Astaroth .57 vs Signal 50 in MW4
Data updated · Latest official patch:
Signal 50 is ahead on 8 of the 12 key stats that both weapons report; Astaroth .57 is ahead on 3, and 1 stat is tied. Signal 50's biggest lead is fire rate (111 RPM against 34 RPM). Astaroth .57's is horizontal recoil (4.1 against 8.4). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.
Open both in the compare toolBuild with Astaroth .57Build with Signal 50
Official numbers
| Stat | Astaroth .57 | Signal 50 |
|---|---|---|
| Fire rate | 34 RPM | 111 RPM Ahead |
| Magazine size | 3 rounds | 7 rounds Ahead |
| Reserve rounds | 9 rounds | 21 rounds Ahead |
| Total rounds | 12 rounds | 28 rounds Ahead |
| Unlock level | Player Level 25 | Player Level 50 |
| Weapon levels | 54 | 74 |
| Apex Attachment | Astaroth .57 Infiltrator | Signal Inferno |
| Apex blocks | Optic | Ammunition |
From Activision's launch weapon sheets. A damage table and time to kill are not published.
About Astaroth .57 and Signal 50
Astaroth .57
Heavy sniper rifle firing supersonic rounds; one clean hit is meant to end the fight.
Apex Attachment, Astaroth .57 Infiltrator: Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments.
Signal 50
Anti-material rifle with a recoil-reducing reciprocating barrel for steadier shots.
Apex Attachment, Signal Inferno: Loads .50 cal incendiary rounds for a significant increase in vehicle and killstreak damage. It blocks ammunition attachments.
Community-reported stats
Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.
Across the 31 rows with a direction, Astaroth .57 is ahead on 7 and Signal 50 on 20; 4 rows are tied and 0 rows are not compared because a weapon has no value.
- Official numbers: Signal 50 is ahead on fire rate (very wide), magazine size (very wide), reserve rounds (very wide), and total rounds (very wide); Astaroth .57 leads no row of this group.
- Mobility: Signal 50 is ahead on crouch movement speed (moderate), firing movement speed (moderate), tactical sprint speed (narrow), strafe speed (narrow), movement speed (narrow), sprint speed (narrow), and ADS movement speed (narrow); Astaroth .57 leads no row of this group.
- Handling: Astaroth .57 is ahead on drop speed (clear) and ADS out speed (narrow), and Signal 50 is ahead on sprint to fire speed (very wide), reload time (wide), raise speed (clear), and ADS speed (narrow).
- Recoil: Astaroth .57 is ahead on horizontal recoil (very wide) and vertical recoil (wide), and Signal 50 is ahead on horizontal gun kick (very wide), ADS idle sway (wide), and vertical gun kick (clear). Level on ADS gun bob.
- Range and bullets: Astaroth .57 is ahead on bullet penetration (clear) and bullet velocity (narrow); Signal 50 leads no row of this group. Level on damage range.
- Hip fire and flinch: Signal 50 is ahead on hip idle sway (clear) and flinch received (narrow); Astaroth .57 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: Astaroth .57 is ahead on headshot multiplier (wide); Signal 50 leads no row of this group.
Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.
The widest gaps across both tables are fire rate (Signal 50 111 RPM against 34 RPM), horizontal gun kick (Signal 50 3.6 against 8.5), and magazine size (Signal 50 7 rounds against 3 rounds).
Astaroth .57 Infiltrator, community-reported effects from CODMunity: Magazine size −67% (worse), Reload time −59% (better), Fire rate −37% (worse), and Total rounds +33% (better).
Signal Inferno, community-reported effects from CODMunity: Bullet velocity −27% (worse).
Attachment effects reported for Astaroth .57
The community-reported attachments for Astaroth .57 with the largest change to a key stat, according to CODMunity.
- FTAC Harbinger 45" (barrel): Damage range +25% (better).
- LM Deadstop-99 (muzzle): Horizontal recoil −25% (better).
- .57 Cal High Velocity (ammunition): Bullet velocity +20% (better).
- Schlager VISIV-5 (laser): Sprint to fire speed −17% (better).
Attachment effects reported for Signal 50
The community-reported attachments for Signal 50 with the largest change to a key stat, according to CODMunity.
- 5 Round Mag (magazine): Magazine size −29% (worse).
- Lockwood Mobile-1 (stock): ADS movement speed +28% (better).
- LM Deadstop-99 (muzzle): Horizontal recoil −25% (better).
