MAR-9 vs Oris 8.6 in MW4
Data updated · Latest official patch:
Oris 8.6 is ahead on 6 of the 12 key stats that both weapons report; MAR-9 is ahead on 5, and 1 stat is tied. Oris 8.6's biggest lead is sprint to fire speed (150 ms against 249 ms). MAR-9's is fire rate (315 RPM against 89 RPM). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.
Open both in the compare toolBuild with MAR-9Build with Oris 8.6
Official numbers
| Stat | MAR-9 | Oris 8.6 |
|---|---|---|
| Fire rate | 315 RPM Ahead | 89 RPM |
| Magazine size | 20 rounds Ahead | 10 rounds |
| Reserve rounds | 60 rounds Ahead | 30 rounds |
| Total rounds | 80 rounds Ahead | 40 rounds |
| Unlock level | Player Level 4 | Player Level 11 |
| Weapon levels | 73 | 70 |
| Apex Attachment | MAR-9 Auto | Oris 8.6 Razor |
| Apex blocks | Trigger Action | Underbarrel |
From Activision's launch weapon sheets. A damage table and time to kill are not published.
About MAR-9 and Oris 8.6
MAR-9
Semi-auto marksman rifle with high-power precision and moderate recoil for medium to long range.
Apex Attachment, MAR-9 Auto: Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. It blocks trigger action attachments.
Oris 8.6
Lightweight bolt-action rifle with a compact modular frame and smooth cycling; subsonic rounds hide enemy skulls on kills.
Apex Attachment, Oris 8.6 Razor: Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.
Community-reported stats
Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.
Across the 31 rows with a direction, MAR-9 is ahead on 13 and Oris 8.6 on 12; 6 rows are tied and 0 rows are not compared because a weapon has no value.
- Official numbers: MAR-9 is ahead on fire rate (very wide), magazine size (very wide), reserve rounds (very wide), and total rounds (very wide); Oris 8.6 leads no row of this group.
- Mobility: Oris 8.6 is ahead on ADS movement speed (wide), firing movement speed (moderate), crouch movement speed (moderate), movement speed (moderate), strafe speed (moderate), tactical sprint speed (moderate), and sprint speed (narrow); MAR-9 leads no row of this group.
- Handling: MAR-9 is ahead on raise speed (narrow) and reload time (narrow), and Oris 8.6 is ahead on sprint to fire speed (wide), drop speed (wide), ADS speed (wide), and ADS out speed (clear).
- Recoil: MAR-9 is ahead on horizontal recoil (very wide), vertical gun kick (wide), and horizontal gun kick (wide), and Oris 8.6 is ahead on vertical recoil (clear). Level on ADS idle sway and ADS gun bob.
- Range and bullets: MAR-9 is ahead on bullet velocity (clear) and bullet penetration (narrow); Oris 8.6 leads no row of this group. Level on damage range.
- Hip fire and flinch: MAR-9 is ahead on flinch received (clear); Oris 8.6 leads no row of this group. Level on hip idle sway, hip gun bob, and hip turn sway.
- Fire rate and ammo: MAR-9 is ahead on headshot multiplier (clear); Oris 8.6 leads no row of this group.
Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.
The widest gaps across both tables are fire rate (MAR-9 315 RPM against 89 RPM), horizontal recoil (MAR-9 14.9 against 30.0), and magazine size (MAR-9 20 rounds against 10 rounds).
MAR-9 Auto, community-reported effects from CODMunity: Vertical gun kick +102% (worse), Fire rate +92% (better), Horizontal recoil +53% (worse), and Vertical recoil −18% (better).
CODMunity lists no stat change for the Oris 8.6 Razor.
Attachment effects reported for MAR-9
The community-reported attachments for MAR-9 with the largest change to a key stat, according to CODMunity.
- 10 Round Mag (magazine): Magazine size −50% (worse).
- 30 Round Mag (magazine): Magazine size +50% (better).
- MG-Tac Trigger (trigger action): Fire rate +31% (better).
- Bruen R12 Gen. 4 (muzzle): Horizontal recoil −25% (better).
Attachment effects reported for Oris 8.6
The community-reported attachments for Oris 8.6 with the largest change to a key stat, according to CODMunity.
- 20 Round Mag (magazine): Magazine size +100% (better).
- 6 Round Mag (magazine): Magazine size −40% (worse).
- No Stock (stock): Vertical recoil +30% (worse).
