# Rezi 12 vs VEL 46 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-vel-46/
Updated: 2026-11-04

VEL 46 is ahead on 10 of the 12 key stats that both weapons report; Rezi 12 is ahead on 0, and 2 stats are tied. VEL 46's biggest lead is magazine size (40 rounds against 6 rounds). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=rezi-12,vel-46) [Build with Rezi 12](https://codloadout.gitlab.io/mw4/?w=rezi-12) [Build with VEL 46](https://codloadout.gitlab.io/mw4/?w=vel-46)

Shotgun SMG

Rezi 12 is a shotgun and VEL 46 is an SMG. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

## Official numbers

*Official numbers for Rezi 12 and VEL 46, from Activision's launch weapon sheets*

| Stat | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| --- | --- | --- |
| Fire rate (higher is better) | 150 RPM | 952 RPM Ahead |
| Magazine size (higher is better) | 6 rounds | 40 rounds Ahead |
| Reserve rounds (higher is better) | 24 rounds | 120 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 30 rounds | 160 rounds Ahead |
| Unlock level | Player Level 4 | Player Level 5 |
| Weapon levels | 60 | 60 |
| Apex Attachment | Rezi 12 Enforcer | VEL 46 Snap |
| Apex blocks | no attachment types | Stock |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Rezi 12 and VEL 46

### Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

### VEL 46

SMG known for maneuverability and smooth, predictable recoil in fast-paced fights.

Apex Attachment, VEL 46 Snap: Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Rezi 12 is ahead on 2 and VEL 46 on 20; 8 rows are tied and 1 row is not compared because a weapon has no value.

- Official numbers: VEL 46 is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), and reserve rounds (very wide); Rezi 12 leads no row of this group.
- Mobility: Rezi 12 is ahead on tactical sprint speed (tiny), and VEL 46 is ahead on ADS movement speed (narrow), strafe speed (tiny), movement speed (tiny), and firing movement speed (tiny). Level on sprint speed and crouch movement speed.
- Handling: VEL 46 is ahead on reload time (very wide), ADS out speed (wide), raise speed (wide), ADS speed (wide), sprint to fire speed (wide), and drop speed (wide); Rezi 12 leads no row of this group.
- Recoil: Rezi 12 is ahead on vertical gun kick (very wide), and VEL 46 is ahead on vertical recoil (very wide), horizontal gun kick (wide), and horizontal recoil (wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: VEL 46 is ahead on bullet velocity (wide) and bullet penetration (wide); Rezi 12 leads no row of this group. Level on damage range.
- Hip fire and flinch: VEL 46 is ahead on flinch received (wide); Rezi 12 leads no row of this group. Level on hip idle sway, hip gun bob, and hip turn sway.
- Fire rate and ammo: no row has a leader. Not compared: headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are magazine size (VEL 46 40 rounds against 6 rounds), fire rate (VEL 46 952 RPM against 150 RPM), and total rounds (VEL 46 160 rounds against 30 rounds).

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

VEL 46 Snap, community-reported effects from CODMunity: Sprint to fire speed −51% (better), Horizontal gun kick +31% (worse), Vertical recoil +30% (worse), and Horizontal recoil +30% (worse).

### Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

- [ZLR 12GA Ported 21"](https://codloadout.gitlab.io/mw4/attachments/zlr-12ga-ported-21/) (barrel): Magazine size +67% (better).
- [ZLR Rogue 90 25"](https://codloadout.gitlab.io/mw4/attachments/zlr-rogue-90-25/) (barrel): Magazine size +67% (better).
- [Haebang 635R-7](https://codloadout.gitlab.io/mw4/attachments/haebang-635r-7/) (barrel): Magazine size +33% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

