# Modern Warfare 4 sprint to fire speed by weapon

URL: https://codloadout.gitlab.io/mw4/stats/sprint-to-fire-speed/
Updated: 2026-11-04

Of the 32 weapons with a reported base value, 4 weapons tie for the lowest sprint to fire speed at 80 ms. The Astaroth .57 and the RPG-8 share the highest, at 500 ms. Lower is better for sprint to fire speed.

[Optimize for Fast aim in the builder](https://codloadout.gitlab.io/mw4/?goal=aim) [All stat leaders](https://codloadout.gitlab.io/mw4/stats/)

Community-reported Base values from CODMunity's game data: community-reported and unverified, not published by Activision.

Sprint to fire speed is the time between ending a sprint and being able to fire, in milliseconds. It matters when you run into a fight: the shorter the time, the sooner the weapon fires after you stop sprinting. It is a separate stat from ADS speed, so a weapon can be quick at one and slow at the other.

## Best in each class

*Best and last-ranked weapon of each class for sprint to fire speed*

| Class | Best | Value | Last | Value |
| --- | --- | --- | --- | --- |
| Assault Rifle | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/), [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/), [M4](https://codloadout.gitlab.io/mw4/weapons/m4/), [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/), [Patriot XMR](https://codloadout.gitlab.io/mw4/weapons/patriot-xmr/) | 210 ms | all tied |  |
| SMG | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) | 96 ms | [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/), [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/), [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/), [X-58 Nyx](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/) | 110 ms |
| Shotgun | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | 160 ms | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | 210 ms |
| LMG | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | 237 ms | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | 250 ms |
| Marksman Rifle | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) | 150 ms | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) | 249 ms |
| Sniper Rifle | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | 270 ms | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | 500 ms |
| Pistol | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/), [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/), [Mojave .357](https://codloadout.gitlab.io/mw4/weapons/mojave-357/), [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) | 80 ms | all tied |  |
| Launcher | [JOKR](https://codloadout.gitlab.io/mw4/weapons/jokr/), [PILA](https://codloadout.gitlab.io/mw4/weapons/pila/), [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | 250 ms | [RPG-8](https://codloadout.gitlab.io/mw4/weapons/rpg-8/) | 500 ms |

## Every weapon, ranked

32 weapons with a reported base sprint to fire speed, lowest first. Weapons with equal values share a rank.

*Weapons ranked by base sprint to fire speed*

| Rank | Weapon | Class | Sprint to fire speed (ms) |
| --- | --- | --- | --- |
| 1 | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | Pistol | 80 |
| 1 | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) | Pistol | 80 |
| 1 | [Mojave .357](https://codloadout.gitlab.io/mw4/weapons/mojave-357/) | Pistol | 80 |
| 1 | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) | Pistol | 80 |
| 5 | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) | SMG | 96 |
| 6 | [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/) | SMG | 110 |
| 6 | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | SMG | 110 |
| 6 | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) | SMG | 110 |
| 6 | [X-58 Nyx](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/) | SMG | 110 |
| 10 | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) | Marksman Rifle | 150 |
| 11 | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | Shotgun | 160 |
| 12 | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | Assault Rifle | 210 |
| 12 | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | Assault Rifle | 210 |
| 12 | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | Assault Rifle | 210 |
| 12 | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) | Assault Rifle | 210 |
| 12 | [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/) | Assault Rifle | 210 |
| 12 | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) | Assault Rifle | 210 |
| 12 | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) | Assault Rifle | 210 |
| 12 | [Patriot XMR](https://codloadout.gitlab.io/mw4/weapons/patriot-xmr/) | Assault Rifle | 210 |
| 12 | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | Shotgun | 210 |
| 21 | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | LMG | 237 |
| 22 | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | Marksman Rifle | 240 |
| 23 | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) | LMG | 245 |
| 24 | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) | Marksman Rifle | 249 |
| 25 | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | LMG | 250 |
| 25 | [JOKR](https://codloadout.gitlab.io/mw4/weapons/jokr/) | Launcher | 250 |
| 25 | [PILA](https://codloadout.gitlab.io/mw4/weapons/pila/) | Launcher | 250 |
| 25 | [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | Launcher | 250 |
| 29 | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | Sniper Rifle | 270 |
| 30 | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) | Sniper Rifle | 283 |
| 31 | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | Sniper Rifle | 500 |
| 31 | [RPG-8](https://codloadout.gitlab.io/mw4/weapons/rpg-8/) | Launcher | 500 |

CODMunity reports no base sprint to fire speed for the FSS Carbon Edge 1095. That is unknown, not zero.

## Attachments that change sprint to fire speed

CODMunity lists a change to sprint to fire speed for 155 attachments and Apex Attachments on 28 weapons (231 pairs of attachment and weapon). Anything the source lists nothing for is unknown, not neutral.

Because so many weapons tie on this time, a cut of a few percent can separate a weapon from its class mates. The builder's Stats section shows the new value for your weapon, so you can compare it with the ranking above.

Largest reported reduction in sprint to fire speed: VEL 46 Snap (apex attachment) on the VEL 46, −51% (better).