- EXP Crosstac 22" (barrel): Damage range +26% (better).
| Stat | MAR-9 | Oris 8.6 |
|---|---|---|
| Mobility | ||
| Movement speed | 4.41 m/s | 4.77 m/s Ahead |
| ADS movement speed | 2.10 m/s | 2.78 m/s Ahead |
| Sprint speed | 5.93 m/s | 6.18 m/s Ahead |
| Tactical sprint speed | 6.95 m/s | 7.34 m/s Ahead |
| Crouch movement speed | 2.04 m/s | 2.23 m/s Ahead |
| Strafe speed | 3.38 m/s | 3.65 m/s Ahead |
| Firing movement speed | 3.74 m/s | 4.15 m/s Ahead |
| Handling | ||
| ADS speed | 330 ms | 260 ms Ahead |
| ADS out speed | 380 ms | 340 ms Ahead |
| Sprint to fire speed | 249 ms | 150 ms Ahead |
| Reload time | 2933 ms Ahead | 3000 ms |
| Raise speed | 1033 ms Ahead | 1067 ms |
| Drop speed | 767 ms | 600 ms Ahead |
| Recoil | ||
| Vertical recoil | 62.0 | 52.0 Ahead |
| Horizontal recoil | 14.9 Ahead | 30.0 |
| Vertical gun kick | 17.3 Ahead | 27.9 |
| Horizontal gun kick | 4.9 Ahead | 6.2 |
| ADS idle sway | 0.79° Tie | 0.79° Tie |
| ADS gun bob | 0.09° Tie | 0.09° Tie |
| Range and bullets | ||
| Bullet velocity | 670 m/s Ahead | 570 m/s |
| Damage range | 100% Tie | 100% Tie |
| Bullet penetration | 21.0 in Ahead | 20.0 in |
| Hip fire and flinch | ||
| Hip idle sway | 4.89° Tie | 4.89° Tie |
| Hip gun bob | 1.09° Tie | 1.09° Tie |
| Hip turn sway | 10.8° Tie | 10.8° Tie |
| Flinch received | 0.42x Ahead | 0.52x |
| Fire rate and ammo | ||
| Headshot multiplier | 2.00x Ahead | 1.60x |
"Ahead" marks the better value of a row; "not reported" means no value, not zero.
Pick rates and tiers
Community-reportedOther sites' own figures and opinions about MAR-9 and Oris 8.6, not Activision data.
| Figure | MAR-9 | Oris 8.6 |
|---|---|---|
| Multiplayer pick rate (CODMunity) | 2.2% | 3.8% |
| ggranked tier | Tier B, 1,035 ms time to kill | Tier D, 1,551 ms time to kill |
| DMZ Radar tier | Tier B | Tier B |
| Community builds listed | 4 Multiplayer and 2 DMZ | 2 Multiplayer and 1 DMZ |
Latest official changes
The newest patch notes that change MAR-9 or Oris 8.6, as listed on this site.
No change to MAR-9 is listed in the patch notes tracked on this site.
No change to Oris 8.6 is listed in the patch notes tracked on this site.
Weapon pages, builds and tools
More marksman rifles comparisons
Other pair pages with MAR-9
Other pair pages with Oris 8.6
Frequently asked questions
What do the Apex Attachments of MAR-9 and Oris 8.6 do?
MAR-9 Auto (MAR-9): Fully automatic Bruen conversion with a high fire rate and more stopping power than the semi-auto original. It blocks trigger action attachments. Oris 8.6 Razor (Oris 8.6): Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.
Where is MAR-9 ahead of Oris 8.6, and where is Oris 8.6 ahead?
On CODMunity's base values (community-reported, read November 4, 2026): MAR-9 is ahead on fire rate (very wide), horizontal recoil (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), vertical gun kick (wide), and 7 other rows. Oris 8.6 is ahead on sprint to fire speed (wide), ADS movement speed (wide), drop speed (wide), ADS speed (wide), vertical recoil (clear), ADS out speed (clear), and 6 other rows.
How often are MAR-9 and Oris 8.6 picked, and what tiers do they have?
CODMunity's Multiplayer pick rate is 2.2% for MAR-9 and 3.8% for Oris 8.6, so Oris 8.6 is picked about 1.7 times as often. ggranked places MAR-9 in tier B and Oris 8.6 in tier D. ggranked gives a time to kill of 1,035 ms for MAR-9 and 1,551 ms for Oris 8.6; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.