# Hyeon Burst vs Rezi 12 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-rezi-12/
Updated: 2026-11-04

Hyeon Burst is ahead on 7 of the 12 key stats that both weapons report; Rezi 12 is ahead on 4, and 1 stat is tied. Hyeon Burst's biggest lead is magazine size (30 rounds against 6 rounds). Rezi 12's is sprint to fire speed (160 ms against 210 ms). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=hyeon-burst,rezi-12) [Build with Hyeon Burst](https://codloadout.gitlab.io/mw4/?w=hyeon-burst) [Build with Rezi 12](https://codloadout.gitlab.io/mw4/?w=rezi-12)

Assault Rifle Shotgun

Hyeon Burst is an assault rifle and Rezi 12 is a shotgun. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

## Official numbers

*Official numbers for Hyeon Burst and Rezi 12, from Activision's launch weapon sheets*

| Stat | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Fire rate (higher is better) | 375 RPM Ahead | 150 RPM |
| Magazine size (higher is better) | 30 rounds Ahead | 6 rounds |
| Reserve rounds (higher is better) | 90 rounds Ahead | 24 rounds |
| Total rounds (higher is better) Magazine plus reserve | 120 rounds Ahead | 30 rounds |
| Unlock level | Player Level 21 | Player Level 4 |
| Weapon levels | 68 | 60 |
| Apex Attachment | Hyeon Hyperburst | Rezi 12 Enforcer |
| Apex blocks | no attachment types | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Hyeon Burst and Rezi 12

### Hyeon Burst

North Korean prototype rifle with a hard-hitting burst mode that lands fast, decisive rounds.

Apex Attachment, Hyeon Hyperburst: Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it.

### Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Hyeon Burst is ahead on 17 and Rezi 12 on 9; 4 rows are tied and 1 row is not compared because a weapon has no value.

- Official numbers: Hyeon Burst is ahead on magazine size (very wide), total rounds (very wide), reserve rounds (very wide), and fire rate (very wide); Rezi 12 leads no row of this group.
- Mobility: Rezi 12 is ahead on ADS movement speed (wide), crouch movement speed (moderate), firing movement speed (moderate), tactical sprint speed (narrow), strafe speed (narrow), sprint speed (narrow), and movement speed (narrow); Hyeon Burst leads no row of this group.
- Handling: Hyeon Burst is ahead on reload time (very wide), drop speed (wide), raise speed (wide), ADS speed (clear), and ADS out speed (clear), and Rezi 12 is ahead on sprint to fire speed (wide).
- Recoil: Hyeon Burst is ahead on horizontal gun kick (very wide), vertical recoil (very wide), ADS idle sway (wide), and horizontal recoil (moderate), and Rezi 12 is ahead on vertical gun kick (wide). Level on ADS gun bob.
- Range and bullets: Hyeon Burst is ahead on bullet velocity (very wide) and bullet penetration (wide); Rezi 12 leads no row of this group. Level on damage range.
- Hip fire and flinch: Hyeon Burst is ahead on flinch received (very wide) and hip idle sway (clear); Rezi 12 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: no row has a leader. Not compared: headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are magazine size (Hyeon Burst 30 rounds against 6 rounds), horizontal gun kick (Hyeon Burst 1.5 against 6.1), and total rounds (Hyeon Burst 120 rounds against 30 rounds).

Hyeon Hyperburst, community-reported effects from CODMunity: Horizontal gun kick +220% (worse), Vertical gun kick −60% (better), Horizontal recoil +27% (worse), and Fire rate +23% (better).

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

### Attachment effects reported for Hyeon Burst

The community-reported attachments for Hyeon Burst with the largest change to a key stat, according to CODMunity.

- [60 Round Drum Mag](https://codloadout.gitlab.io/mw4/attachments/60-round-drum-mag/) (magazine): Magazine size +100% (better).
- [40 Round Mag](https://codloadout.gitlab.io/mw4/attachments/40-round-mag/) (magazine): Magazine size +33% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).
- [RVX9 Thermo](https://codloadout.gitlab.io/mw4/attachments/rvx9-thermo/) (optic): Vertical recoil −30% (better).

### Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

- [ZLR 12GA Ported 21"](https://codloadout.gitlab.io/mw4/attachments/zlr-12ga-ported-21/) (barrel): Magazine size +67% (better).
- [ZLR Rogue 90 25"](https://codloadout.gitlab.io/mw4/attachments/zlr-rogue-90-25/) (barrel): Magazine size +67% (better).
- [Haebang 635R-7](https://codloadout.gitlab.io/mw4/attachments/haebang-635r-7/) (barrel): Magazine size +33% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

*Community-reported base stats of Hyeon Burst and Rezi 12 from CODMunity, row by row*

| Stat | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.58 m/s | 4.72 m/s Ahead |
| ADS movement speed (higher is better) | 2.36 m/s | 3.09 m/s Ahead |
| Sprint speed (higher is better) | 6.07 m/s | 6.26 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.11 m/s | 7.34 m/s Ahead |
| Crouch movement speed (higher is better) | 2.11 m/s | 2.25 m/s Ahead |
| Strafe speed (higher is better) | 3.50 m/s | 3.61 m/s Ahead |
| Firing movement speed (higher is better) | 4.01 m/s | 4.25 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 275 ms Ahead | 340 ms |
| ADS out speed (lower is better) | 360 ms Ahead | 400 ms |
| Sprint to fire speed (lower is better) | 210 ms | 160 ms Ahead |
| Reload time (lower is better) | 3400 ms Ahead | 6131 ms |
| Raise speed (lower is better) | 967 ms Ahead | 1233 ms |
| Drop speed (lower is better) | 533 ms Ahead | 800 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 38.3 Ahead | 98.5 |
| Horizontal recoil (lower is better) | 16.4 Ahead | 17.4 |
| Vertical gun kick (lower is better) | 32.7 | 21.3 Ahead |
| Horizontal gun kick (lower is better) | 1.5 Ahead | 6.1 |
| ADS idle sway (lower is better) | 0.40° Ahead | 0.54° |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 775 m/s Ahead | 340 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 13.0 in Ahead | 9.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Ahead | 1.63° |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.18x Ahead | 0.31x |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x | not reported |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

### Not reported

The source reports no headshot multiplier for Rezi 12.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Hyeon Burst and Rezi 12, not Activision data.

*Community pick rates, tiers and builds for Hyeon Burst and Rezi 12*

| Figure | Hyeon Burst | Rezi 12 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 9.9% | 4.1% |
| ggranked tier | Tier B, 1,030 ms time to kill | not reported |
| DMZ Radar tier | Tier A | Tier A |
| Community builds listed | 4 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Hyeon Burst or Rezi 12, as listed on this site.

### Hyeon Burst: First weapon tuning update, October 28, 2026

- Full-Auto Max Damage changed from 37 to 34 (−8.1%).
- Full-Auto Max Damage Range changed from 970 to 1,220 (+25.8%).
- Mid Damage Range 1 changed; the notes give no values.

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

No change to Rezi 12 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Hyeon Burst: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/)
- [Rezi 12: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/rezi-12/)
- [Best build for Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/best-build/)
- [Best build for Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/best-build/)
- [Open Hyeon Burst in the class builder](https://codloadout.gitlab.io/mw4/?w=hyeon-burst)
- [Open Rezi 12 in the class builder](https://codloadout.gitlab.io/mw4/?w=rezi-12)

## More weapon comparisons

### Other pair pages with Hyeon Burst

- [Hyeon Burst vs Han 86](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Hyeon Burst vs M4](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-m4/)
- [Hyeon Burst vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-hyeon-burst/)
- [Hyeon Burst vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-kastov-762/)

### Other pair pages with Rezi 12

- [Rezi 12 vs Warlord](https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-warlord/)

## Frequently asked questions

**Q: What do the Apex Attachments of Hyeon Burst and Rezi 12 do?**

A: Hyeon Hyperburst (Hyeon Burst): Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it. Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

**Q: Where is Hyeon Burst ahead of Rezi 12, and where is Rezi 12 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Hyeon Burst is ahead on magazine size (very wide), horizontal gun kick (very wide), total rounds (very wide), reserve rounds (very wide), vertical recoil (very wide), fire rate (very wide), and 11 other rows. Rezi 12 is ahead on vertical gun kick (wide), sprint to fire speed (wide), ADS movement speed (wide), crouch movement speed (moderate), firing movement speed (moderate), tactical sprint speed (narrow), and 3 other rows.

**Q: How often are Hyeon Burst and Rezi 12 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 9.9% for Hyeon Burst and 4.1% for Rezi 12, so Hyeon Burst is picked about 2.4 times as often. ggranked ranks Hyeon Burst (tier B) and does not rank Rezi 12. DMZ Radar places both weapons in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
