# Rezi 12 vs Warlord in MW4

URL: https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-warlord/
Updated: 2026-11-04

Rezi 12 is ahead on 8 of the 12 key stats that both weapons report; Warlord is ahead on 2, and 2 stats are tied. Rezi 12's biggest lead is reload time (6131 ms against 20796 ms). Warlord's is magazine size (14 rounds against 6 rounds). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=rezi-12,warlord) [Build with Rezi 12](https://codloadout.gitlab.io/mw4/?w=rezi-12) [Build with Warlord](https://codloadout.gitlab.io/mw4/?w=warlord)

Same class: Shotgun

## Official numbers

*Official numbers for Rezi 12 and Warlord, from Activision's launch weapon sheets*

| Stat | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) |
| --- | --- | --- |
| Fire rate (higher is better) | 150 RPM Ahead | 105 RPM |
| Magazine size (higher is better) | 6 rounds | 14 rounds Ahead |
| Reserve rounds (higher is better) | 24 rounds | 42 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 30 rounds | 56 rounds Ahead |
| Unlock level | Player Level 4 | Player Level 32 |
| Weapon levels | 60 | 60 |
| Apex Attachment | Rezi 12 Enforcer | Warlord Lumen |
| Apex blocks | no attachment types | Optic and Laser |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Rezi 12 and Warlord

### Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

### Warlord

Pump-action shotgun that feeds from dual tubes: high capacity, slow reload.

Apex Attachment, Warlord Lumen: Strobe that triggers as soon as you aim down sights and impairs enemy vision. It must recharge between uses. It blocks optic and laser attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Rezi 12 is ahead on 15 and Warlord on 6; 9 rows are tied and 1 row is not compared because a weapon has no value.

- Official numbers: Rezi 12 is ahead on fire rate (wide), and Warlord is ahead on magazine size (very wide), total rounds (very wide), and reserve rounds (very wide).
- Mobility: Rezi 12 is ahead on ADS movement speed (moderate), firing movement speed (moderate), movement speed (narrow), strafe speed (narrow), tactical sprint speed (narrow), sprint speed (narrow), and crouch movement speed (narrow); Warlord leads no row of this group.
- Handling: Rezi 12 is ahead on reload time (very wide), sprint to fire speed (wide), and raise speed (moderate), and Warlord is ahead on ADS out speed (clear) and drop speed (moderate). Level on ADS speed.
- Recoil: Rezi 12 is ahead on horizontal gun kick (very wide), horizontal recoil (very wide), and vertical gun kick (wide), and Warlord is ahead on vertical recoil (clear). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Rezi 12 is ahead on bullet velocity (narrow); Warlord leads no row of this group. Level on damage range and bullet penetration.
- Hip fire and flinch: no row has a leader. Level on hip idle sway, hip gun bob, hip turn sway, and flinch received.
- Fire rate and ammo: no row has a leader. Not compared: headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are reload time (Rezi 12 6131 ms against 20796 ms), magazine size (Warlord 14 rounds against 6 rounds), and total rounds (Warlord 56 rounds against 30 rounds).

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

Warlord Lumen, community-reported effects from CODMunity: Horizontal recoil −75% (better), ADS idle sway −41% (better), ADS gun bob −33% (better), and Vertical recoil −27% (better).

### Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

- [ZLR 12GA Ported 21"](https://codloadout.gitlab.io/mw4/attachments/zlr-12ga-ported-21/) (barrel): Magazine size +67% (better).
- [ZLR Rogue 90 25"](https://codloadout.gitlab.io/mw4/attachments/zlr-rogue-90-25/) (barrel): Magazine size +67% (better).
- [Haebang 635R-7](https://codloadout.gitlab.io/mw4/attachments/haebang-635r-7/) (barrel): Magazine size +33% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

### Attachment effects reported for Warlord

The community-reported attachments for Warlord with the largest change to a key stat, according to CODMunity.

