# Krait P68 vs SANG 9mm in MW4

URL: https://codloadout.gitlab.io/mw4/compare/krait-p68-vs-sang-9mm/
Updated: 2026-11-04

SANG 9mm is ahead on 10 of the 12 key stats that both weapons report; Krait P68 is ahead on 0, and 2 stats are tied. SANG 9mm's biggest lead is horizontal recoil (10.3 against 54.5). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=krait-p68,sang-9mm) [Build with Krait P68](https://codloadout.gitlab.io/mw4/?s=krait-p68) [Build with SANG 9mm](https://codloadout.gitlab.io/mw4/?s=sang-9mm)

Same class: Pistol

## Official numbers

*Official numbers for Krait P68 and SANG 9mm, from Activision's launch weapon sheets*

| Stat | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) |
| --- | --- | --- |
| Fire rate (higher is better) | 260 RPM | 370 RPM Ahead |
| Magazine size (higher is better) | 10 rounds | 13 rounds Ahead |
| Reserve rounds (higher is better) | 40 rounds Ahead | 39 rounds |
| Total rounds (higher is better) Magazine plus reserve | 50 rounds | 52 rounds Ahead |
| Unlock level | Player Level 7 | Player Level 4 |
| Weapon levels | 38 | 38 |
| Apex Attachment | Krait P68 Commando | SANG Breach |
| Apex blocks | no attachment types | Laser |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Krait P68 and SANG 9mm

### Krait P68

Semi-auto sidearm with a controllable fire rate; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Krait P68 Commando: Icepick-grip CQB knife that improves melee damage and lunge range; the off-hand steadies the pistol for better recoil control. Activision lists no blocked attachment types for it.

### SANG 9mm

Close-quarters sidearm with rapid follow-up shots and minimal recoil.

Apex Attachment, SANG Breach: Underbarrel shotgun loaded with one 12-gauge shell; a canted stance braces against the recoil. It blocks laser attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Krait P68 is ahead on 3 and SANG 9mm on 20; 8 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Krait P68 is ahead on reserve rounds (narrow), and SANG 9mm is ahead on fire rate (wide), magazine size (wide), and total rounds (narrow).
- Mobility: SANG 9mm is ahead on ADS movement speed (tiny), movement speed (tiny), firing movement speed (tiny), strafe speed (tiny), sprint speed (tiny), tactical sprint speed (tiny), and crouch movement speed (tiny); Krait P68 leads no row of this group.
- Handling: Krait P68 is ahead on ADS out speed (wide), and SANG 9mm is ahead on reload time (clear), ADS speed (moderate), raise speed (narrow), and drop speed (tiny). Level on sprint to fire speed.
- Recoil: SANG 9mm is ahead on horizontal recoil (very wide), horizontal gun kick (very wide), vertical gun kick (very wide), and vertical recoil (very wide); Krait P68 leads no row of this group. Level on ADS idle sway and ADS gun bob.
- Range and bullets: Krait P68 is ahead on bullet penetration (wide), and SANG 9mm is ahead on bullet velocity (wide). Level on damage range.
- Hip fire and flinch: no row has a leader. Level on hip idle sway, hip gun bob, hip turn sway, and flinch received.
- Fire rate and ammo: SANG 9mm is ahead on headshot multiplier (clear); Krait P68 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal recoil (SANG 9mm 10.3 against 54.5), horizontal gun kick (SANG 9mm 1.6 against 3.7), and vertical gun kick (SANG 9mm 15.9 against 31.0).

Krait P68 Commando, community-reported effects from CODMunity: ADS movement speed −14% (worse), ADS speed +11% (worse), ADS out speed +8% (worse), and Firing movement speed −7% (worse).

CODMunity lists no stat change for the SANG Breach.

### Attachment effects reported for Krait P68

The community-reported attachments for Krait P68 with the largest change to a key stat, according to CODMunity.

- [20 Round Mag](https://codloadout.gitlab.io/mw4/attachments/20-round-mag/) (magazine): Magazine size +100% (better).
- [15 Round Mag](https://codloadout.gitlab.io/mw4/attachments/15-round-mag/) (magazine): Magazine size +50% (better).
- [P68 Tapper 9](https://codloadout.gitlab.io/mw4/attachments/p68-tapper-9/) (trigger action): Fire rate +39% (better).
- [I-Comp .45 Auto](https://codloadout.gitlab.io/mw4/attachments/i-comp-45-auto/) (muzzle): Horizontal recoil −25% (better).

### Attachment effects reported for SANG 9mm

The community-reported attachments for SANG 9mm with the largest change to a key stat, according to CODMunity.

- [24 Round Mag](https://codloadout.gitlab.io/mw4/attachments/24-round-mag/) (magazine): Magazine size +85% (better).
- [Akimbo](https://codloadout.gitlab.io/mw4/attachments/akimbo/) (rear grip): Sprint to fire speed +38% (worse).
- [17 Round Mag](https://codloadout.gitlab.io/mw4/attachments/17-round-mag/) (magazine): Magazine size +31% (better).
- [TT CP-9mm Barrel](https://codloadout.gitlab.io/mw4/attachments/tt-cp-9mm-barrel/) (barrel): Damage range +26% (better).