Largest reported increase in sprint to fire speed: Akimbo (rear grip) on the SANG 9mm, +38% (worse).

### Largest reported reductions

*Attachments with the largest reported reduction in sprint to fire speed*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| VEL 46 Snap | Apex Attachment | −51% better | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| M4 Hurricane | Apex Attachment | −20% better | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) |
| QFL-S4.5 | Laser | −19% better | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) |
| Schlager VISIV-5 | Laser | −19% better | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) |
| Schlager VISIV-5 | Laser | −17% better | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/), [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/) and 12 more |
| QFL-S4.5 | Laser | −17% better | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/), [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/) and 6 more |

### Largest reported increases

*Attachments with the largest reported increase in sprint to fire speed*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| Akimbo | Rear Grip | +38% worse | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) |
| Oden Sentinel | Apex Attachment | +23% worse | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) |
| TT CP-9mm Barrel | Barrel | +19% worse | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) |
| FT Reckoner | Barrel | +17% worse | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) |
| Ballistarc GMA6 6" | Barrel | +15% worse | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) |
| FSS Fireline Grip | Underbarrel | +14% worse | [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/), [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/), [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/), [X-58 Nyx](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/) |

### By attachment type

*Reported changes to sprint to fire speed by attachment type*

| Slot | Reported pairs | Largest reduction | Largest increase |
| --- | --- | --- | --- |
| Muzzle | 4 | none reported | Cronen Viel-68 Suppressor, +5% |
| Barrel | 79 | TA Warlord, −10% | TT CP-9mm Barrel, +19% |
| Underbarrel | 19 | none reported | FSS Fireline Grip, +14% |
| Magazine | 10 | 35 Round Mag, −13% | none reported |
| Rear Grip | 35 | Cronen SQL Grip, −10% | Akimbo, +38% |
| Stock | 18 | Mosin Pistol Stock, −16% | EXP Calvary II Stock, +8% |
| Laser | 50 | QFL-S4.5, −19% | none reported |
| Comb | 2 | none reported | Sakin V14 Tactical, +5% |
| Trigger Action | 5 | KP68 Curve-H, −5% | none reported |
| Apex Attachment | 9 | VEL 46 Snap, −51% | Oden Sentinel, +23% |

## Reading this stat

Many weapons share the same time, so the ranking has long ties and the best of a class is often a group of weapons. When a class has a tie at the top, use the other stats to choose. Attachments that cut this time are listed below with the weapons they were reported on. Read it with ADS speed for the other way into a fight, and with sprint speed for how fast you get there.

## Other headline stats

- [Movement speed](https://codloadout.gitlab.io/mw4/stats/movement-speed/)
- [ADS movement speed](https://codloadout.gitlab.io/mw4/stats/ads-movement-speed/)
- [Sprint speed](https://codloadout.gitlab.io/mw4/stats/sprint-speed/)
- [ADS speed](https://codloadout.gitlab.io/mw4/stats/ads-speed/)
- [Reload time](https://codloadout.gitlab.io/mw4/stats/reload-time/)
- [Vertical recoil](https://codloadout.gitlab.io/mw4/stats/vertical-recoil/)
- [Horizontal recoil](https://codloadout.gitlab.io/mw4/stats/horizontal-recoil/)
- [Bullet velocity](https://codloadout.gitlab.io/mw4/stats/bullet-velocity/)
- [Damage range](https://codloadout.gitlab.io/mw4/stats/damage-range/)
- [Fire rate](https://codloadout.gitlab.io/mw4/stats/fire-rate/)
- [Magazine size](https://codloadout.gitlab.io/mw4/stats/magazine-size/)

## Frequently asked questions

**Q: What is sprint to fire speed in MW4?**

A: Sprint to fire speed is the time between ending a sprint and being able to fire, in milliseconds. Lower is better for sprint to fire speed.

**Q: Which MW4 weapon has the lowest sprint to fire speed?**

A: Of the 32 weapons with a reported base value, 4 weapons tie for the lowest sprint to fire speed at 80 ms. The Astaroth .57 and the RPG-8 share the highest, at 500 ms. By class: Assault Rifle: the Axion, the Cronen Squall, the Han 86, the Hyeon Burst, the Kastov 762, the M4, the Oden, and the Patriot XMR (210 ms); SMG: the Wz.55 Striga (96 ms); Shotgun: the Rezi 12 (160 ms); LMG: the FiNN LMG (237 ms); Marksman Rifle: the Oris 8.6 (150 ms); Sniper Rifle: the KG-7 Vulcan (270 ms); Pistol: the .50 GS, the Krait P68, the Mojave .357, and the SANG 9mm (80 ms); Launcher: the JOKR, the PILA, and the PM-40 Anvil (250 ms).

**Q: Is sprint to fire speed the same as ADS speed?**

A: No. ADS speed counts from the hip to the sights. Sprint to fire speed counts from the end of a sprint to the first shot. They are two stats and a weapon can lead one and trail the other.

Source: CODMunity, read November 4, 2026. Fire rate and magazine size: Activision, October 24, 2026.