- [12 Gauge Slug](https://codloadout.gitlab.io/mw4/attachments/12-gauge-slug/) (ammunition): Vertical recoil −70% (better).
- [GW Slashtop-LB V6](https://codloadout.gitlab.io/mw4/attachments/gw-slashtop-lb-v6/) (muzzle): Horizontal recoil −25% (better).
- [NK Gangta-12G](https://codloadout.gitlab.io/mw4/attachments/nk-gangta-12g/) (barrel): Bullet velocity +20% (better).
- [Bruen 22-LPW](https://codloadout.gitlab.io/mw4/attachments/bruen-22-lpw/) (laser): Sprint to fire speed −17% (better).

*Community-reported base stats of Rezi 12 and Warlord from CODMunity, row by row*

| Stat | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | [Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.72 m/s Ahead | 4.55 m/s |
| ADS movement speed (higher is better) | 3.09 m/s Ahead | 2.93 m/s |
| Sprint speed (higher is better) | 6.26 m/s Ahead | 6.11 m/s |
| Tactical sprint speed (higher is better) | 7.34 m/s Ahead | 7.09 m/s |
| Crouch movement speed (higher is better) | 2.25 m/s Ahead | 2.20 m/s |
| Strafe speed (higher is better) | 3.61 m/s Ahead | 3.48 m/s |
| Firing movement speed (higher is better) | 4.25 m/s Ahead | 4.03 m/s |
| Handling |  |  |
| ADS speed (lower is better) | 340 ms Tie | 340 ms Tie |
| ADS out speed (lower is better) | 400 ms | 350 ms Ahead |
| Sprint to fire speed (lower is better) | 160 ms Ahead | 210 ms |
| Reload time (lower is better) | 6131 ms Ahead | 20796 ms |
| Raise speed (lower is better) | 1233 ms Ahead | 1300 ms |
| Drop speed (lower is better) | 800 ms | 733 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 98.5 | 79.9 Ahead |
| Horizontal recoil (lower is better) | 17.4 Ahead | 29.1 |
| Vertical gun kick (lower is better) | 21.3 Ahead | 35.1 |
| Horizontal gun kick (lower is better) | 6.1 Ahead | 10.9 |
| ADS idle sway (lower is better) | 0.54° Tie | 0.54° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 340 m/s Ahead | 325 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 9.0 in Tie | 9.0 in Tie |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.63° Tie | 1.63° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.31x Tie | 0.31x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | not reported | 1.00x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

### Not reported

The source reports no headshot multiplier for Rezi 12.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Rezi 12 and Warlord, not Activision data.

*Community pick rates, tiers and builds for Rezi 12 and Warlord*

| Figure | Rezi 12 | Warlord |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 4.1% | 2.8% |
| ggranked tier | not reported | not reported |
| DMZ Radar tier | Tier A | Tier A |
| Community builds listed | 4 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Rezi 12 or Warlord, as listed on this site.

No change to Rezi 12 is listed in the patch notes tracked on this site.

### Warlord: First weapon tuning update, October 28, 2026

- Mid Damage Range 2 changed from 900 to 810 (−10%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Rezi 12: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/rezi-12/)
- [Warlord: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/warlord/)
- [Best build for Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/best-build/)
- [Best build for Warlord](https://codloadout.gitlab.io/mw4/weapons/warlord/best-build/)
- [Open Rezi 12 in the class builder](https://codloadout.gitlab.io/mw4/?w=rezi-12)
- [Open Warlord in the class builder](https://codloadout.gitlab.io/mw4/?w=warlord)

## Frequently asked questions

**Q: What do the Apex Attachments of Rezi 12 and Warlord do?**

A: Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it. Warlord Lumen (Warlord): Strobe that triggers as soon as you aim down sights and impairs enemy vision. It must recharge between uses. It blocks optic and laser attachments.

**Q: Where is Rezi 12 ahead of Warlord, and where is Warlord ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Rezi 12 is ahead on reload time (very wide), horizontal gun kick (very wide), horizontal recoil (very wide), vertical gun kick (wide), fire rate (wide), sprint to fire speed (wide), and 9 other rows. Warlord is ahead on magazine size (very wide), total rounds (very wide), reserve rounds (very wide), vertical recoil (clear), ADS out speed (clear), and drop speed (moderate).

**Q: How often are Rezi 12 and Warlord picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 4.1% for Rezi 12 and 2.8% for Warlord, so Rezi 12 is picked about 1.5 times as often. ggranked ranks neither weapon. DMZ Radar places both weapons in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
