# Han 86 vs Rezi 12 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/han-86-vs-rezi-12/
Updated: 2026-11-04

Han 86 is ahead on 7 of the 12 key stats that both weapons report; Rezi 12 is ahead on 4, and 1 stat is tied. Han 86's biggest lead is magazine size (30 rounds against 6 rounds). Rezi 12's is sprint to fire speed (160 ms against 210 ms). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=han-86,rezi-12) [Build with Han 86](https://codloadout.gitlab.io/mw4/?w=han-86) [Build with Rezi 12](https://codloadout.gitlab.io/mw4/?w=rezi-12)

Assault Rifle Shotgun

Han 86 is an assault rifle and Rezi 12 is a shotgun. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

## Official numbers

*Official numbers for Han 86 and Rezi 12, from Activision's launch weapon sheets*

| Stat | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Fire rate (higher is better) | 740 RPM Ahead | 150 RPM |
| Magazine size (higher is better) | 30 rounds Ahead | 6 rounds |
| Reserve rounds (higher is better) | 90 rounds Ahead | 24 rounds |
| Total rounds (higher is better) Magazine plus reserve | 120 rounds Ahead | 30 rounds |
| Unlock level | Player Level 4 | Player Level 4 |
| Weapon levels | 72 | 60 |
| Apex Attachment | Han X20 Skybreaker | Rezi 12 Enforcer |
| Apex blocks | Optic, Stock and Barrel | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Han 86 and Rezi 12

### Han 86

South Korean military rifle with a high rate of fire and moderate damage; usable in close quarters and at longer range.

Apex Attachment, Han X20 Skybreaker: Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments.

### Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Han 86 is ahead on 18 and Rezi 12 on 8; 4 rows are tied and 1 row is not compared because a weapon has no value.

- Official numbers: Han 86 is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), and reserve rounds (very wide); Rezi 12 leads no row of this group.
- Mobility: Rezi 12 is ahead on ADS movement speed (wide), firing movement speed (narrow), crouch movement speed (narrow), sprint speed (narrow), tactical sprint speed (tiny), movement speed (tiny), and strafe speed (tiny); Han 86 leads no row of this group.
- Handling: Han 86 is ahead on reload time (very wide), raise speed (wide), ADS speed (wide), ADS out speed (wide), and drop speed (clear), and Rezi 12 is ahead on sprint to fire speed (wide).
- Recoil: Han 86 is ahead on vertical recoil (very wide), horizontal gun kick (very wide), horizontal recoil (wide), ADS idle sway (wide), and vertical gun kick (moderate); Rezi 12 leads no row of this group. Level on ADS gun bob.
- Range and bullets: Han 86 is ahead on bullet velocity (very wide) and bullet penetration (wide); Rezi 12 leads no row of this group. Level on damage range.
- Hip fire and flinch: Han 86 is ahead on hip idle sway (clear) and flinch received (moderate); Rezi 12 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: no row has a leader. Not compared: headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are magazine size (Han 86 30 rounds against 6 rounds), fire rate (Han 86 740 RPM against 150 RPM), and total rounds (Han 86 120 rounds against 30 rounds).

Han X20 Skybreaker, community-reported effects from CODMunity: Vertical gun kick −40% (better), Horizontal gun kick −39% (better), ADS speed +32% (worse), and Vertical recoil −30% (better).

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

### Attachment effects reported for Han 86

The community-reported attachments for Han 86 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +100% (better).
- [45 Round Mag](https://codloadout.gitlab.io/mw4/attachments/45-round-mag/) (magazine): Magazine size +50% (better).
- [SA H86 465mm](https://codloadout.gitlab.io/mw4/attachments/sa-h86-465mm/) (barrel): Damage range +29% (better).
- [Corvus LVL-40](https://codloadout.gitlab.io/mw4/attachments/corvus-lvl-40/) (muzzle): Horizontal recoil −25% (better).

### Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

- [ZLR 12GA Ported 21"](https://codloadout.gitlab.io/mw4/attachments/zlr-12ga-ported-21/) (barrel): Magazine size +67% (better).
- [ZLR Rogue 90 25"](https://codloadout.gitlab.io/mw4/attachments/zlr-rogue-90-25/) (barrel): Magazine size +67% (better).
- [Haebang 635R-7](https://codloadout.gitlab.io/mw4/attachments/haebang-635r-7/) (barrel): Magazine size +33% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

*Community-reported base stats of Han 86 and Rezi 12 from CODMunity, row by row*

| Stat | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.67 m/s | 4.72 m/s Ahead |
| ADS movement speed (higher is better) | 2.47 m/s | 3.09 m/s Ahead |
| Sprint speed (higher is better) | 6.13 m/s | 6.26 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.21 m/s | 7.34 m/s Ahead |
| Crouch movement speed (higher is better) | 2.18 m/s | 2.25 m/s Ahead |
| Strafe speed (higher is better) | 3.58 m/s | 3.61 m/s Ahead |
| Firing movement speed (higher is better) | 4.09 m/s | 4.25 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 250 ms Ahead | 340 ms |
| ADS out speed (lower is better) | 320 ms Ahead | 400 ms |
| Sprint to fire speed (lower is better) | 210 ms | 160 ms Ahead |
| Reload time (lower is better) | 3133 ms Ahead | 6131 ms |
| Raise speed (lower is better) | 800 ms Ahead | 1233 ms |
| Drop speed (lower is better) | 700 ms Ahead | 800 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 41.9 Ahead | 98.5 |
| Horizontal recoil (lower is better) | 11.2 Ahead | 17.4 |
| Vertical gun kick (lower is better) | 19.3 Ahead | 21.3 |
| Horizontal gun kick (lower is better) | 2.8 Ahead | 6.1 |
| ADS idle sway (lower is better) | 0.40° Ahead | 0.54° |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 615 m/s Ahead | 340 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 13.0 in Ahead | 9.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Ahead | 1.63° |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.29x Ahead | 0.31x |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.20x | not reported |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

### Not reported

The source reports no headshot multiplier for Rezi 12.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Han 86 and Rezi 12, not Activision data.

*Community pick rates, tiers and builds for Han 86 and Rezi 12*

| Figure | Han 86 | Rezi 12 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 5.6% | 4.1% |
| ggranked tier | Tier A, 864 ms time to kill | not reported |
| DMZ Radar tier | Tier S | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Han 86 or Rezi 12, as listed on this site.

### Han 86: First weapon tuning update, October 28, 2026

- Max Damage Range changed from 1,120 to 1,200 (+7.1%).
- Neck Damage Multiplier changed from 1.1 to 1 (−9.1%).
- Upper Torso Damage Multiplier changed from 1.1 to 1 (−9.1%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

No change to Rezi 12 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Han 86: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/han-86/)
- [Rezi 12: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/rezi-12/)
- [Best build for Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/best-build/)
- [Best build for Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/best-build/)
- [Open Han 86 in the class builder](https://codloadout.gitlab.io/mw4/?w=han-86)
- [Open Rezi 12 in the class builder](https://codloadout.gitlab.io/mw4/?w=rezi-12)

## More weapon comparisons

### Other pair pages with Han 86

- [Han 86 vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Han 86 vs M4](https://codloadout.gitlab.io/mw4/compare/han-86-vs-m4/)
- [Han 86 vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-han-86/)
- [Han 86 vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/han-86-vs-kastov-762/)

### Other pair pages with Rezi 12

- [Rezi 12 vs Warlord](https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-warlord/)

## Frequently asked questions

**Q: What do the Apex Attachments of Han 86 and Rezi 12 do?**

A: Han X20 Skybreaker (Han 86): Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments. Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

**Q: Where is Han 86 ahead of Rezi 12, and where is Rezi 12 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Han 86 is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), reserve rounds (very wide), vertical recoil (very wide), horizontal gun kick (very wide), and 12 other rows. Rezi 12 is ahead on sprint to fire speed (wide), ADS movement speed (wide), firing movement speed (narrow), crouch movement speed (narrow), sprint speed (narrow), tactical sprint speed (tiny), and 2 other rows.

**Q: How often are Han 86 and Rezi 12 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 5.6% for Han 86 and 4.1% for Rezi 12, so Han 86 is picked about 1.4 times as often. ggranked ranks Han 86 (tier A) and does not rank Rezi 12. DMZ Radar places Han 86 in tier S and Rezi 12 in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