### Attachment effects reported for VEL 46

The community-reported attachments for VEL 46 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +50% (better).
- [30 Round Mag](https://codloadout.gitlab.io/mw4/attachments/30-round-mag/) (magazine): Reload time −28% (better).
- [VB-46 Series 11](https://codloadout.gitlab.io/mw4/attachments/vb-46-series-11/) (barrel): Damage range +28% (better).
- [212 LC40 Comp](https://codloadout.gitlab.io/mw4/attachments/212-lc40-comp/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of Rezi 12 and VEL 46 from CODMunity, row by row*

| Stat | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.72 m/s | 4.77 m/s Ahead |
| ADS movement speed (higher is better) | 3.09 m/s | 3.22 m/s Ahead |
| Sprint speed (higher is better) | 6.26 m/s Tie | 6.26 m/s Tie |
| Tactical sprint speed (higher is better) | 7.34 m/s Ahead | 7.33 m/s |
| Crouch movement speed (higher is better) | 2.25 m/s Tie | 2.25 m/s Tie |
| Strafe speed (higher is better) | 3.61 m/s | 3.65 m/s Ahead |
| Firing movement speed (higher is better) | 4.25 m/s | 4.28 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 340 ms | 230 ms Ahead |
| ADS out speed (lower is better) | 400 ms | 250 ms Ahead |
| Sprint to fire speed (lower is better) | 160 ms | 110 ms Ahead |
| Reload time (lower is better) | 6131 ms | 2633 ms Ahead |
| Raise speed (lower is better) | 1233 ms | 800 ms Ahead |
| Drop speed (lower is better) | 800 ms | 550 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 98.5 | 39.6 Ahead |
| Horizontal recoil (lower is better) | 17.4 | 12.5 Ahead |
| Vertical gun kick (lower is better) | 21.3 Ahead | 52.2 |
| Horizontal gun kick (lower is better) | 6.1 | 4.2 Ahead |
| ADS idle sway (lower is better) | 0.54° Tie | 0.54° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 340 m/s | 565 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 9.0 in | 13.0 in Ahead |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.63° Tie | 1.63° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.31x | 0.22x Ahead |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | not reported | 1.30x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

### Not reported

The source reports no headshot multiplier for Rezi 12.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Rezi 12 and VEL 46, not Activision data.

*Community pick rates, tiers and builds for Rezi 12 and VEL 46*

| Figure | Rezi 12 | VEL 46 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 4.1% | 7.4% |
| ggranked tier | not reported | Tier S, 753 ms time to kill |
| DMZ Radar tier | Tier A | Tier B |
| Community builds listed | 4 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Rezi 12 or VEL 46, as listed on this site.

No change to Rezi 12 is listed in the patch notes tracked on this site.

### VEL 46: First weapon tuning update, October 28, 2026

- Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Rezi 12: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/rezi-12/)
- [VEL 46: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/vel-46/)
- [Best build for Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/best-build/)
- [Best build for VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/best-build/)
- [Open Rezi 12 in the class builder](https://codloadout.gitlab.io/mw4/?w=rezi-12)
- [Open VEL 46 in the class builder](https://codloadout.gitlab.io/mw4/?w=vel-46)

## More weapon comparisons

### Other pair pages with Rezi 12

- [Rezi 12 vs Warlord](https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-warlord/)

### Other pair pages with VEL 46

- [VEL 46 vs ISO Nightshade](https://codloadout.gitlab.io/mw4/compare/iso-nightshade-vs-vel-46/)
- [VEL 46 vs Wz.55 Striga](https://codloadout.gitlab.io/mw4/compare/vel-46-vs-wz-55-striga/)
- [VEL 46 vs X-58 Nyx](https://codloadout.gitlab.io/mw4/compare/vel-46-vs-x-58-nyx/)
- [VEL 46 vs PPSh-41](https://codloadout.gitlab.io/mw4/compare/ppsh-41-vs-vel-46/)

## Frequently asked questions

**Q: What do the Apex Attachments of Rezi 12 and VEL 46 do?**

A: Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it. VEL 46 Snap (VEL 46): Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

**Q: Where is Rezi 12 ahead of VEL 46, and where is VEL 46 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Rezi 12 is ahead on vertical gun kick (very wide) and tactical sprint speed (tiny). VEL 46 is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), reserve rounds (very wide), vertical recoil (very wide), reload time (very wide), and 14 other rows.

**Q: How often are Rezi 12 and VEL 46 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 4.1% for Rezi 12 and 7.4% for VEL 46, so VEL 46 is picked about 1.8 times as often. ggranked ranks VEL 46 (tier S) and does not rank Rezi 12. DMZ Radar places Rezi 12 in tier A and VEL 46 in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
