Game: Modern Warfare 4MW4

VEL 46 vs Wz.55 Striga in MW4

Data updated · Latest official patch:

VEL 46 is ahead on 6 of the 12 key stats that both weapons report; Wz.55 Striga is ahead on 5, and 1 stat is tied. VEL 46's biggest lead is magazine size (40 rounds against 25 rounds). Wz.55 Striga's is ADS speed (196 ms against 230 ms). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with VEL 46Build with Wz.55 Striga

Same class: SMG

Official numbers

Official numbers for VEL 46 and Wz.55 Striga, from Activision's launch weapon sheets
StatVEL 46Wz.55 Striga
Fire rate (higher is better)952 RPM Ahead651 RPM
Magazine size (higher is better)40 rounds Ahead25 rounds
Reserve rounds (higher is better)120 rounds Ahead75 rounds
Total rounds (higher is better)Magazine plus reserve160 rounds Ahead100 rounds
Unlock levelPlayer Level 5Player Level 18
Weapon levels6060
Apex AttachmentVEL 46 SnapWZ.55 Striga Rampage
Apex blocksStockOptic, Stock and Underbarrel

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About VEL 46 and Wz.55 Striga

VEL 46

SMG known for maneuverability and smooth, predictable recoil in fast-paced fights.

Apex Attachment, VEL 46 Snap: Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

Wz.55 Striga

Low-fire-rate SMG with best-in-class mobility and recoil control; subsonic rounds hide enemy skulls on kills.

Apex Attachment, WZ.55 Striga Rampage: Paired-frame akimbo conversion that doubles close-quarters output while keeping the platform agile. Harder to control. It blocks optic, stock, and underbarrel attachments.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, VEL 46 is ahead on 14 and Wz.55 Striga on 13; 4 rows are tied and 0 rows are not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal gun kick (VEL 46 4.2 against 31.5), vertical gun kick (VEL 46 52.2 against 298.3), and magazine size (VEL 46 40 rounds against 25 rounds).

VEL 46 Snap, community-reported effects from CODMunity: Sprint to fire speed −51% (better), Horizontal gun kick +31% (worse), Vertical recoil +30% (worse), and Horizontal recoil +30% (worse).

WZ.55 Striga Rampage, community-reported effects from CODMunity: Horizontal recoil −31% (better), Vertical recoil −25% (better), Raise speed −22% (better), and Reload time +20% (worse).

Attachment effects reported for VEL 46

The community-reported attachments for VEL 46 with the largest change to a key stat, according to CODMunity.

Attachment effects reported for Wz.55 Striga

The community-reported attachments for Wz.55 Striga with the largest change to a key stat, according to CODMunity.

Community-reported base stats of VEL 46 and Wz.55 Striga from CODMunity, row by row
StatVEL 46Wz.55 Striga
Mobility
Movement speed (higher is better)4.77 m/s5.06 m/s Ahead
ADS movement speed (higher is better)3.22 m/s3.54 m/s Ahead
Sprint speed (higher is better)6.26 m/s6.46 m/s Ahead
Tactical sprint speed (higher is better)7.33 m/s7.68 m/s Ahead
Crouch movement speed (higher is better)2.25 m/s2.64 m/s Ahead
Strafe speed (higher is better)3.65 m/s3.89 m/s Ahead
Firing movement speed (higher is better)4.28 m/s4.42 m/s Ahead
Handling
ADS speed (lower is better)230 ms196 ms Ahead
ADS out speed (lower is better)250 ms223 ms Ahead
Sprint to fire speed (lower is better)110 ms96 ms Ahead
Reload time (lower is better)2633 ms Ahead3167 ms
Raise speed (lower is better)800 ms Ahead1233 ms
Drop speed (lower is better)550 ms433 ms Ahead
Recoil
Vertical recoil (lower is better)39.6 Ahead56.1
Horizontal recoil (lower is better)12.5 Ahead19.1
Vertical gun kick (lower is better)52.2 Ahead298.3
Horizontal gun kick (lower is better)4.2 Ahead31.5
ADS idle sway (lower is better)0.54° Ahead0.59°
ADS gun bob (lower is better)0.09° Ahead0.10°
Range and bullets
Bullet velocity (higher is better)565 m/s Ahead380 m/s
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)13.0 in Ahead9.0 in
Hip fire and flinch
Hip idle sway (lower is better)1.63° Tie1.63° Tie
Hip gun bob (lower is better)1.09°0.87° Ahead
Hip turn sway (lower is better)20.9° Tie20.9° Tie
Flinch received (lower is better)0.22x Tie0.22x Tie
Fire rate and ammo
Headshot multiplier (higher is better)1.30x1.40x Ahead

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about VEL 46 and Wz.55 Striga, not Activision data.

Community pick rates, tiers and builds for VEL 46 and Wz.55 Striga
FigureVEL 46Wz.55 Striga
Multiplayer pick rate (CODMunity)7.4%5.4%
ggranked tierTier S, 753 ms time to killTier A, 821 ms time to kill
DMZ Radar tierTier BTier C
Community builds listed4 Multiplayer and 2 DMZ3 Multiplayer and 2 DMZ

Latest official changes

The newest patch notes that change VEL 46 or Wz.55 Striga, as listed on this site.

VEL 46: First weapon tuning update, October 28, 2026

  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

Wz.55 Striga: First weapon tuning update, October 28, 2026

  • Max Damage Range changed from 440 to 470 (+6.8%).
  • Mid Damage Range 1 changed from 825 to 840 (+1.8%).
  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

More SMGs comparisons

Other pair pages with VEL 46

Other pair pages with Wz.55 Striga

Frequently asked questions

What do the Apex Attachments of VEL 46 and Wz.55 Striga do?

VEL 46 Snap (VEL 46): Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments. WZ.55 Striga Rampage (Wz.55 Striga): Paired-frame akimbo conversion that doubles close-quarters output while keeping the platform agile. Harder to control. It blocks optic, stock, and underbarrel attachments.

Where is VEL 46 ahead of Wz.55 Striga, and where is Wz.55 Striga ahead?

On CODMunity's base values (community-reported, read November 4, 2026): VEL 46 is ahead on horizontal gun kick (very wide), vertical gun kick (very wide), magazine size (wide), reserve rounds (wide), total rounds (wide), raise speed (wide), and 8 other rows. Wz.55 Striga is ahead on drop speed (wide), hip gun bob (wide), ADS speed (clear), crouch movement speed (clear), sprint to fire speed (clear), ADS out speed (clear), and 7 other rows.

How often are VEL 46 and Wz.55 Striga picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 7.4% for VEL 46 and 5.4% for Wz.55 Striga, so VEL 46 is picked about 1.4 times as often. ggranked places VEL 46 in tier S and Wz.55 Striga in tier A. ggranked gives a time to kill of 753 ms for VEL 46 and 821 ms for Wz.55 Striga; that is the site's own calculation, not a published value. DMZ Radar places VEL 46 in tier B and Wz.55 Striga in tier C. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.