# Modern Warfare 4 patch notes, October 28, 2026

URL: https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/
Updated: 2026-10-28

The first weapon tuning update. Infinity Ward says it focused on normalizing hit location damage and on SMG performance; the tables list every weapon changed, with Apex and attachment changes.

[Official notes of October 28, 2026](https://www.callofduty.com/patchnotes/2026/10/call-of-duty-modern-warfare-4-launch-patch-notes#oct28) [All updates](https://codloadout.gitlab.io/mw4/patch-notes/)

## At a glance

65 values changed in this update. Of the 63 with a before and an after number, 45 increased, 18 decreased and 0 are unchanged.

The largest relative increase listed is Hyeon Burst, Hyperburst Apex Attachment, Full-Auto Max Damage Range: 970 to 1220 (25.8%).

The largest relative decrease listed is Patriot XMR, EXP Haste 80L 14" (Light Barrel), Recoil Control Penalty: 8% to 6% (25%).

PPSh-41 has the most listed values, 12.

## Weapon changes

### Han 86

[Han 86 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/han-86/)

*Han 86: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 1120 | 1200 | increased 7.1% |
| Neck Damage Multiplier | 1.1 | 1 | decreased 9.1% |
| Upper Torso Damage Multiplier | 1.1 | 1 | decreased 9.1% |

### Kastov 762

[Kastov 762 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/kastov-762/)

*Kastov 762: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 950 | 1050 | increased 10.5% |

### M4

[M4 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/m4/)

*M4: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 990 | 1020 | increased 3% |

### Oden

[Oden stats and attachments](https://codloadout.gitlab.io/mw4/weapons/oden/)

*Oden: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Neck Damage Multiplier | 1.2 | 1.1 | decreased 8.3% |
| Upper Torso Damage Multiplier | 1.2 | 1.1 | decreased 8.3% |
| Lower Torso Damage Multiplier | 1.1 | 1 | decreased 9.1% |

*Oden, Sentinel Apex Attachment*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 870 | 820 | decreased 5.7% |
| Mid Damage Range 1 | 1810 | 1740 | decreased 3.9% |
| Muzzle Velocity | not stated | -0.07 | not calculated |

### Hyeon Burst

[Hyeon Burst stats and attachments](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/)

*Hyeon Burst, Hyperburst Apex Attachment*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Full-Auto Max Damage | 37 | 34 | decreased 8.1% |
| Full-Auto Max Damage Range | 970 | 1220 | increased 25.8% |
| Mid Damage Range 1 | Not Specified | Removed | not calculated |

### Patriot XMR

[Patriot XMR stats and attachments](https://codloadout.gitlab.io/mw4/weapons/patriot-xmr/)

*Patriot XMR, Barrels: EXP Haste 80L 14" (Light Barrel)*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Recoil Control Penalty | 8% | 6% | decreased 25% |

*Patriot XMR, Rear Grips: FJX Fury IV Grip (Skeleton Grip)*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Recoil Control Penalty | 5% | 4% | decreased 20% |

### ISO Nightshade

[ISO Nightshade stats and attachments](https://codloadout.gitlab.io/mw4/weapons/iso-nightshade/)

*ISO Nightshade: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |

### PPSh-41

[PPSh-41 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/)

*PPSh-41: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| ADS In Speed | 300 ms | 280 ms | decreased 6.7% |
| ADS Strafe Movement Speed | 2.75 m/s | 2.78 m/s | increased 1.1% |
| Crouch Speed | 2.17 m/s | 2.19 m/s | increased 0.9% |
| Hipfire Movement Speed | 4.19 m/s | 4.2 m/s | increased 0.2% |
| Movement Speed | 4.66 m/s | 4.7 m/s | increased 0.9% |
| Sprint Speed | 6.18 m/s | 6.21 m/s | increased 0.5% |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |

### VEL 46

[VEL 46 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/vel-46/)

*VEL 46: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |

### Wz.55 Striga

[Wz.55 Striga stats and attachments](https://codloadout.gitlab.io/mw4/weapons/wz-55-striga/)

*Wz.55 Striga: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 440 | 470 | increased 6.8% |
| Mid Damage Range 1 | 825 | 840 | increased 1.8% |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |

### X-58 Nyx

[X-58 Nyx stats and attachments](https://codloadout.gitlab.io/mw4/weapons/x-58-nyx/)

*X-58 Nyx: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Head Damage Multiplier | 1.25 | 1.3 | increased 4% |
| Left Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Left Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Lower Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Upper Arm Damage Multiplier | 0.95 | 1 | increased 5.3% |
| Right Hand Damage Multiplier | 0.95 | 1 | increased 5.3% |

