Game: Modern Warfare 4MW4

.50 GS vs SANG 9mm in MW4

Data updated · Latest official patch:

SANG 9mm is ahead on 8 of the 12 key stats that both weapons report; .50 GS is ahead on 2, and 2 stats are tied. SANG 9mm's biggest lead is fire rate (370 RPM against 166 RPM). .50 GS's is bullet velocity (460 m/s against 370 m/s). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

Open both in the compare toolBuild with .50 GSBuild with SANG 9mm

Same class: Pistol

Official numbers

Official numbers for .50 GS and SANG 9mm, from Activision's launch weapon sheets
Stat.50 GSSANG 9mm
Fire rate (higher is better)166 RPM370 RPM Ahead
Magazine size (higher is better)7 rounds13 rounds Ahead
Reserve rounds (higher is better)21 rounds39 rounds Ahead
Total rounds (higher is better)Magazine plus reserve28 rounds52 rounds Ahead
Unlock levelPlayer Level 41Player Level 4
Weapon levels3738
Apex AttachmentGS MagnaSANG Breach
Apex blocksTrigger ActionLaser

From Activision's launch weapon sheets. A damage table and time to kill are not published.

About .50 GS and SANG 9mm

.50 GS

Heavy-hitting 50-caliber sidearm that rewards recoil control.

Apex Attachment, GS Magna: Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. It blocks trigger action attachments.

SANG 9mm

Close-quarters sidearm with rapid follow-up shots and minimal recoil.

Apex Attachment, SANG Breach: Underbarrel shotgun loaded with one 12-gauge shell; a canted stance braces against the recoil. It blocks laser attachments.

Community-reported stats

Community-reportedBase values with nothing attached, read from CODMunity on November 4, 2026. Unverified.

Across the 31 rows with a direction, .50 GS is ahead on 5 and SANG 9mm on 16; 10 rows are tied and 0 rows are not compared because a weapon has no value.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal gun kick (SANG 9mm 1.6 against 30.1), vertical gun kick (SANG 9mm 15.9 against 104.5), and bullet penetration (.50 GS 27.0 in against 9.0 in).

GS Magna, community-reported effects from CODMunity: Fire rate +192% (better), Vertical gun kick −41% (better), Horizontal gun kick −41% (better), and Vertical recoil −3% (better).

CODMunity lists no stat change for the SANG Breach.

Attachment effects reported for .50 GS

The community-reported attachments for .50 GS with the largest change to a key stat, according to CODMunity.

Attachment effects reported for SANG 9mm

The community-reported attachments for SANG 9mm with the largest change to a key stat, according to CODMunity.

Community-reported base stats of .50 GS and SANG 9mm from CODMunity, row by row
Stat.50 GSSANG 9mm
Mobility
Movement speed (higher is better)4.92 m/s5.05 m/s Ahead
ADS movement speed (higher is better)3.51 m/s3.73 m/s Ahead
Sprint speed (higher is better)6.55 m/s6.62 m/s Ahead
Tactical sprint speed (higher is better)7.51 m/s7.64 m/s Ahead
Crouch movement speed (higher is better)2.39 m/s2.47 m/s Ahead
Strafe speed (higher is better)3.77 m/s3.86 m/s Ahead
Firing movement speed (higher is better)4.36 m/s4.49 m/s Ahead
Handling
ADS speed (lower is better)200 ms170 ms Ahead
ADS out speed (lower is better)240 ms Ahead270 ms
Sprint to fire speed (lower is better)80 ms Tie80 ms Tie
Reload time (lower is better)2333 ms Ahead2500 ms
Raise speed (lower is better)833 ms Tie833 ms Tie
Drop speed (lower is better)400 ms Ahead466 ms
Recoil
Vertical recoil (lower is better)45.841.6 Ahead
Horizontal recoil (lower is better)14.410.3 Ahead
Vertical gun kick (lower is better)104.515.9 Ahead
Horizontal gun kick (lower is better)30.11.6 Ahead
ADS idle sway (lower is better)0.12° Tie0.12° Tie
ADS gun bob (lower is better)0.12° Tie0.12° Tie
Range and bullets
Bullet velocity (higher is better)460 m/s Ahead370 m/s
Damage range (higher is better)An index: 100 is the weapon's own damage range, and attachments scale it100% Tie100% Tie
Bullet penetration (higher is better)27.0 in Ahead9.0 in
Hip fire and flinch
Hip idle sway (lower is better)2.22° Tie2.22° Tie
Hip gun bob (lower is better)1.49° Tie1.49° Tie
Hip turn sway (lower is better)15.8° Tie15.8° Tie
Flinch received (lower is better)0.21x Tie0.21x Tie
Fire rate and ammo
Headshot multiplier (higher is better)1.50x Tie1.50x Tie

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

Pick rates and tiers

Community-reportedOther sites' own figures and opinions about .50 GS and SANG 9mm, not Activision data.

Community pick rates, tiers and builds for .50 GS and SANG 9mm
Figure.50 GSSANG 9mm
Multiplayer pick rate (CODMunity)0.8%2.0%
ggranked tierTier B, 985 ms time to killTier B, 933 ms time to kill
DMZ Radar tierTier DTier D
Community builds listed2 Multiplayer and 2 DMZ2 Multiplayer and 1 DMZ

Latest official changes

The newest patch notes that change .50 GS or SANG 9mm, as listed on this site.

No change to .50 GS is listed in the patch notes tracked on this site.

No change to SANG 9mm is listed in the patch notes tracked on this site.

More pistols comparisons

Other pair pages with .50 GS

Other pair pages with SANG 9mm

Frequently asked questions

What do the Apex Attachments of .50 GS and SANG 9mm do?

GS Magna (.50 GS): Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. It blocks trigger action attachments. SANG Breach (SANG 9mm): Underbarrel shotgun loaded with one 12-gauge shell; a canted stance braces against the recoil. It blocks laser attachments.

Where is .50 GS ahead of SANG 9mm, and where is SANG 9mm ahead?

On CODMunity's base values (community-reported, read November 4, 2026): .50 GS is ahead on bullet penetration (very wide), bullet velocity (clear), drop speed (clear), ADS out speed (clear), and reload time (moderate). SANG 9mm is ahead on horizontal gun kick (very wide), vertical gun kick (very wide), fire rate (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), and 10 other rows.

How often are .50 GS and SANG 9mm picked, and what tiers do they have?

CODMunity's Multiplayer pick rate is 0.8% for .50 GS and 2.0% for SANG 9mm, so SANG 9mm is picked about 2.5 times as often. ggranked places both weapons in tier B. ggranked gives a time to kill of 985 ms for .50 GS and 933 ms for SANG 9mm; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier D. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.