Game: Modern Warfare 4MW4

ISO Nightshade vs Rezi 12 in MW4

Data updated · Latest official patch:

ISO Nightshade is ahead on 11 of the 12 key stats that both weapons report; Rezi 12 is ahead on 0, and 1 stat is tied. ISO Nightshade's biggest lead is fire rate (923 RPM against 150 RPM). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with ISO NightshadeBuild with Rezi 12

SMGShotgun

ISO Nightshade is an SMG and Rezi 12 is a shotgun. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

Official numbers

Official numbers for ISO Nightshade and Rezi 12, from Activision's launch weapon sheets
StatISO NightshadeRezi 12
Fire rate (higher is better)923 RPM Ahead150 RPM
Magazine size (higher is better)30 rounds Ahead6 rounds
Reserve rounds (higher is better)90 rounds Ahead24 rounds
Total rounds (higher is better)Magazine plus reserve120 rounds Ahead30 rounds
Unlock levelPlayer Level 4Player Level 4
Weapon levels6460
Apex AttachmentISO TraceRezi 12 Enforcer
Apex blocksOptic and Ammunitionno attachment types

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About ISO Nightshade and Rezi 12

ISO Nightshade

Full-auto SMG with a fast rate of fire that balances controllability, mobility and close-range stopping power.

Apex Attachment, ISO Trace: RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments.

Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, ISO Nightshade is ahead on 21 and Rezi 12 on 2; 7 rows are tied and 1 row is not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are fire rate (ISO Nightshade 923 RPM against 150 RPM), magazine size (ISO Nightshade 30 rounds against 6 rounds), and total rounds (ISO Nightshade 120 rounds against 30 rounds).

CODMunity lists no stat change for the ISO Trace.

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

Attachment effects reported for ISO Nightshade

The community-reported attachments for ISO Nightshade with the largest change to a key stat, according to CODMunity.

Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

Community-reported base stats of ISO Nightshade and Rezi 12 from CODMunity, row by row
StatISO NightshadeRezi 12
Mobility
Movement speed (higher is better)4.80 m/s Ahead4.72 m/s
ADS movement speed (higher is better)3.20 m/s Ahead3.09 m/s
Sprint speed (higher is better)6.33 m/s Ahead6.26 m/s
Tactical sprint speed (higher is better)7.43 m/s Ahead7.34 m/s
Crouch movement speed (higher is better)2.23 m/s2.25 m/s Ahead
Strafe speed (higher is better)3.67 m/s Ahead3.61 m/s
Firing movement speed (higher is better)4.26 m/s Ahead4.25 m/s
Handling
ADS speed (lower is better)240 ms Ahead340 ms
ADS out speed (lower is better)300 ms Ahead400 ms
Sprint to fire speed (lower is better)110 ms Ahead160 ms
Reload time (lower is better)3267 ms Ahead6131 ms
Raise speed (lower is better)967 ms Ahead1233 ms
Drop speed (lower is better)500 ms Ahead800 ms
Recoil
Vertical recoil (lower is better)40.9 Ahead98.5
Horizontal recoil (lower is better)13.3 Ahead17.4
Vertical gun kick (lower is better)36.521.3 Ahead
Horizontal gun kick (lower is better)5.6 Ahead6.1
ADS idle sway (lower is better)0.54° Tie0.54° Tie
ADS gun bob (lower is better)0.09° Tie0.09° Tie
Range and bullets
Bullet velocity (higher is better)530 m/s Ahead340 m/s
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)9.0 in Tie9.0 in Tie
Hip fire and flinch
Hip idle sway (lower is better)1.63° Tie1.63° Tie
Hip gun bob (lower is better)1.09° Tie1.09° Tie
Hip turn sway (lower is better)20.9° Tie20.9° Tie
Flinch received (lower is better)0.22x Ahead0.31x
Fire rate and ammo
Headshot multiplier (higher is better)1.30xnot reported

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Not reported

The source reports no headshot multiplier for Rezi 12.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about ISO Nightshade and Rezi 12, not Activision data.

Community pick rates, tiers and builds for ISO Nightshade and Rezi 12
FigureISO NightshadeRezi 12
Multiplayer pick rate (CODMunity)6.2%4.1%
ggranked tierTier S, 761 ms time to killnot reported
DMZ Radar tierTier STier A
Community builds listed2 Multiplayer and 1 DMZ4 Multiplayer and 2 DMZ

Latest official changes

The newest patch notes that change ISO Nightshade or Rezi 12, as listed on this site.

ISO Nightshade: First weapon tuning update, October 28, 2026

  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

No change to Rezi 12 is listed in the patch notes tracked on this site.

More weapon comparisons

Other pair pages with ISO Nightshade

Other pair pages with Rezi 12

Frequently asked questions

What do the Apex Attachments of ISO Nightshade and Rezi 12 do?

ISO Trace (ISO Nightshade): RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments. Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

Where is ISO Nightshade ahead of Rezi 12, and where is Rezi 12 ahead?

On CODMunity's base values (community-reported, read November 4, 2026): ISO Nightshade is ahead on fire rate (very wide), magazine size (very wide), total rounds (very wide), reserve rounds (very wide), vertical recoil (very wide), reload time (very wide), and 15 other rows. Rezi 12 is ahead on vertical gun kick (very wide) and crouch movement speed (tiny).

How often are ISO Nightshade and Rezi 12 picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 6.2% for ISO Nightshade and 4.1% for Rezi 12, so ISO Nightshade is picked about 1.5 times as often. ggranked ranks ISO Nightshade (tier S) and does not rank Rezi 12. DMZ Radar places ISO Nightshade in tier S and Rezi 12 in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.