# Modern Warfare 4 ADS movement speed by weapon

URL: https://codloadout.gitlab.io/mw4/stats/ads-movement-speed/
Updated: 2026-11-04

Of the 32 weapons with a reported base value, the SANG 9mm has the highest ADS movement speed at 3.73 m/s. The JOKR has the lowest, at 0.97 m/s. Higher is better for ADS movement speed.

[Optimize for Mobility in the builder](https://codloadout.gitlab.io/mw4/?goal=mobility) [All stat leaders](https://codloadout.gitlab.io/mw4/stats/)

Community-reported Base values from CODMunity's game data: community-reported and unverified, not published by Activision.

ADS movement speed is how fast you move while aiming down sights, in metres per second. It matters whenever you keep shooting while you walk, such as holding an angle or backing out of a fight. A higher figure lets you keep moving with the sights up.

## Best in each class

*Best and last-ranked weapon of each class for ADS movement speed*

| Class | Best | Value | Last | Value |
| --- | --- | --- | --- | --- |
| Assault Rifle | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) | 2.51 m/s | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) | 2.18 m/s |
| SMG | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) | 3.54 m/s | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | 3.15 m/s |
| Shotgun | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | 3.09 m/s | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | 2.93 m/s |
| LMG | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | 2.03 m/s | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | 1.51 m/s |
| Marksman Rifle | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) | 2.78 m/s | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/), [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | 2.10 m/s |
| Sniper Rifle | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | 1.13 m/s | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | 1.04 m/s |
| Pistol | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) | 3.73 m/s | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | 3.51 m/s |
| Launcher | [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | 1.72 m/s | [JOKR](https://codloadout.gitlab.io/mw4/weapons/jokr/) | 0.97 m/s |

## Every weapon, ranked

32 weapons with a reported base ADS movement speed, highest first. Weapons with equal values share a rank.

*Weapons ranked by base ADS movement speed*

| Rank | Weapon | Class | ADS movement speed (m/s) |
| --- | --- | --- | --- |
| 1 | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) | Pistol | 3.73 |
| 2 | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) | Pistol | 3.68 |
| 3 | [Mojave .357](https://codloadout.gitlab.io/mw4/weapons/mojave-357/) | Pistol | 3.58 |
| 4 | [Wz.55 Striga](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/) | SMG | 3.54 |
| 5 | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | Pistol | 3.51 |
| 6 | [X-58 Nyx](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/) | SMG | 3.26 |
| 7 | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) | SMG | 3.22 |
| 8 | [ISO Nightshade](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/) | SMG | 3.20 |
| 9 | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | SMG | 3.15 |
| 10 | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | Shotgun | 3.09 |
| 11 | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) | Shotgun | 2.93 |
| 12 | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) | Marksman Rifle | 2.78 |
| 13 | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) | Assault Rifle | 2.51 |
| 14 | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | Assault Rifle | 2.47 |
| 15 | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | Assault Rifle | 2.41 |
| 16 | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) | Assault Rifle | 2.36 |
| 17 | [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/) | Assault Rifle | 2.34 |
| 18 | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | Assault Rifle | 2.24 |
| 19 | [Patriot XMR](https://codloadout.gitlab.io/mw4/weapons/patriot-xmr/) | Assault Rifle | 2.22 |
| 20 | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) | Assault Rifle | 2.18 |
| 21 | [MAR-9](https://codloadout.gitlab.io/mw4/weapons/mar-9/) | Marksman Rifle | 2.10 |
| 21 | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | Marksman Rifle | 2.10 |
| 23 | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | LMG | 2.03 |
| 24 | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) | LMG | 1.81 |
| 25 | [PM-40 Anvil](https://codloadout.gitlab.io/mw4/weapons/pm-40-anvil/) | Launcher | 1.72 |
| 26 | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) | LMG | 1.51 |
| 26 | [RPG-8](https://codloadout.gitlab.io/mw4/weapons/rpg-8/) | Launcher | 1.51 |
| 28 | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) | Sniper Rifle | 1.13 |
| 29 | [PILA](https://codloadout.gitlab.io/mw4/weapons/pila/) | Launcher | 1.07 |
| 29 | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) | Sniper Rifle | 1.07 |
| 31 | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | Sniper Rifle | 1.04 |
| 32 | [JOKR](https://codloadout.gitlab.io/mw4/weapons/jokr/) | Launcher | 0.97 |

CODMunity reports no base ADS movement speed for the FSS Carbon Edge 1095. That is unknown, not zero.

## Attachments that change ADS movement speed

CODMunity lists a change to ADS movement speed for 225 attachments and Apex Attachments on 28 weapons (367 pairs of attachment and weapon). Anything the source lists nothing for is unknown, not neutral.

Check the increases table as well as the reductions. Any attachment listed there with the word worse makes you slower while you aim, and the percentage says by how much.

Largest reported reduction in ADS movement speed: Oden Sentinel (apex attachment) on the Oden, −44% (worse).

Largest reported increase in ADS movement speed: Mosin Pistol Stock (stock) on the Mosin-Nagant, +40% (better).

