# PPSh-41 vs VEL 46 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/ppsh-41-vs-vel-46/
Updated: 2026-11-04

VEL 46 is ahead on 7 of the 12 key stats that both weapons report; PPSh-41 is ahead on 3, and 2 stats are tied. VEL 46's biggest lead is reload time (2633 ms against 3900 ms). PPSh-41's is magazine size (71 rounds against 40 rounds). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=ppsh-41,vel-46) [Build with PPSh-41](https://codloadout.gitlab.io/mw4/?w=ppsh-41) [Build with VEL 46](https://codloadout.gitlab.io/mw4/?w=vel-46)

Same class: SMG

## Official numbers

*Official numbers for PPSh-41 and VEL 46, from Activision's launch weapon sheets*

| Stat | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| --- | --- | --- |
| Fire rate (higher is better) | 1,110 RPM Ahead | 952 RPM |
| Magazine size (higher is better) | 71 rounds Ahead | 40 rounds |
| Reserve rounds (higher is better) | 71 rounds | 120 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 142 rounds | 160 rounds Ahead |
| Unlock level | Player Level 30 | Player Level 5 |
| Weapon levels | 62 | 60 |
| Apex Attachment | PPSh-41 Ember | VEL 46 Snap |
| Apex blocks | Barrel, Underbarrel and Magazine | Stock |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About PPSh-41 and VEL 46

### PPSh-41

Veteran SMG with the highest rate of fire of the launch roster and a generous magazine.

Apex Attachment, PPSh-41 Ember: Underbarrel launcher that fires a rapid burst of pyrotechnic projectiles which keep burning briefly for area control. It blocks barrel, underbarrel, and magazine attachments.

### VEL 46

SMG known for maneuverability and smooth, predictable recoil in fast-paced fights.

Apex Attachment, VEL 46 Snap: Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, PPSh-41 is ahead on 5 and VEL 46 on 17; 9 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: PPSh-41 is ahead on magazine size (very wide) and fire rate (clear), and VEL 46 is ahead on reserve rounds (very wide) and total rounds (clear).
- Mobility: VEL 46 is ahead on crouch movement speed (narrow), ADS movement speed (narrow), firing movement speed (tiny), strafe speed (tiny), movement speed (tiny), sprint speed (tiny), and tactical sprint speed (tiny); PPSh-41 leads no row of this group.
- Handling: PPSh-41 is ahead on drop speed (wide), and VEL 46 is ahead on reload time (wide), ADS speed (clear), raise speed (clear), and ADS out speed (clear). Level on sprint to fire speed.
- Recoil: PPSh-41 is ahead on vertical gun kick (clear) and vertical recoil (narrow), and VEL 46 is ahead on horizontal gun kick (very wide) and horizontal recoil (wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: VEL 46 is ahead on bullet penetration (wide) and bullet velocity (narrow); PPSh-41 leads no row of this group. Level on damage range.
- Hip fire and flinch: no row has a leader. Level on hip idle sway, hip gun bob, hip turn sway, and flinch received.
- Fire rate and ammo: no row has a leader. Level on headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal gun kick (VEL 46 4.2 against 9.9), magazine size (PPSh-41 71 rounds against 40 rounds), and reserve rounds (VEL 46 120 rounds against 71 rounds).

PPSh-41 Ember, community-reported effects from CODMunity: Total rounds +49% (better), Magazine size −25% (worse), Reload time −9% (better), and Sprint to fire speed −5% (better).

VEL 46 Snap, community-reported effects from CODMunity: Sprint to fire speed −51% (better), Horizontal gun kick +31% (worse), Vertical recoil +30% (worse), and Horizontal recoil +30% (worse).

### Attachment effects reported for PPSh-41

The community-reported attachments for PPSh-41 with the largest change to a key stat, according to CODMunity.

- [35 Round Mag](https://codloadout.gitlab.io/mw4/attachments/35-round-mag/) (magazine): Magazine size −51% (worse).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).
- [1/2x28 Dual Port](https://codloadout.gitlab.io/mw4/attachments/1-2x28-dual-port/) (muzzle): Horizontal recoil −25% (better).
- [53 Round Mag](https://codloadout.gitlab.io/mw4/attachments/53-round-mag/) (magazine): Magazine size −25% (worse).

### Attachment effects reported for VEL 46

The community-reported attachments for VEL 46 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +50% (better).
- [30 Round Mag](https://codloadout.gitlab.io/mw4/attachments/30-round-mag/) (magazine): Reload time −28% (better).
- [VB-46 Series 11](https://codloadout.gitlab.io/mw4/attachments/vb-46-series-11/) (barrel): Damage range +28% (better).
- [212 LC40 Comp](https://codloadout.gitlab.io/mw4/attachments/212-lc40-comp/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of PPSh-41 and VEL 46 from CODMunity, row by row*