*X-58 Nyx, Void Apex Attachment*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Max Damage Range | 437 | 460 | increased 5.3% |
| Mid Damage Range 1 | 788 | 815 | increased 3.4% |

### APOC-338

[APOC-338 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/apoc-338/)

*APOC-338: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Mid Damage 1 | 38 | 37 | decreased 2.6% |
| Mid Damage Range 1 | 1980 | 1900 | decreased 4% |
| Min Damage | 35 | 33 | decreased 5.7% |

### FiNN LMG

[FiNN LMG stats and attachments](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/)

*FiNN LMG: stats changed*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Mid Damage Range 1 | 1720 | 1620 | decreased 5.8% |
| Left Upper Arm Damage Multiplier | 1.1 | 1 | decreased 9.1% |
| Right Upper Arm Damage Multiplier | 1.1 | 1 | decreased 9.1% |

### Type 73

[Type 73 stats and attachments](https://codloadout.gitlab.io/mw4/weapons/type-73/)

*Type 73, Assault Apex Attachment*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Min Damage | 19 | 20 | increased 5.3% |

### Warlord

[Warlord stats and attachments](https://codloadout.gitlab.io/mw4/weapons/warlord/)

*Warlord, Ammunition: 12G Slug Rounds*

| Value | Before | After | Change |
| --- | --- | --- | --- |
| Mid Damage Range 2 | 900 | 810 | decreased 10% |

## Other changes in the notes

Short summaries of the rest of the notes, by area. Bug fixes are grouped and not every one is listed. The official notes have the complete text.

### Playlist

- Updated October 27: Shipment 24/7 (new), Frontline, Inflation, Collateral, Kill Block 6v6 Gunfight (new) and Gun Game (new). Free For All keeps its score limit of 30 with a party limit of 2 players. Infinity Ward says Final Killcam will be restored in a later backend update.

### Global

- Movement: to mitigate an exploit that lets a player dive right after a sprint jump to gain a speed boost, dive velocity is reduced by 23% as a short-term measure. Infinity Ward says a long-term fix will not reduce dive velocity.
- Fixed missing progress counters in Camo and Special Camo unlock requirements, the invisible Fungal Grid Camo in the Camo menu, and military Camos showing as locked after a weapon was prestiged. Prestiging from the DMZ FOB now resets Multiplayer Loadouts.

### Multiplayer

- Weapon tuning: the notes say the first broad pass focused on normalizing hit location damage for a more consistent TTK and general improvements to SMG performance. An "edited for clarity" line adds that the changes primarily targeted upper limb damage multipliers for Submachine Guns.
- Quick Fix: damage now interrupts health regeneration from the perk. Infinity Ward says it kept regenerating after damage, making players more tanky than intended. The Quick Fix hitmarker icon was also updated.
- Challenges: the maximum range cutoff for Point Blank tracking is increased and the minimum range cutoff for Longshot tracking is decreased. The notes print no distances.
- Fixed players appearing as Reece in Gun Game regardless of their Operator, and a Riot Shield exploit that reached out-of-bounds areas. Improved UAV visibility on Sentry.

### DMZ

- Possum Trait: it can no longer be activated while the team that killed you is nearby, or until 4 minutes have passed. Infinity Ward says the range and duration can be tuned later, and that Possum was being used as a combat mechanic instead of a survival mechanic.
- Fixed Possum reviving players who had abandoned their Operator, a black screen after a squad wipe with a teammate holding the Possum Perk, lost Free Loadout items after 3D Printer use, and the missing 3-Plate Armor Vest reward at DMZ Level 37. Closed several exploits.

### Known issues

- The notes list Calling Card challenges not tracking as intended, the Best Play selection logic in Multiplayer, and players who enter Classic Prestige through DMZ menus being unable to make new Multiplayer classes until relocked classes are deleted.

## What this update does not say

- The notes print no units for damage ranges, damage values and damage multipliers.
- Values the notes do not list are unknown here. A weapon missing from the tables was not listed as changed.
- The percent change is worked out on this site from the two published numbers.

[Previous update with values: October 25, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-25/) [Next update with values: October 30, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-30/)

Read on November 4, 2026 from [Call of Duty: Modern Warfare 4 Launch Patch Notes](https://www.callofduty.com/patchnotes/2026/10/call-of-duty-modern-warfare-4-launch-patch-notes#oct28), entry of October 28, 2026.
