Game: Modern Warfare 4MW4

Modern Warfare 4 patch notes since launch

Data updated · Latest official patch:

8 official updates between October 21, 2026 and November 2, 2026, newest first. The latest weapon tuning is the update of October 28, 2026, which changed 15 weapons. Numbers are copied from the notes; the percent change is worked out on this site.

Open the class builderAll weapons

Season 1: announced, not yet released

Announced Season 1 is announced and not yet released. Activision's post says it goes live at November 6, 2026 at 00:00 ET (November 5, 2026 at 21:00 PT).

What the official post says

The Season 1 patch notes are not published yet.

Sources: Call of Duty: Warzone Season 1: Everything You Need to Know; Modern Warfare 4 Launch Patch Notes, November 2 entry. Also linked from the post: Modern Warfare 4 Season 1: Full Intel (Multiplayer and DMZ), linked from the Warzone Season 1 post; not read for this page.

Weapon changes in the update of October 28, 2026

First weapon tuning update. The notes list changes to 15 weapons. Each line gives the value, the number before, the number after and the change. Apex Attachment and attachment changes are listed with the weapon they belong to.

Weapon changes in the update of October 28, 2026, as printed in Infinity Ward's notes
WeaponWeapon stats changedApex Attachment and attachment changes
Han 86
  • Max Damage Range: 1120 to 1200 (increased 7.1%)
  • Neck Damage Multiplier: 1.1 to 1 (decreased 9.1%)
  • Upper Torso Damage Multiplier: 1.1 to 1 (decreased 9.1%)
none listed
Kastov 762
  • Max Damage Range: 950 to 1050 (increased 10.5%)
none listed
M4
  • Max Damage Range: 990 to 1020 (increased 3%)
none listed
Oden
  • Neck Damage Multiplier: 1.2 to 1.1 (decreased 8.3%)
  • Upper Torso Damage Multiplier: 1.2 to 1.1 (decreased 8.3%)
  • Lower Torso Damage Multiplier: 1.1 to 1 (decreased 9.1%)
  • Sentinel Apex Attachment, Max Damage Range: 870 to 820 (decreased 5.7%)
  • Sentinel Apex Attachment, Mid Damage Range 1: 1810 to 1740 (decreased 3.9%)
  • Sentinel Apex Attachment, Muzzle Velocity: not stated to -0.07 (not calculated)
Hyeon Burst none listed
  • Hyperburst Apex Attachment, Full-Auto Max Damage: 37 to 34 (decreased 8.1%)
  • Hyperburst Apex Attachment, Full-Auto Max Damage Range: 970 to 1220 (increased 25.8%)
  • Hyperburst Apex Attachment, Mid Damage Range 1: Not Specified to Removed (not calculated)
Patriot XMR none listed
  • Barrels, EXP Haste 80L 14" (Light Barrel), Recoil Control Penalty: 8% to 6% (decreased 25%)
  • Rear Grips, FJX Fury IV Grip (Skeleton Grip), Recoil Control Penalty: 5% to 4% (decreased 20%)
ISO Nightshade
  • Left Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
none listed
PPSh-41
  • ADS In Speed: 300 ms to 280 ms (decreased 6.7%)
  • ADS Strafe Movement Speed: 2.75 m/s to 2.78 m/s (increased 1.1%)
  • Crouch Speed: 2.17 m/s to 2.19 m/s (increased 0.9%)
  • Hipfire Movement Speed: 4.19 m/s to 4.2 m/s (increased 0.2%)
  • Movement Speed: 4.66 m/s to 4.7 m/s (increased 0.9%)
  • Sprint Speed: 6.18 m/s to 6.21 m/s (increased 0.5%)
  • Left Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
none listed
VEL 46
  • Left Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
none listed
Wz.55 Striga
  • Max Damage Range: 440 to 470 (increased 6.8%)
  • Mid Damage Range 1: 825 to 840 (increased 1.8%)
  • Left Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
none listed
X-58 Nyx
  • Head Damage Multiplier: 1.25 to 1.3 (increased 4%)
  • Left Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Left Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Lower Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Upper Arm Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Right Hand Damage Multiplier: 0.95 to 1 (increased 5.3%)
  • Void Apex Attachment, Max Damage Range: 437 to 460 (increased 5.3%)
  • Void Apex Attachment, Mid Damage Range 1: 788 to 815 (increased 3.4%)
APOC-338
  • Mid Damage 1: 38 to 37 (decreased 2.6%)
  • Mid Damage Range 1: 1980 to 1900 (decreased 4%)
  • Min Damage: 35 to 33 (decreased 5.7%)
none listed
FiNN LMG
  • Mid Damage Range 1: 1720 to 1620 (decreased 5.8%)
  • Left Upper Arm Damage Multiplier: 1.1 to 1 (decreased 9.1%)
  • Right Upper Arm Damage Multiplier: 1.1 to 1 (decreased 9.1%)
none listed
Type 73 none listed
  • Assault Apex Attachment, Min Damage: 19 to 20 (increased 5.3%)
Warlord none listed
  • Ammunition, 12G Slug Rounds, Mid Damage Range 2: 900 to 810 (decreased 10%)

Full tables for the update of October 28, 2026

All updates, newest first

Each update links to the official notes. Updates that changed a value have a page here with the numbers.

  1. : Fixes and DMZ changes

    Fixes across Multiplayer and DMZ, UAV tower and Sedative Inhaler changes in DMZ, a shorter Truce Flag cooldown and a temporary shutdown of the JOKR Infrared mode.

    Values on this site · Official notes

  2. : Smaller update and DMZ cash rewards

    A smaller update with Multiplayer and DMZ fixes, the Infected Halloween mode and higher DMZ cash rewards for Side Ops and mission steps.

    Values on this site · Official notes

  3. : Fixes and Possession mode

    Fixes for Multiplayer and DMZ, higher XP earn rates in several Multiplayer modes and higher DMZ cash rewards, with no values given, and the Possession Halloween mode.

    Official notes

  4. : First weapon tuning update

    The first weapon tuning update. Infinity Ward says it focused on normalizing hit location damage and on SMG performance; the tables list every weapon changed, with Apex and attachment changes.

    Values on this site · Official notes

  5. : Fixes, gameplay adjustments and XP

    Fixes and gameplay adjustments, a rollback of the Search and Destroy bomb stretching fix, and XP for 1 kill raised from 100 to 300 in Search and Destroy and Collateral.

    Values on this site · Official notes

  6. : Fixes and improvements

    Fixes and improvements for Multiplayer and DMZ, including Hijack spawns, Search and Destroy defusing and Gunsmith prestige resets.

    Official notes

  7. : Launch day update

    Launch day fixes for stability, UI and DMZ, with new use counts for Parachutes and Gas Masks and a note that Apex Attachments from the Beta will return.

    Values on this site · Official notes

  8. : Pre-launch update

    Pre-launch notes on weapon, perk, movement, spawn, Killstreak and equipment tuning since the Beta, with DMZ fixes made on October 20 and 21. UAV health goes from 100 to 150.

    Values on this site · Official notes

What these notes do and do not say

Read on November 4, 2026 from Call of Duty: Modern Warfare 4 Launch Patch Notes; Call of Duty: Warzone Season 1: Everything You Need to Know; Call of Duty Patch Notes index. Official numbers from Activision's data updated .