them, and they are launch data that changes with patches. Fire rate, magazine size and total rounds are Activision's published numbers. Damage and time to kill are not included.

Each attachment below lists its biggest changes as a percentage of the value above, and the changes of everything equipped are multiplied together (the source's rule, not confirmed by Activision). The Apex Attachment is listed with its own changes further down. Where these numbers come from.

Mobility

Movement speed
4.92 m/s
ADS movement speed
3.51 m/s
Sprint speed
6.55 m/s
Tactical sprint speed
7.51 m/s
Crouch movement speed
2.39 m/s
Strafe speed
3.77 m/s
Firing movement speed
4.36 m/s

Handling

ADS speed
200 ms
ADS out speed
240 ms
Sprint to fire speed
80 ms
Reload time
2333 ms
Raise speed
833 ms
Drop speed
400 ms

Recoil

Vertical recoil
45.8
Horizontal recoil
14.4
Vertical gun kick
104.5
Horizontal gun kick
30.1
ADS idle sway
0.12°
ADS gun bob
0.12°

Range and bullets

Bullet velocity
460 m/s
Damage rangeAn index: 100 is the weapon's own damage range, and attachments scale it
100%
Bullet penetration
27.0 in

Hip fire and flinch

Hip idle sway
2.22°
Hip gun bob
1.49°
Hip turn sway
15.8°
Flinch received
0.21x

Fire rate and ammo

Fire rateFrom Activision
166 rpm
Magazine sizeFrom Activision
7 rounds
Total roundsRounds carried in total, the loaded magazine includedFrom Activision
28 rounds
Headshot multiplier
1.50x

Attachments change these values. The class builder shows the result for a whole build.

.50 GS attachments

The .50 GS accepts 9 attachment types. Gunsmith allows up to 5 standard attachments on one weapon, plus its Apex Attachment.

Community-reported47 attachments listed by community sites, by type below; community-reported and unverified.

How this is sourced

Activision has not published the names or effects of the individual attachments, so there is no official list to check these against. They are grouped by type in Gunsmith order. Where CODMunity lists a stat change for an attachment on this weapon, the biggest changes are printed under it as a percentage of the base value; "No stat change reported" means the source lists none, not that there is none. Where the names come from.

Optic (16)0 with a reported stat change

  • Bruen Clash-40Mini ReflexNo stat change reported
  • Bruen Field-OpNo stat change reported
  • Bruen THRM-60 Optic2.1x thermal opticNo stat change reported
  • Cronen R8084x ScopeNo stat change reported
  • Cronen Zero-KMini ReflexNo stat change reported
  • FJX 708 PROReflexNo stat change reported
  • GL K2304x ScopeNo stat change reported
  • KV Corsac HoloHoloNo stat change reported
  • Schlager Night View Pro4x ScopeNo stat change reported
  • SZ Echelon HoloHoloNo stat change reported
  • SZ Helios HoloHoloNo stat change reported
  • SZ Lonewolf HoloHoloNo stat change reported
  • SZ Micro D-3ReflexNo stat change reported
  • SZ SRE-7ReflexNo stat change reported
  • VLK TrimmerReflexNo stat change reported
  • Z-Dot 9Mini ReflexNo stat change reported

Muzzle (8)8 with a reported stat change

  • Bruen Retort .50Tactical Silencer
    • ADS speed +8% (worse)
  • FTAC HVY-S50Heavy Silencer
    • Damage range +17% (better)
    • Bullet velocity +16% (better)
    • ADS speed +15% (worse)
    • Vertical recoil −6% (better)
  • LM TenderizerBreacher
    • Damage range +2% (better)
  • Mugi G30-TacHorizontal Comp
    • Horizontal recoil −25% (better)
    • ADS speed +6% (worse)
  • PCR90 Flash HiderFlash Hider
    • Vertical recoil −3% (better)
    • Horizontal recoil −3% (better)
  • TA SVG-50KLight Silencer
    • Damage range −9% (worse)
  • XRK Portmaster v2Balanced Comp
    • Vertical recoil −8% (better)
    • Horizontal recoil −8% (better)
    • ADS speed +6% (worse)
  • ZLR Igni P5Vertical Comp
    • Vertical recoil −13% (better)
    • ADS speed +6% (worse)

Barrel (3)3 with a reported stat change

  • FT ReckonerLong Barrel
    • Damage range +27% (better)
    • Bullet velocity +20% (better)
    • Sprint to fire speed +17% (worse)
    • ADS speed +15% (worse)
  • Matuzek MonarchHeavy Long Barrel
    • Bullet velocity +15% (better)
    • Damage range +14% (better)
    • ADS speed +13% (worse)
    • Sprint to fire speed +11% (worse)
  • TA WarlordShort Barrel
    • Bullet velocity −13% (worse)
    • Damage range −13% (worse)
    • Sprint to fire speed −10% (better)
    • Vertical recoil +10% (worse)

