# Modern Warfare 4 reload time by weapon

URL: https://codloadout.gitlab.io/mw4/stats/reload-time/
Updated: 2026-11-04

Of the 32 weapons with a reported base value, the .50 GS has the lowest reload time at 2333 ms. The Warlord has the highest, at 20796 ms. Lower is better for reload time.

[Optimize for Fire rate and ammo in the builder](https://codloadout.gitlab.io/mw4/?goal=firepower) [All stat leaders](https://codloadout.gitlab.io/mw4/stats/)

Community-reported Base values from CODMunity's game data: community-reported and unverified, not published by Activision.

Reload time is how long a reload takes, in milliseconds, as the source lists it. It decides how long you are exposed with an empty or partly empty weapon. A shorter time is better. It says nothing about how many rounds the magazine holds, which is a separate stat.

## Best in each class

*Best and last-ranked weapon of each class for reload time*

| Class | Best | Value | Last | Value |
| --- | --- | --- | --- | --- |
| Assault Rifle | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) | 2600 ms | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | 3533 ms |
| SMG | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) | 2633 ms | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | 3900 ms |
| Shotgun | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | 6131 ms | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | 20796 ms |
| LMG | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | 6270 ms | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | 7100 ms |
| Marksman Rifle | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) | 2933 ms | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | 3333 ms |
| Sniper Rifle | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | 4367 ms | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | 6533 ms |
| Pistol | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | 2333 ms | [Mojave .357](https://codloadout.gitlab.io/mw4/weapons/mojave-357/) | 3700 ms |
| Launcher | [RPG-8](https://codloadout.gitlab.io/mw4/weapons/rpg-8/) | 3300 ms | [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | 7034 ms |

## Every weapon, ranked

32 weapons with a reported base reload time, lowest first. Weapons with equal values share a rank.

*Weapons ranked by base reload time*

| Rank | Weapon | Class | Reload time (ms) |
| --- | --- | --- | --- |
| 1 | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | Pistol | 2333 |
| 2 | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) | Pistol | 2500 |
| 3 | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) | Assault Rifle | 2600 |
| 4 | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) | SMG | 2633 |
| 5 | [X-58 Nyx](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/) | SMG | 2767 |
| 6 | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) | Marksman Rifle | 2933 |
| 7 | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) | Pistol | 2967 |
| 8 | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) | Marksman Rifle | 3000 |
| 9 | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | Assault Rifle | 3133 |
| 10 | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) | SMG | 3167 |
| 11 | [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/) | SMG | 3267 |
| 12 | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) | Assault Rifle | 3300 |
| 12 | [RPG-8](https://codloadout.gitlab.io/mw4/weapons/rpg-8/) | Launcher | 3300 |
| 14 | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | Assault Rifle | 3333 |
| 14 | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | Marksman Rifle | 3333 |
| 14 | [Patriot XMR](https://codloadout.gitlab.io/mw4/weapons/patriot-xmr/) | Assault Rifle | 3333 |
| 17 | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) | Assault Rifle | 3400 |
| 18 | [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/) | Assault Rifle | 3467 |
| 19 | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | Assault Rifle | 3533 |
| 20 | [Mojave .357](https://codloadout.gitlab.io/mw4/weapons/mojave-357/) | Pistol | 3700 |
| 21 | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | SMG | 3900 |
| 22 | [JOKR](https://codloadout.gitlab.io/mw4/weapons/jokr/) | Launcher | 4033 |
| 23 | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | Sniper Rifle | 4367 |
| 24 | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) | Sniper Rifle | 4967 |
| 25 | [PILA](https://codloadout.gitlab.io/mw4/weapons/pila/) | Launcher | 5933 |
| 26 | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | Shotgun | 6131 |
| 27 | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | LMG | 6270 |
| 28 | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | Sniper Rifle | 6533 |
| 29 | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) | LMG | 6767 |
| 30 | [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | Launcher | 7034 |
| 31 | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | LMG | 7100 |
| 32 | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | Shotgun | 20796 |

CODMunity reports no base reload time for the FSS Carbon Edge 1095. That is unknown, not zero.

## Attachments that change reload time

CODMunity lists a change to reload time for 38 attachments and Apex Attachments on 26 weapons (55 pairs of attachment and weapon). Anything the source lists nothing for is unknown, not neutral.

