# Mosin-Nagant vs Oris 8.6 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/mosin-nagant-vs-oris-8-6/
Updated: 2026-11-04

Oris 8.6 is ahead on 10 of the 12 key stats that both weapons report; Mosin-Nagant is ahead on 1, and 1 stat is tied. Oris 8.6's biggest lead is fire rate (89 RPM against 44 RPM). Mosin-Nagant's is bullet velocity (700 m/s against 570 m/s). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=mosin-nagant,oris-8-6) [Build with Mosin-Nagant](https://codloadout.gitlab.io/mw4/?w=mosin-nagant) [Build with Oris 8.6](https://codloadout.gitlab.io/mw4/?w=oris-8-6)

Same class: Marksman Rifle

## Official numbers

*Official numbers for Mosin-Nagant and Oris 8.6, from Activision's launch weapon sheets*

| Stat | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) |
| --- | --- | --- |
| Fire rate (higher is better) | 44 RPM | 89 RPM Ahead |
| Magazine size (higher is better) | 5 rounds | 10 rounds Ahead |
| Reserve rounds (higher is better) | 15 rounds | 30 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 20 rounds | 40 rounds Ahead |
| Unlock level | Player Level 36 | Player Level 11 |
| Weapon levels | 69 | 70 |
| Apex Attachment | Mosin Harpoon | Oris 8.6 Razor |
| Apex blocks | Barrel and Muzzle | Underbarrel |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Mosin-Nagant and Oris 8.6

### Mosin-Nagant

Legacy bolt-action rifle that stays rugged and hard-hitting at long range.

Apex Attachment, Mosin Harpoon: Spring-loaded ballistic bayonet: longer melee lunge, and it can be launched at enemies and retrieved for reuse. It blocks barrel and muzzle attachments.

### Oris 8.6

Lightweight bolt-action rifle with a compact modular frame and smooth cycling; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Oris 8.6 Razor: Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Mosin-Nagant is ahead on 5 and Oris 8.6 on 19; 7 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Oris 8.6 is ahead on fire rate (very wide), magazine size (very wide), reserve rounds (very wide), and total rounds (very wide); Mosin-Nagant leads no row of this group.
- Mobility: Oris 8.6 is ahead on ADS movement speed (wide), firing movement speed (clear), crouch movement speed (moderate), movement speed (narrow), strafe speed (narrow), tactical sprint speed (narrow), and sprint speed (narrow); Mosin-Nagant leads no row of this group.
- Handling: Oris 8.6 is ahead on sprint to fire speed (wide), drop speed (wide), ADS speed (wide), ADS out speed (clear), reload time (moderate), and raise speed (moderate); Mosin-Nagant leads no row of this group.
- Recoil: Mosin-Nagant is ahead on vertical gun kick (wide) and horizontal gun kick (wide), and Oris 8.6 is ahead on horizontal recoil (wide) and vertical recoil (wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Mosin-Nagant is ahead on bullet penetration (wide) and bullet velocity (clear); Oris 8.6 leads no row of this group. Level on damage range.
- Hip fire and flinch: no row has a leader. Level on hip idle sway, hip gun bob, hip turn sway, and flinch received.
- Fire rate and ammo: Mosin-Nagant is ahead on headshot multiplier (moderate); Oris 8.6 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are fire rate (Oris 8.6 89 RPM against 44 RPM), magazine size (Oris 8.6 10 rounds against 5 rounds), and reserve rounds (Oris 8.6 30 rounds against 15 rounds).

CODMunity lists no stat change for the Mosin Harpoon.

CODMunity lists no stat change for the Oris 8.6 Razor.

### Attachment effects reported for Mosin-Nagant

The community-reported attachments for Mosin-Nagant with the largest change to a key stat, according to CODMunity.

- [10 Round Mag](https://codloadout.gitlab.io/mw4/attachments/10-round-mag/) (magazine): Magazine size +100% (better).
- [Mosin Pistol Stock](https://codloadout.gitlab.io/mw4/attachments/mosin-pistol-stock/) (stock): Bullet velocity −51% (worse).
- [7 Round Mag](https://codloadout.gitlab.io/mw4/attachments/7-round-mag/) (magazine): Magazine size +40% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

### Attachment effects reported for Oris 8.6

The community-reported attachments for Oris 8.6 with the largest change to a key stat, according to CODMunity.

- [20 Round Mag](https://codloadout.gitlab.io/mw4/attachments/20-round-mag/) (magazine): Magazine size +100% (better).
- [6 Round Mag](https://codloadout.gitlab.io/mw4/attachments/6-round-mag/) (magazine): Magazine size −40% (worse).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).
- [EXP Crosstac 22"](https://codloadout.gitlab.io/mw4/attachments/exp-crosstac-22/) (barrel): Damage range +26% (better).