*Community-reported base stats of Krait P68 and SANG 9mm from CODMunity, row by row*

| Stat | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) | [SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.99 m/s | 5.05 m/s Ahead |
| ADS movement speed (higher is better) | 3.68 m/s | 3.73 m/s Ahead |
| Sprint speed (higher is better) | 6.58 m/s | 6.62 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.60 m/s | 7.64 m/s Ahead |
| Crouch movement speed (higher is better) | 2.46 m/s | 2.47 m/s Ahead |
| Strafe speed (higher is better) | 3.82 m/s | 3.86 m/s Ahead |
| Firing movement speed (higher is better) | 4.44 m/s | 4.49 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 180 ms | 170 ms Ahead |
| ADS out speed (lower is better) | 200 ms Ahead | 270 ms |
| Sprint to fire speed (lower is better) | 80 ms Tie | 80 ms Tie |
| Reload time (lower is better) | 2967 ms | 2500 ms Ahead |
| Raise speed (lower is better) | 867 ms | 833 ms Ahead |
| Drop speed (lower is better) | 467 ms | 466 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 77.8 | 41.6 Ahead |
| Horizontal recoil (lower is better) | 54.5 | 10.3 Ahead |
| Vertical gun kick (lower is better) | 31.0 | 15.9 Ahead |
| Horizontal gun kick (lower is better) | 3.7 | 1.6 Ahead |
| ADS idle sway (lower is better) | 0.12° Tie | 0.12° Tie |
| ADS gun bob (lower is better) | 0.12° Tie | 0.12° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 250 m/s | 370 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 13.0 in Ahead | 9.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 2.22° Tie | 2.22° Tie |
| Hip gun bob (lower is better) | 1.49° Tie | 1.49° Tie |
| Hip turn sway (lower is better) | 15.8° Tie | 15.8° Tie |
| Flinch received (lower is better) | 0.21x Tie | 0.21x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x | 1.50x Ahead |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Krait P68 and SANG 9mm, not Activision data.

*Community pick rates, tiers and builds for Krait P68 and SANG 9mm*

| Figure | Krait P68 | SANG 9mm |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 2.1% | 2.0% |
| ggranked tier | Tier B, 950 ms time to kill | Tier B, 933 ms time to kill |
| DMZ Radar tier | Tier D | Tier D |
| Community builds listed | 2 Multiplayer and 1 DMZ | 2 Multiplayer and 1 DMZ |

## Latest official changes

The newest patch notes that change Krait P68 or SANG 9mm, as listed on this site.

No change to Krait P68 is listed in the patch notes tracked on this site.

No change to SANG 9mm is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Krait P68: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/krait-p68/)
- [SANG 9mm: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/)
- [Best build for Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/best-build/)
- [Best build for SANG 9mm](https://codloadout.gitlab.io/mw4/weapons/sang-9mm/best-build/)
- [Open Krait P68 in the class builder](https://codloadout.gitlab.io/mw4/?s=krait-p68)
- [Open SANG 9mm in the class builder](https://codloadout.gitlab.io/mw4/?s=sang-9mm)

## More pistols comparisons

### Other pair pages with Krait P68

- [Krait P68 vs Mojave .357](https://codloadout.gitlab.io/mw4/compare/krait-p68-vs-mojave-357/)
- [Krait P68 vs .50 GS](https://codloadout.gitlab.io/mw4/compare/50-gs-vs-krait-p68/)

### Other pair pages with SANG 9mm

- [SANG 9mm vs Mojave .357](https://codloadout.gitlab.io/mw4/compare/mojave-357-vs-sang-9mm/)
- [SANG 9mm vs .50 GS](https://codloadout.gitlab.io/mw4/compare/50-gs-vs-sang-9mm/)

## Frequently asked questions

**Q: What do the Apex Attachments of Krait P68 and SANG 9mm do?**

A: Krait P68 Commando (Krait P68): Icepick-grip CQB knife that improves melee damage and lunge range; the off-hand steadies the pistol for better recoil control. Activision lists no blocked attachment types for it. SANG Breach (SANG 9mm): Underbarrel shotgun loaded with one 12-gauge shell; a canted stance braces against the recoil. It blocks laser attachments.

**Q: Where is Krait P68 ahead of SANG 9mm, and where is SANG 9mm ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Krait P68 is ahead on bullet penetration (wide), ADS out speed (wide), and reserve rounds (narrow). SANG 9mm is ahead on horizontal recoil (very wide), horizontal gun kick (very wide), vertical gun kick (very wide), vertical recoil (very wide), bullet velocity (wide), fire rate (wide), and 14 other rows.

**Q: How often are Krait P68 and SANG 9mm picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 2.1% for Krait P68 and 2.0% for SANG 9mm, so Krait P68 is picked about 1.1 times as often. ggranked places both weapons in tier B. ggranked gives a time to kill of 950 ms for Krait P68 and 933 ms for SANG 9mm; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier D. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