- MR50 Tyrant 29" (barrel): Damage range +25% (better).
| Stat | Astaroth .57 | Signal 50 |
|---|---|---|
| Mobility | ||
| Movement speed | 4.04 m/s | 4.22 m/s Ahead |
| ADS movement speed | 1.04 m/s | 1.07 m/s Ahead |
| Sprint speed | 5.47 m/s | 5.67 m/s Ahead |
| Tactical sprint speed | 6.22 m/s | 6.52 m/s Ahead |
| Crouch movement speed | 1.69 m/s | 1.80 m/s Ahead |
| Strafe speed | 3.09 m/s | 3.23 m/s Ahead |
| Firing movement speed | 2.55 m/s | 2.71 m/s Ahead |
| Handling | ||
| ADS speed | 603 ms | 590 ms Ahead |
| ADS out speed | 477 ms Ahead | 494 ms |
| Sprint to fire speed | 500 ms | 283 ms Ahead |
| Reload time | 6533 ms | 4967 ms Ahead |
| Raise speed | 1500 ms | 1300 ms Ahead |
| Drop speed | 833 ms Ahead | 1000 ms |
| Recoil | ||
| Vertical recoil | 14.4 Ahead | 19.8 |
| Horizontal recoil | 4.1 Ahead | 8.4 |
| Vertical gun kick | 18.1 | 15.6 Ahead |
| Horizontal gun kick | 8.5 | 3.6 Ahead |
| ADS idle sway | 0.93° | 0.63° Ahead |
| ADS gun bob | 0.10° Tie | 0.10° Tie |
| Range and bullets | ||
| Bullet velocity | 620 m/s Ahead | 600 m/s |
| Damage range | 100% Tie | 100% Tie |
| Bullet penetration | 55.0 in Ahead | 48.0 in |
| Hip fire and flinch | ||
| Hip idle sway | 6.02° | 5.40° Ahead |
| Hip gun bob | 1.09° Tie | 1.09° Tie |
| Hip turn sway | 30.6° Tie | 30.6° Tie |
| Flinch received | 0.64x | 0.62x Ahead |
| Fire rate and ammo | ||
| Headshot multiplier | 3.20x Ahead | 2.30x |
"Ahead" marks the better value of a row; "not reported" means no value, not zero.
Pick rates and tiers
Community-reportedOther sites' own figures and opinions about Astaroth .57 and Signal 50, not Activision data.
| Figure | Astaroth .57 | Signal 50 |
|---|---|---|
| Multiplayer pick rate (CODMunity) | 1.1% | 0.7% |
| ggranked tier | Tier D, 2,940 ms time to kill | Tier C, 1,543 ms time to kill |
| DMZ Radar tier | Tier C | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 3 Multiplayer and 2 DMZ |
Latest official changes
The newest patch notes that change Astaroth .57 or Signal 50, as listed on this site.
No change to Astaroth .57 is listed in the patch notes tracked on this site.
No change to Signal 50 is listed in the patch notes tracked on this site.
Weapon pages, builds and tools
More sniper rifles comparisons
Other pair pages with Astaroth .57
Other pair pages with Signal 50
Frequently asked questions
What do the Apex Attachments of Astaroth .57 and Signal 50 do?
Astaroth .57 Infiltrator (Astaroth .57): Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments. Signal Inferno (Signal 50): Loads .50 cal incendiary rounds for a significant increase in vehicle and killstreak damage. It blocks ammunition attachments.
Where is Astaroth .57 ahead of Signal 50, and where is Signal 50 ahead?
On CODMunity's base values (community-reported, read November 4, 2026): Astaroth .57 is ahead on horizontal recoil (very wide), headshot multiplier (wide), vertical recoil (wide), drop speed (clear), bullet penetration (clear), ADS out speed (narrow), and 1 other row. Signal 50 is ahead on fire rate (very wide), horizontal gun kick (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), sprint to fire speed (very wide), and 14 other rows.
How often are Astaroth .57 and Signal 50 picked, and what tiers do they have?
CODMunity's Multiplayer pick rate is 1.1% for Astaroth .57 and 0.7% for Signal 50, so Astaroth .57 is picked about 1.6 times as often. ggranked places Astaroth .57 in tier D and Signal 50 in tier C. ggranked gives a time to kill of 2,940 ms for Astaroth .57 and 1,543 ms for Signal 50; that is the site's own calculation, not a published value. DMZ Radar places Astaroth .57 in tier C and Signal 50 in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.