Check the increases table before you fit an attachment for another stat: any that lengthens the reload appears there with the word worse. The reload time is one of several stats an attachment can change at once.

Largest reported reduction in reload time: Astaroth .57 Infiltrator (apex attachment) on the Astaroth .57, −59% (better).

Largest reported increase in reload time: ZLR 12GA Ported 21" (barrel) on the Rezi 12, +54% (worse).

### Largest reported reductions

*Attachments with the largest reported reduction in reload time*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| Astaroth .57 Infiltrator | Apex Attachment | −59% better | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) |
| Type 73 Assault | Apex Attachment | −54% better | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) |
| 20 Round Mag | Magazine | −41% better | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) |
| APOC-338 Praetor | Apex Attachment | −39% better | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) |
| 10 Round Mag | Magazine | −30% better | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) |
| 30 Round Belt | Magazine | −28% better | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) |

### Largest reported increases

*Attachments with the largest reported increase in reload time*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| ZLR 12GA Ported 21" | Barrel | +54% worse | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| ZLR Rogue 90 25" | Barrel | +54% worse | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| 25 Round Drum Mag | Magazine | +44% worse | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) |
| 50 Round Drum Mag | Magazine | +34% worse | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) |
| Haebang 635R-7 | Barrel | +27% worse | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| 60 Round Drum | Magazine | +26% worse | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) |

### By attachment type

*Reported changes to reload time by attachment type*

| Slot | Reported pairs | Largest reduction | Largest increase |
| --- | --- | --- | --- |
| Barrel | 3 | none reported | ZLR 12GA Ported 21", +54% |
| Magazine | 43 | 20 Round Mag, −41% | 25 Round Drum Mag, +44% |
| Rear Grip | 1 | none reported | Akimbo, +13% |
| Apex Attachment | 8 | Astaroth .57 Infiltrator, −59% | WZ.55 Striga Rampage, +20% |

## Reading this stat

Reload times differ widely between weapons, so compare inside a class. The source gives one figure per weapon, and this site cannot say which kind of reload it describes, so treat the numbers as a comparison and not as a stopwatch. Read it with magazine size: a short reload on a small magazine and a long reload on a big one can come out about the same over a long fight.

## Other headline stats

- [Movement speed](https://codloadout.gitlab.io/mw4/stats/movement-speed/)
- [ADS movement speed](https://codloadout.gitlab.io/mw4/stats/ads-movement-speed/)
- [Sprint speed](https://codloadout.gitlab.io/mw4/stats/sprint-speed/)
- [ADS speed](https://codloadout.gitlab.io/mw4/stats/ads-speed/)
- [Sprint to fire speed](https://codloadout.gitlab.io/mw4/stats/sprint-to-fire-speed/)
- [Vertical recoil](https://codloadout.gitlab.io/mw4/stats/vertical-recoil/)
- [Horizontal recoil](https://codloadout.gitlab.io/mw4/stats/horizontal-recoil/)
- [Bullet velocity](https://codloadout.gitlab.io/mw4/stats/bullet-velocity/)
- [Damage range](https://codloadout.gitlab.io/mw4/stats/damage-range/)
- [Fire rate](https://codloadout.gitlab.io/mw4/stats/fire-rate/)
- [Magazine size](https://codloadout.gitlab.io/mw4/stats/magazine-size/)

## Frequently asked questions

**Q: What is reload time in MW4?**

A: Reload time is how long a reload takes, in milliseconds, as the source lists it. Lower is better for reload time.

**Q: Which MW4 weapon has the lowest reload time?**

A: Of the 32 weapons with a reported base value, the .50 GS has the lowest reload time at 2333 ms. The Warlord has the highest, at 20796 ms. By class: Assault Rifle: the M4 (2600 ms); SMG: the VEL 46 (2633 ms); Shotgun: the Rezi 12 (6131 ms); LMG: the FiNN LMG (6270 ms); Marksman Rifle: the MAR-9 (2933 ms); Sniper Rifle: the KG-7 Vulcan (4367 ms); Pistol: the .50 GS (2333 ms); Launcher: the RPG-8 (3300 ms).

**Q: Does a bigger magazine mean a longer reload?**

A: Not on this page. The source lists magazine size and reload time as separate stats, and an attachment can change either or both. The attachment tables show what each one is listed for.

Source: CODMunity, read November 4, 2026. Fire rate and magazine size: Activision, October 24, 2026.