Underbarrel (2)2 with a reported stat change

  • GW Domi-9Vertical Short Grip
    • Hip idle sway −50% (better)
    • Hip gun bob −40% (better)
  • MIRE-50 Tac GripVertical Grip
    • ADS speed +9% (worse)
    • Movement speed +4% (better)

Magazine (2)2 with a reported stat change

  • 14 Round Mag
    • Magazine size +100% (better)
    • Reload time +20% (worse)
    • ADS speed +5% (worse)
    • ADS movement speed −2% (worse)
  • 25 Round Drum Mag25-round drum magazine
    • Magazine size +257% (better)
    • Reload time +44% (worse)
    • ADS speed +8% (worse)
    • ADS movement speed −4% (worse)

Rear Grip (3)3 with a reported stat change

  • Bruen Operator .50 GripAssault Grip
    • Sprint to fire speed +10% (worse)
    • ADS speed +8% (worse)
    • Vertical recoil −6% (better)
    • Horizontal recoil −6% (better)
  • TT Bulkkot GripTactical Grip
    • ADS speed −3% (better)
    • Vertical recoil +3% (worse)
    • Horizontal recoil +3% (worse)
  • ZLR Tact-99 GripAim Grip
    • Flinch received −50% (better)
    • ADS idle sway −10% (better)
    • Hip idle sway −5% (better)

Laser (5)4 with a reported stat change

  • Corvus Aves-3Bright ADS Laser
    • Sprint to fire speed −17% (better)
    • ADS speed −8% (better)
  • FSS Phosphor 40Dim Hip LaserNo stat change reported
  • GW 700-VDim ADS Laser
    • ADS speed −5% (better)
  • GW MDL-2Bright Hip Laser
    • Sprint to fire speed −17% (better)
  • XT-100Flashlight
    • Movement speed +2% (better)
    • ADS movement speed +1% (better)

Ammunition (5)4 with a reported stat change

  • .50 Pistol Armor Piercing
    • Bullet penetration +50% (better)
  • .50 Pistol Frangible
    • Bullet penetration −22% (worse)
  • .50 Pistol High Velocity
    • Bullet velocity +20% (better)
    • Damage range +6% (better)
  • .50 Pistol Hollow PointNo stat change reported
  • .50 Pistol Overpressured
    • Bullet penetration −30% (worse)

Trigger Action (3)3 with a reported stat change

  • Corio Lightning N6Hair Trigger
    • Fire rate +40% (better)
  • RCN-7X LightLight Trigger
    • Fire rate +21% (better)
  • Schlager GS MatchHeavy Trigger
    • Fire rate −7% (worse)
    • ADS speed −5% (better)
    • Sprint to fire speed −5% (better)

GS Magna Apex Attachment

Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy.

Unlock
Fully level the .50 GS: 37 weapon levels.
Blocks
Reported stat changes
  • Fire rate +192% (better)
  • Vertical gun kick −41% (better)
  • Horizontal gun kick −41% (better)
  • Vertical recoil −3% (better)
  • Horizontal recoil −3% (better)

Community-reportedCODMunity; unverified.

Slot use
None. Apex Attachments are equipped outside the standard attachment slots.

How to unlock the .50 GS

Reach Player Level 41. Player Level runs from 1 to 55. XP from Multiplayer and DMZ counts toward it, and Warzone XP does from Season 1. The GS Magna needs a separate grind: level the .50 GS itself through all 37 weapon levels.

Frequently asked questions

What is the .50 GS's fire rate in MW4?

166 RPM. That ranks #3 of 4 pistols by fire rate. The magazine holds 7 rounds and the weapon carries 21 in reserve.

When do you unlock the .50 GS in MW4?

At Player Level 41.

What does the GS Magna Apex Attachment do?

Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. It blocks Trigger Action attachments. It unlocks by fully levelling the .50 GS (37 weapon levels).

How many attachments can the .50 GS use?

Up to 5 standard attachments, chosen from 9 attachment types (Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Laser, and Ammunition), plus the GS Magna Apex Attachment, which does not use one of the 5 slots.

Which attachments are reported for the .50 GS?

Activision has not published the attachment list, and it says there are more than 500. Community sites report 47 attachments for the .50 GS, community-reported and unverified: 16 optic, 8 muzzle, 3 barrel, 2 underbarrel, 2 magazine, 3 rear grip, 5 laser, 5 ammunition, and 3 trigger action. The attachments section of this page lists them by type.

Other pistols

Sources: Ready for Launch: All Modern Warfare 4 Operators, Weapons, Equipment, and Multiplayer Create-a-Class Features (October 19, 2026); Ready for Launch: Modern Warfare 4 Progression and Prestige (October 19, 2026). Attachment names, pictures and notes are community-reported; see Data and assumptions. Updated .