*Community-reported base stats of Mosin-Nagant and Oris 8.6 from CODMunity, row by row*

| Stat | [Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/) | [Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.57 m/s | 4.77 m/s Ahead |
| ADS movement speed (higher is better) | 2.10 m/s | 2.78 m/s Ahead |
| Sprint speed (higher is better) | 6.04 m/s | 6.18 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.09 m/s | 7.34 m/s Ahead |
| Crouch movement speed (higher is better) | 2.11 m/s | 2.23 m/s Ahead |
| Strafe speed (higher is better) | 3.50 m/s | 3.65 m/s Ahead |
| Firing movement speed (higher is better) | 3.66 m/s | 4.15 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 350 ms | 260 ms Ahead |
| ADS out speed (lower is better) | 380 ms | 340 ms Ahead |
| Sprint to fire speed (lower is better) | 240 ms | 150 ms Ahead |
| Reload time (lower is better) | 3333 ms | 3000 ms Ahead |
| Raise speed (lower is better) | 1167 ms | 1067 ms Ahead |
| Drop speed (lower is better) | 833 ms | 600 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 78.8 | 52.0 Ahead |
| Horizontal recoil (lower is better) | 45.5 | 30.0 Ahead |
| Vertical gun kick (lower is better) | 17.3 Ahead | 27.9 |
| Horizontal gun kick (lower is better) | 4.9 Ahead | 6.2 |
| ADS idle sway (lower is better) | 0.79° Tie | 0.79° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 700 m/s Ahead | 570 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 30.0 in Ahead | 20.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 4.89° Tie | 4.89° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 10.8° Tie | 10.8° Tie |
| Flinch received (lower is better) | 0.52x Tie | 0.52x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.70x Ahead | 1.60x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Mosin-Nagant and Oris 8.6, not Activision data.

*Community pick rates, tiers and builds for Mosin-Nagant and Oris 8.6*

| Figure | Mosin-Nagant | Oris 8.6 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 4.1% | 3.8% |
| ggranked tier | Tier D, 2,534 ms time to kill | Tier D, 1,551 ms time to kill |
| DMZ Radar tier | Tier B | Tier B |
| Community builds listed | 3 Multiplayer and 2 DMZ | 2 Multiplayer and 1 DMZ |

## Latest official changes

The newest patch notes that change Mosin-Nagant or Oris 8.6, as listed on this site.

No change to Mosin-Nagant is listed in the patch notes tracked on this site.

No change to Oris 8.6 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Mosin-Nagant: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/)
- [Oris 8.6: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/)
- [Best build for Mosin-Nagant](https://codloadout.gitlab.io/mw4/weapons/mosin-nagant/best-build/)
- [Best build for Oris 8.6](https://codloadout.gitlab.io/mw4/weapons/oris-8-6/best-build/)
- [Open Mosin-Nagant in the class builder](https://codloadout.gitlab.io/mw4/?w=mosin-nagant)
- [Open Oris 8.6 in the class builder](https://codloadout.gitlab.io/mw4/?w=oris-8-6)

## More marksman rifles comparisons

### Other pair pages with Mosin-Nagant

- [Mosin-Nagant vs MAR-9](https://codloadout.gitlab.io/mw4/compare/mar-9-vs-mosin-nagant/)

### Other pair pages with Oris 8.6

- [Oris 8.6 vs MAR-9](https://codloadout.gitlab.io/mw4/compare/mar-9-vs-oris-8-6/)

## Frequently asked questions

**Q: What do the Apex Attachments of Mosin-Nagant and Oris 8.6 do?**

A: Mosin Harpoon (Mosin-Nagant): Spring-loaded ballistic bayonet: longer melee lunge, and it can be launched at enemies and retrieved for reuse. It blocks barrel and muzzle attachments. Oris 8.6 Razor (Oris 8.6): Receiver-mounted blade module holding up to three throwing knives for close, low-signature fights. It blocks underbarrel attachments.

**Q: Where is Mosin-Nagant ahead of Oris 8.6, and where is Oris 8.6 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Mosin-Nagant is ahead on vertical gun kick (wide), bullet penetration (wide), horizontal gun kick (wide), bullet velocity (clear), and headshot multiplier (moderate). Oris 8.6 is ahead on fire rate (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), sprint to fire speed (wide), horizontal recoil (wide), and 13 other rows.

**Q: How often are Mosin-Nagant and Oris 8.6 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 4.1% for Mosin-Nagant and 3.8% for Oris 8.6, so Mosin-Nagant is picked about 1.1 times as often. ggranked places both weapons in tier D. ggranked gives a time to kill of 2,534 ms for Mosin-Nagant and 1,551 ms for Oris 8.6; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier B. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