| Stat | [PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/) | [VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.70 m/s | 4.77 m/s Ahead |
| ADS movement speed (higher is better) | 3.15 m/s | 3.22 m/s Ahead |
| Sprint speed (higher is better) | 6.21 m/s | 6.26 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.29 m/s | 7.33 m/s Ahead |
| Crouch movement speed (higher is better) | 2.19 m/s | 2.25 m/s Ahead |
| Strafe speed (higher is better) | 3.59 m/s | 3.65 m/s Ahead |
| Firing movement speed (higher is better) | 4.20 m/s | 4.28 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 280 ms | 230 ms Ahead |
| ADS out speed (lower is better) | 290 ms | 250 ms Ahead |
| Sprint to fire speed (lower is better) | 110 ms Tie | 110 ms Tie |
| Reload time (lower is better) | 3900 ms | 2633 ms Ahead |
| Raise speed (lower is better) | 933 ms | 800 ms Ahead |
| Drop speed (lower is better) | 433 ms Ahead | 550 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 38.6 Ahead | 39.6 |
| Horizontal recoil (lower is better) | 16.9 | 12.5 Ahead |
| Vertical gun kick (lower is better) | 45.2 Ahead | 52.2 |
| Horizontal gun kick (lower is better) | 9.9 | 4.2 Ahead |
| ADS idle sway (lower is better) | 0.54° Tie | 0.54° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 550 m/s | 565 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 9.0 in | 13.0 in Ahead |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.63° Tie | 1.63° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.22x Tie | 0.22x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x Tie | 1.30x Tie |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about PPSh-41 and VEL 46, not Activision data.

*Community pick rates, tiers and builds for PPSh-41 and VEL 46*

| Figure | PPSh-41 | VEL 46 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 3.1% | 7.4% |
| ggranked tier | Tier A, 819 ms time to kill | Tier S, 753 ms time to kill |
| DMZ Radar tier | Tier S | Tier B |
| Community builds listed | 3 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change PPSh-41 or VEL 46, as listed on this site.

### PPSh-41: First weapon tuning update, October 28, 2026

- ADS In Speed changed from 300 ms to 280 ms (−6.7%).
- ADS Strafe Movement Speed changed from 2.75 m/s to 2.78 m/s (+1.1%).
- Crouch Speed changed from 2.17 m/s to 2.19 m/s (+0.9%).
- Hipfire Movement Speed changed from 4.19 m/s to 4.2 m/s (+0.2%).
- Movement Speed changed from 4.66 m/s to 4.7 m/s (+0.9%).
- Sprint Speed changed from 6.18 m/s to 6.21 m/s (+0.5%).
- Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

### VEL 46: First weapon tuning update, October 28, 2026

- Left Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Left Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Lower Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Upper Arm Damage Multiplier changed from 0.95 to 1 (+5.3%).
- Right Hand Damage Multiplier changed from 0.95 to 1 (+5.3%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [PPSh-41: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/)
- [VEL 46: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/vel-46/)
- [Best build for PPSh-41](https://codloadout.gitlab.io/mw4/weapons/ppsh-41/best-build/)
- [Best build for VEL 46](https://codloadout.gitlab.io/mw4/weapons/vel-46/best-build/)
- [Open PPSh-41 in the class builder](https://codloadout.gitlab.io/mw4/?w=ppsh-41)
- [Open VEL 46 in the class builder](https://codloadout.gitlab.io/mw4/?w=vel-46)

## More SMGs comparisons

### Other pair pages with PPSh-41

- [PPSh-41 vs ISO Nightshade](https://codloadout.gitlab.io/mw4/compare/iso-nightshade-vs-ppsh-41/)
- [PPSh-41 vs Wz.55 Striga](https://codloadout.gitlab.io/mw4/compare/ppsh-41-vs-wz-55-striga/)
- [PPSh-41 vs X-58 Nyx](https://codloadout.gitlab.io/mw4/compare/ppsh-41-vs-x-58-nyx/)

### Other pair pages with VEL 46

- [VEL 46 vs ISO Nightshade](https://codloadout.gitlab.io/mw4/compare/iso-nightshade-vs-vel-46/)
- [VEL 46 vs Wz.55 Striga](https://codloadout.gitlab.io/mw4/compare/vel-46-vs-wz-55-striga/)
- [VEL 46 vs X-58 Nyx](https://codloadout.gitlab.io/mw4/compare/vel-46-vs-x-58-nyx/)

## Frequently asked questions

**Q: What do the Apex Attachments of PPSh-41 and VEL 46 do?**

A: PPSh-41 Ember (PPSh-41): Underbarrel launcher that fires a rapid burst of pyrotechnic projectiles which keep burning briefly for area control. It blocks barrel, underbarrel, and magazine attachments. VEL 46 Snap (VEL 46): Tactical sling for very fast weapon transitions in exchange for stocks. Enables Quick Draw when used with Overkill. It blocks stock attachments.

**Q: Where is PPSh-41 ahead of VEL 46, and where is VEL 46 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): PPSh-41 is ahead on magazine size (very wide), drop speed (wide), fire rate (clear), vertical gun kick (clear), and vertical recoil (narrow). VEL 46 is ahead on horizontal gun kick (very wide), reserve rounds (very wide), reload time (wide), bullet penetration (wide), horizontal recoil (wide), ADS speed (clear), and 11 other rows.

**Q: How often are PPSh-41 and VEL 46 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 3.1% for PPSh-41 and 7.4% for VEL 46, so VEL 46 is picked about 2.4 times as often. ggranked places PPSh-41 in tier A and VEL 46 in tier S. ggranked gives a time to kill of 819 ms for PPSh-41 and 753 ms for VEL 46; that is the site's own calculation, not a published value. DMZ Radar places PPSh-41 in tier S and VEL 46 in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
