# Modern Warfare 4 damage range by weapon

URL: https://codloadout.gitlab.io/mw4/stats/damage-range/
Updated: 2026-11-04

All 33 weapons start at the same damage range, 100%, so base values do not separate them. The attachments listed below do. Higher is better for damage range.

[Optimize for Long range in the builder](https://codloadout.gitlab.io/mw4/?goal=range) [All stat leaders](https://codloadout.gitlab.io/mw4/stats/)

Community-reported Base values from CODMunity's game data: community-reported and unverified, not published by Activision.

Damage range is an index in which 100 is the weapon's own damage range. Attachments scale it. It is the source's index for how far the weapon keeps its damage, scaled by attachments. It is not a distance in metres.

## Best in each class

Every weapon has the same base damage range, 100%, so no weapon leads its class on base value.

## Attachments that change damage range

CODMunity lists a change to damage range for 98 attachments and Apex Attachments on 27 weapons (126 pairs of attachment and weapon). Anything the source lists nothing for is unknown, not neutral.

The same attachment can show a different change on different weapons, which is why the table lists the weapons beside each change. Use the weapon pages to see the full list for yours.

Largest reported reduction in damage range: Mosin Pistol Stock (stock) on the Mosin-Nagant, −49% (worse).

Largest reported increase in damage range: SA H86 465mm (barrel) on the Han 86, +29% (better).

### Largest reported reductions

*Attachments with the largest reported reduction in damage range*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| Mosin Pistol Stock | Stock | −49% worse | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) |
| FTAC Lonestar | Muzzle | −21% worse | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) |
| FTAC Lonestar | Muzzle | −20% worse | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) |
| Bruen Ironhide 76 | Barrel | −14% worse | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) |
| FTAC Crosswind 30" | Barrel | −14% worse | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) |
| Mosin S762 Barrel | Barrel | −14% worse | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) |

### Largest reported increases

*Attachments with the largest reported increase in damage range*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| SA H86 465mm | Barrel | +29% better | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) |
| VB-46 Series 11 | Barrel | +28% better | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| FT Reckoner | Barrel | +27% better | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) |
| Mugi Seungri-0P 609mm | Barrel | +27% better | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) |
| EXP .388 XL 24.5" | Barrel | +26% better | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) |
| EXP Crosstac 22" | Barrel | +26% better | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) |

### By attachment type

*Reported changes to damage range by attachment type*

| Slot | Reported pairs | Largest reduction | Largest increase |
| --- | --- | --- | --- |
| Muzzle | 58 | FTAC Lonestar, −21% | Cronen Viel-68 Suppressor, +19% |
| Barrel | 57 | Bruen Ironhide 76, −14% | SA H86 465mm, +29% |
| Stock | 1 | Mosin Pistol Stock, −49% | none reported |
| Ammunition | 10 | .357 Magnum Snake Shot, −10% | .50 Cal High Velocity, +6% |

## Reading this stat

This is the source's own index and not a distance. Where all weapons start from the same figure there is no ranking to read, and the attachment tables are the whole story: they show which slots extend the range and which cut it, and on which weapons. Read it with bullet velocity: damage range says how far damage holds up, and velocity says how soon the bullet arrives.

## Other headline stats

- [Movement speed](https://codloadout.gitlab.io/mw4/stats/movement-speed/)
- [ADS movement speed](https://codloadout.gitlab.io/mw4/stats/ads-movement-speed/)
- [Sprint speed](https://codloadout.gitlab.io/mw4/stats/sprint-speed/)
- [ADS speed](https://codloadout.gitlab.io/mw4/stats/ads-speed/)
- [Sprint to fire speed](https://codloadout.gitlab.io/mw4/stats/sprint-to-fire-speed/)
- [Reload time](https://codloadout.gitlab.io/mw4/stats/reload-time/)
- [Vertical recoil](https://codloadout.gitlab.io/mw4/stats/vertical-recoil/)
- [Horizontal recoil](https://codloadout.gitlab.io/mw4/stats/horizontal-recoil/)
- [Bullet velocity](https://codloadout.gitlab.io/mw4/stats/bullet-velocity/)
- [Fire rate](https://codloadout.gitlab.io/mw4/stats/fire-rate/)
- [Magazine size](https://codloadout.gitlab.io/mw4/stats/magazine-size/)

## Frequently asked questions

**Q: What is damage range in MW4?**

A: Damage range is an index in which 100 is the weapon's own damage range. Attachments scale it. Higher is better for damage range.

**Q: Which MW4 weapon has the highest damage range?**

A: All 33 weapons start at the same damage range, 100%, so base values do not separate them. The attachments listed below do.

**Q: Why does every weapon show the same damage range?**

A: The source gives each weapon a base index and scales it with attachments. Here every weapon starts at the same index, so base values do not separate weapons and only the attachment changes do.

Source: CODMunity, read November 4, 2026. Fire rate and magazine size: Activision, October 24, 2026.
