Game: Modern Warfare 4MW4

ISO Nightshade vs M4 in MW4

Data updated · Latest official patch:

ISO Nightshade is ahead on 6 of the 12 key stats that both weapons report; M4 is ahead on 3, and 3 stats are tied. ISO Nightshade's biggest lead is sprint to fire speed (110 ms against 210 ms). M4's is reload time (2600 ms against 3267 ms). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with ISO NightshadeBuild with M4

SMGAssault Rifle

ISO Nightshade is an SMG and M4 is an assault rifle. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

Official numbers

Official numbers for ISO Nightshade and M4, from Activision's launch weapon sheets
StatISO NightshadeM4
Fire rate (higher is better)923 RPM Ahead810 RPM
Magazine size (higher is better)30 rounds Tie30 rounds Tie
Reserve rounds (higher is better)90 rounds Tie90 rounds Tie
Total rounds (higher is better)Magazine plus reserve120 rounds Tie120 rounds Tie
Unlock levelPlayer Level 4Player Level 14
Weapon levels6472
Apex AttachmentISO TraceM4 Hurricane
Apex blocksOptic and AmmunitionBarrel and Magazine

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About ISO Nightshade and M4

ISO Nightshade

Full-auto SMG with a fast rate of fire that balances controllability, mobility and close-range stopping power.

Apex Attachment, ISO Trace: RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments.

M4

Fully automatic, highly adaptable service rifle that Activision pitches as effective in most engagements.

Apex Attachment, M4 Hurricane: Converts the M4 into a top-loading, high-capacity 5.7x28 mm variant that is lighter, more agile and fires faster. It blocks barrel and magazine attachments.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, ISO Nightshade is ahead on 15 and M4 on 9; 7 rows are tied and 0 rows are not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are vertical gun kick (M4 16.9 against 36.5), sprint to fire speed (ISO Nightshade 110 ms against 210 ms), and horizontal gun kick (M4 3.3 against 5.6).

CODMunity lists no stat change for the ISO Trace.

M4 Hurricane, community-reported effects from CODMunity: Vertical gun kick +104% (worse), Magazine size +67% (better), Total rounds +67% (better), and Horizontal gun kick +58% (worse).

Attachment effects reported for ISO Nightshade

The community-reported attachments for ISO Nightshade with the largest change to a key stat, according to CODMunity.

Attachment effects reported for M4

The community-reported attachments for M4 with the largest change to a key stat, according to CODMunity.

Community-reported base stats of ISO Nightshade and M4 from CODMunity, row by row
StatISO NightshadeM4
Mobility
Movement speed (higher is better)4.80 m/s Ahead4.70 m/s
ADS movement speed (higher is better)3.20 m/s Ahead2.51 m/s
Sprint speed (higher is better)6.33 m/s Ahead6.18 m/s
Tactical sprint speed (higher is better)7.43 m/s Ahead7.26 m/s
Crouch movement speed (higher is better)2.23 m/s Ahead2.20 m/s
Strafe speed (higher is better)3.67 m/s Ahead3.60 m/s
Firing movement speed (higher is better)4.26 m/s Ahead4.15 m/s
Handling
ADS speed (lower is better)240 ms Tie240 ms Tie
ADS out speed (lower is better)300 ms Ahead370 ms
Sprint to fire speed (lower is better)110 ms Ahead210 ms
Reload time (lower is better)3267 ms2600 ms Ahead
Raise speed (lower is better)967 ms933 ms Ahead
Drop speed (lower is better)500 ms Ahead667 ms
Recoil
Vertical recoil (lower is better)40.940.6 Ahead
Horizontal recoil (lower is better)13.3 Ahead17.1
Vertical gun kick (lower is better)36.516.9 Ahead
Horizontal gun kick (lower is better)5.63.3 Ahead
ADS idle sway (lower is better)0.54°0.40° Ahead
ADS gun bob (lower is better)0.09° Tie0.09° Tie
Range and bullets
Bullet velocity (higher is better)530 m/s590 m/s Ahead
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)9.0 in13.0 in Ahead
Hip fire and flinch
Hip idle sway (lower is better)1.63°1.31° Ahead
Hip gun bob (lower is better)1.09° Ahead1.15°
Hip turn sway (lower is better)20.9° Tie20.9° Tie
Flinch received (lower is better)0.22x Ahead0.29x
Fire rate and ammo
Headshot multiplier (higher is better)1.30x Ahead1.20x

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about ISO Nightshade and M4, not Activision data.

Community pick rates, tiers and builds for ISO Nightshade and M4
FigureISO NightshadeM4
Multiplayer pick rate (CODMunity)6.2%5.6%
ggranked tierTier S, 761 ms time to killTier S, 819 ms time to kill
DMZ Radar tierTier STier S
Community builds listed2 Multiplayer and 1 DMZ3 Multiplayer and 2 DMZ

Latest official changes

The newest patch notes that change ISO Nightshade or M4, as listed on this site.

ISO Nightshade: First weapon tuning update, October 28, 2026

  • Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
  • Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

Patch notes of October 28, 2026

M4: First weapon tuning update, October 28, 2026

  • Max Damage Range changed from 990 to 1,020 (+3%).

Patch notes of October 28, 2026

More weapon comparisons

Other pair pages with ISO Nightshade

Other pair pages with M4

Frequently asked questions

What do the Apex Attachments of ISO Nightshade and M4 do?

ISO Trace (ISO Nightshade): RFID ammunition tags targets on impact and shows their movement and direction as a red dot on the optic display. It blocks optic and ammunition attachments. M4 Hurricane (M4): Converts the M4 into a top-loading, high-capacity 5.7x28 mm variant that is lighter, more agile and fires faster. It blocks barrel and magazine attachments.

Where is ISO Nightshade ahead of M4, and where is M4 ahead?

On CODMunity's base values (community-reported, read November 4, 2026): ISO Nightshade is ahead on sprint to fire speed (very wide), drop speed (wide), flinch received (wide), horizontal recoil (wide), ADS movement speed (wide), ADS out speed (clear), and 9 other rows. M4 is ahead on vertical gun kick (very wide), horizontal gun kick (very wide), bullet penetration (wide), ADS idle sway (wide), reload time (wide), hip idle sway (clear), and 3 other rows.

How often are ISO Nightshade and M4 picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 6.2% for ISO Nightshade and 5.6% for M4, so ISO Nightshade is picked about 1.1 times as often. ggranked places both weapons in tier S. ggranked gives a time to kill of 761 ms for ISO Nightshade and 819 ms for M4; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier S. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.