Game: Modern Warfare 4MW4

MAR-9 vs Oris 8.6 in MW4

Data updated · Latest official patch:

Oris 8.6 is ahead on 6 of the 12 key stats that both weapons report; MAR-9 is ahead on 5, and 1 stat is tied. Oris 8.6's biggest lead is sprint to fire speed (150 ms against 249 ms). MAR-9's is fire rate (315 RPM against 89 RPM). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with MAR-9Build with Oris 8.6

Same class: Marksman Rifle

Official numbers

Official numbers for MAR-9 and Oris 8.6, from Activision's launch weapon sheets
StatMAR-9Oris 8.6
Fire rate (higher is better)315 RPM Ahead89 RPM
Magazine size (higher is better)20 rounds Ahead10 rounds
Reserve rounds (higher is better)60 rounds Ahead30 rounds
Total rounds (higher is better)Magazine plus reserve80 rounds Ahead40 rounds
Unlock levelPlayer Level 4Player Level 11
Weapon levels7370
Apex AttachmentMAR-9 AutoOris 8.6 Razor
Apex blocksTrigger ActionUnderbarrel

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About MAR-9 and Oris 8.6

MAR-9

Semi-auto marksman rifle with high-power precision and moderate recoil for medium to long range.

Apex Attachment, MAR-9 Auto: Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. It blocks trigger action attachments.

Oris 8.6

Lightweight bolt-action rifle with a compact modular frame and smooth cycling; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Oris 8.6 Razor: Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, MAR-9 is ahead on 13 and Oris 8.6 on 12; 6 rows are tied and 0 rows are not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are fire rate (MAR-9 315 RPM against 89 RPM), horizontal recoil (MAR-9 14.9 against 30.0), and magazine size (MAR-9 20 rounds against 10 rounds).

MAR-9 Auto, community-reported effects from CODMunity: Vertical gun kick +102% (worse), Fire rate +92% (better), Horizontal recoil +53% (worse), and Vertical recoil −18% (better).

CODMunity lists no stat change for the Oris 8.6 Razor.

Attachment effects reported for MAR-9

The community-reported attachments for MAR-9 with the largest change to a key stat, according to CODMunity.

Attachment effects reported for Oris 8.6

The community-reported attachments for Oris 8.6 with the largest change to a key stat, according to CODMunity.

Community-reported base stats of MAR-9 and Oris 8.6 from CODMunity, row by row
StatMAR-9Oris 8.6
Mobility
Movement speed (higher is better)4.41 m/s4.77 m/s Ahead
ADS movement speed (higher is better)2.10 m/s2.78 m/s Ahead
Sprint speed (higher is better)5.93 m/s6.18 m/s Ahead
Tactical sprint speed (higher is better)6.95 m/s7.34 m/s Ahead
Crouch movement speed (higher is better)2.04 m/s2.23 m/s Ahead
Strafe speed (higher is better)3.38 m/s3.65 m/s Ahead
Firing movement speed (higher is better)3.74 m/s4.15 m/s Ahead
Handling
ADS speed (lower is better)330 ms260 ms Ahead
ADS out speed (lower is better)380 ms340 ms Ahead
Sprint to fire speed (lower is better)249 ms150 ms Ahead
Reload time (lower is better)2933 ms Ahead3000 ms
Raise speed (lower is better)1033 ms Ahead1067 ms
Drop speed (lower is better)767 ms600 ms Ahead
Recoil
Vertical recoil (lower is better)62.052.0 Ahead
Horizontal recoil (lower is better)14.9 Ahead30.0
Vertical gun kick (lower is better)17.3 Ahead27.9
Horizontal gun kick (lower is better)4.9 Ahead6.2
ADS idle sway (lower is better)0.79° Tie0.79° Tie
ADS gun bob (lower is better)0.09° Tie0.09° Tie
Range and bullets
Bullet velocity (higher is better)670 m/s Ahead570 m/s
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)21.0 in Ahead20.0 in
Hip fire and flinch
Hip idle sway (lower is better)4.89° Tie4.89° Tie
Hip gun bob (lower is better)1.09° Tie1.09° Tie
Hip turn sway (lower is better)10.8° Tie10.8° Tie
Flinch received (lower is better)0.42x Ahead0.52x
Fire rate and ammo
Headshot multiplier (higher is better)2.00x Ahead1.60x

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about MAR-9 and Oris 8.6, not Activision data.

Community pick rates, tiers and builds for MAR-9 and Oris 8.6
FigureMAR-9Oris 8.6
Multiplayer pick rate (CODMunity)2.2%3.8%
ggranked tierTier B, 1,035 ms time to killTier D, 1,551 ms time to kill
DMZ Radar tierTier BTier B
Community builds listed4 Multiplayer and 2 DMZ2 Multiplayer and 1 DMZ

Latest official changes

The newest patch notes that change MAR-9 or Oris 8.6, as listed on this site.

No change to MAR-9 is listed in the patch notes tracked on this site.

No change to Oris 8.6 is listed in the patch notes tracked on this site.

More marksman rifles comparisons

Other pair pages with MAR-9

Other pair pages with Oris 8.6

Frequently asked questions

What do the Apex Attachments of MAR-9 and Oris 8.6 do?

MAR-9 Auto (MAR-9): Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. It blocks trigger action attachments. Oris 8.6 Razor (Oris 8.6): Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.

Where is MAR-9 ahead of Oris 8.6, and where is Oris 8.6 ahead?

On CODMunity's base values (community-reported, read November 4, 2026): MAR-9 is ahead on fire rate (very wide), horizontal recoil (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), vertical gun kick (wide), and 7 other rows. Oris 8.6 is ahead on sprint to fire speed (wide), ADS movement speed (wide), drop speed (wide), ADS speed (wide), vertical recoil (clear), ADS out speed (clear), and 6 other rows.

How often are MAR-9 and Oris 8.6 picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 2.2% for MAR-9 and 3.8% for Oris 8.6, so Oris 8.6 is picked about 1.7 times as often. ggranked places MAR-9 in tier B and Oris 8.6 in tier D. ggranked gives a time to kill of 1,035 ms for MAR-9 and 1,551 ms for Oris 8.6; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.