### Largest reported reductions

*Attachments with the largest reported reduction in ADS movement speed*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| Oden Sentinel | Apex Attachment | −44% worse | [Oden](https://codloadout.gitlab.io/mw4/weapons/oden/) |
| RVX9 Thermo | Optic | −15% worse | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) and 4 more |
| Schlager Dogfight GI | Optic | −15% worse | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) and 4 more |
| VLK Rize-40 | Optic | −15% worse | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) and 4 more |
| Schlager 7x | Optic | −15% worse | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/), [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/), [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/), [Kastov 762](https://codloadout.gitlab.io/mw4/weapons/kastov-762/) and 3 more |
| Krait P68 Commando | Apex Attachment | −14% worse | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) |

### Largest reported increases

*Attachments with the largest reported increase in ADS movement speed*

| Attachment | Slot | Change | Weapons |
| --- | --- | --- | --- |
| Mosin Pistol Stock | Stock | +40% better | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) |
| M4 Hurricane | Apex Attachment | +30% better | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) |
| Lockwood Mobile-1 | Stock | +28% better | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) |
| Hanbit RTR Mk. I | Stock | +27% better | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) |
| No Stock | Stock | +24% better | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) |
| Demo Bar-7 Stock | Stock | +20% better | [APOC-338](https://codloadout.gitlab.io/mw4/weapons/apoc-338/) |

### By attachment type

*Reported changes to ADS movement speed by attachment type*

| Slot | Reported pairs | Largest reduction | Largest increase |
| --- | --- | --- | --- |
| Optic | 78 | RVX9 Thermo, −15% | none reported |
| Muzzle | 30 | FSS IS300, −2% | Meiko 30CAL-SP, +12% |
| Barrel | 104 | Matuzek Monument 32", −10% | TV Icarus 50 24.5", +17% |
| Underbarrel | 1 | none reported | Hurricane Grip, +7% |
| Magazine | 45 | 100 Round Drum, −9% | 6 Round Mag, +11% |
| Rear Grip | 6 | FJX S-TAC Grip, −10% | none reported |
| Stock | 58 | EXP Calvary II Stock, −9% | Mosin Pistol Stock, +40% |
| Laser | 29 | none reported | FJX EVR7, +5% |
| Comb | 4 | TT Type 40 Comb, −4% | Bryson Sidewinder, +4% |
| Apex Attachment | 12 | Oden Sentinel, −44% | M4 Hurricane, +30% |

## Reading this stat

The base values here are far smaller than for plain movement, so a small change in metres per second is a large change in percent. Judge an attachment by its percentage on your own weapon, and remember that the Apex Attachment, when it reports a change, can move this stat more than any single slot. Read it with ADS speed, which says how soon the sights are up, and with movement speed, which says how fast you move with them down.

## Other headline stats

- [Movement speed](https://codloadout.gitlab.io/mw4/stats/movement-speed/)
- [Sprint speed](https://codloadout.gitlab.io/mw4/stats/sprint-speed/)
- [ADS speed](https://codloadout.gitlab.io/mw4/stats/ads-speed/)
- [Sprint to fire speed](https://codloadout.gitlab.io/mw4/stats/sprint-to-fire-speed/)
- [Reload time](https://codloadout.gitlab.io/mw4/stats/reload-time/)
- [Vertical recoil](https://codloadout.gitlab.io/mw4/stats/vertical-recoil/)
- [Horizontal recoil](https://codloadout.gitlab.io/mw4/stats/horizontal-recoil/)
- [Bullet velocity](https://codloadout.gitlab.io/mw4/stats/bullet-velocity/)
- [Damage range](https://codloadout.gitlab.io/mw4/stats/damage-range/)
- [Fire rate](https://codloadout.gitlab.io/mw4/stats/fire-rate/)
- [Magazine size](https://codloadout.gitlab.io/mw4/stats/magazine-size/)

## Frequently asked questions

**Q: What is ADS movement speed in MW4?**

A: ADS movement speed is how fast you move while aiming down sights, in metres per second. Higher is better for ADS movement speed.

**Q: Which MW4 weapon has the highest ADS movement speed?**

A: Of the 32 weapons with a reported base value, the SANG 9mm has the highest ADS movement speed at 3.73 m/s. The JOKR has the lowest, at 0.97 m/s. By class: Assault Rifle: the M4 (2.51 m/s); SMG: the Wz.55 Striga (3.54 m/s); Shotgun: the Rezi 12 (3.09 m/s); LMG: the FiNN LMG (2.03 m/s); Marksman Rifle: the Oris 8.6 (2.78 m/s); Sniper Rifle: the KG-7 Vulcan (1.13 m/s); Pistol: the SANG 9mm (3.73 m/s); Launcher: the PM-40 Anvil (1.72 m/s).

**Q: Is ADS movement speed the same as ADS speed?**

A: No. ADS speed is how long the weapon takes to come up to the sights, in milliseconds. ADS movement speed is how fast you move while the sights are up, in metres per second.

Source: CODMunity, read November 4, 2026. Fire rate and magazine size: Activision, October 24, 2026.
