# Han 86 vs M4 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/han-86-vs-m4/
Updated: 2026-11-04

M4 is ahead on 7 of the 12 key stats that both weapons report; Han 86 is ahead on 2, and 3 stats are tied. M4's biggest lead is reload time (2600 ms against 3133 ms). Han 86's is horizontal recoil (11.2 against 17.1). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=han-86,m4) [Build with Han 86](https://codloadout.gitlab.io/mw4/?w=han-86) [Build with M4](https://codloadout.gitlab.io/mw4/?w=m4)

Same class: Assault Rifle

## Official numbers

*Official numbers for Han 86 and M4, from Activision's launch weapon sheets*

| Stat | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) |
| --- | --- | --- |
| Fire rate (higher is better) | 740 RPM | 810 RPM Ahead |
| Magazine size (higher is better) | 30 rounds Tie | 30 rounds Tie |
| Reserve rounds (higher is better) | 90 rounds Tie | 90 rounds Tie |
| Total rounds (higher is better) Magazine plus reserve | 120 rounds Tie | 120 rounds Tie |
| Unlock level | Player Level 4 | Player Level 14 |
| Weapon levels | 72 | 72 |
| Apex Attachment | Han X20 Skybreaker | M4 Hurricane |
| Apex blocks | Optic, Stock and Barrel | Barrel and Magazine |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Han 86 and M4

### Han 86

South Korean military rifle with a high rate of fire and moderate damage; usable in close quarters and at longer range.

Apex Attachment, Han X20 Skybreaker: Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments.

### M4

Fully automatic, highly adaptable service rifle that Activision pitches as effective in most engagements.

Apex Attachment, M4 Hurricane: Converts the M4 into a top-loading, high-capacity 5.7x28 mm variant that is lighter, more agile and fires faster. It blocks barrel and magazine attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Han 86 is ahead on 6 and M4 on 13; 12 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: M4 is ahead on fire rate (moderate); Han 86 leads no row of this group. Level on magazine size, reserve rounds, and total rounds.
- Mobility: M4 is ahead on ADS movement speed (tiny), firing movement speed (tiny), crouch movement speed (tiny), sprint speed (tiny), tactical sprint speed (tiny), movement speed (tiny), and strafe speed (tiny); Han 86 leads no row of this group.
- Handling: Han 86 is ahead on raise speed (clear) and ADS out speed (clear), and M4 is ahead on reload time (clear), drop speed (narrow), and ADS speed (narrow). Level on sprint to fire speed.
- Recoil: Han 86 is ahead on horizontal recoil (wide) and horizontal gun kick (clear), and M4 is ahead on vertical gun kick (clear) and vertical recoil (narrow). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Han 86 is ahead on bullet velocity (narrow); M4 leads no row of this group. Level on damage range and bullet penetration.
- Hip fire and flinch: Han 86 is ahead on hip gun bob (moderate); M4 leads no row of this group. Level on hip idle sway, hip turn sway, and flinch received.
- Fire rate and ammo: no row has a leader. Level on headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal recoil (Han 86 11.2 against 17.1), reload time (M4 2600 ms against 3133 ms), and horizontal gun kick (Han 86 2.8 against 3.3).

Han X20 Skybreaker, community-reported effects from CODMunity: Vertical gun kick −40% (better), Horizontal gun kick −39% (better), ADS speed +32% (worse), and Vertical recoil −30% (better).

M4 Hurricane, community-reported effects from CODMunity: Vertical gun kick +104% (worse), Magazine size +67% (better), Total rounds +67% (better), and Horizontal gun kick +58% (worse).

### Attachment effects reported for Han 86

The community-reported attachments for Han 86 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +100% (better).
- [45 Round Mag](https://codloadout.gitlab.io/mw4/attachments/45-round-mag/) (magazine): Magazine size +50% (better).
- [SA H86 465mm](https://codloadout.gitlab.io/mw4/attachments/sa-h86-465mm/) (barrel): Damage range +29% (better).
- [Corvus LVL-40](https://codloadout.gitlab.io/mw4/attachments/corvus-lvl-40/) (muzzle): Horizontal recoil −25% (better).

### Attachment effects reported for M4

The community-reported attachments for M4 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +100% (better).
- [45 Round Mag](https://codloadout.gitlab.io/mw4/attachments/45-round-mag/) (magazine): Magazine size +50% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).
- [Corvus LVL-40](https://codloadout.gitlab.io/mw4/attachments/corvus-lvl-40/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of Han 86 and M4 from CODMunity, row by row*

| Stat | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) | [M4](https://codloadout.gitlab.io/mw4/weapons/m4/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.67 m/s | 4.70 m/s Ahead |
| ADS movement speed (higher is better) | 2.47 m/s | 2.51 m/s Ahead |
| Sprint speed (higher is better) | 6.13 m/s | 6.18 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.21 m/s | 7.26 m/s Ahead |
| Crouch movement speed (higher is better) | 2.18 m/s | 2.20 m/s Ahead |
| Strafe speed (higher is better) | 3.58 m/s | 3.60 m/s Ahead |
| Firing movement speed (higher is better) | 4.09 m/s | 4.15 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 250 ms | 240 ms Ahead |
| ADS out speed (lower is better) | 320 ms Ahead | 370 ms |
| Sprint to fire speed (lower is better) | 210 ms Tie | 210 ms Tie |
| Reload time (lower is better) | 3133 ms | 2600 ms Ahead |
| Raise speed (lower is better) | 800 ms Ahead | 933 ms |
| Drop speed (lower is better) | 700 ms | 667 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 41.9 | 40.6 Ahead |
| Horizontal recoil (lower is better) | 11.2 Ahead | 17.1 |
| Vertical gun kick (lower is better) | 19.3 | 16.9 Ahead |
| Horizontal gun kick (lower is better) | 2.8 Ahead | 3.3 |
| ADS idle sway (lower is better) | 0.40° Tie | 0.40° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 615 m/s Ahead | 590 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 13.0 in Tie | 13.0 in Tie |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Tie | 1.31° Tie |
| Hip gun bob (lower is better) | 1.09° Ahead | 1.15° |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.29x Tie | 0.29x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.20x Tie | 1.20x Tie |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Han 86 and M4, not Activision data.

*Community pick rates, tiers and builds for Han 86 and M4*

| Figure | Han 86 | M4 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 5.6% | 5.6% |
| ggranked tier | Tier A, 864 ms time to kill | Tier S, 819 ms time to kill |
| DMZ Radar tier | Tier S | Tier S |
| Community builds listed | 3 Multiplayer and 2 DMZ | 3 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Han 86 or M4, as listed on this site.

### Han 86: First weapon tuning update, October 28, 2026

- Max Damage Range changed from 1,120 to 1,200 (+7.1%).
- Neck Damage Multiplier changed from 1.1 to 1 (−9.1%).
- Upper Torso Damage Multiplier changed from 1.1 to 1 (−9.1%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

### M4: First weapon tuning update, October 28, 2026

- Max Damage Range changed from 990 to 1,020 (+3%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Han 86: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/han-86/)
- [M4: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/m4/)
- [Best build for Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/best-build/)
- [Best build for M4](https://codloadout.gitlab.io/mw4/weapons/m4/best-build/)
- [Open Han 86 in the class builder](https://codloadout.gitlab.io/mw4/?w=han-86)
- [Open M4 in the class builder](https://codloadout.gitlab.io/mw4/?w=m4)

## More assault rifles comparisons

### Other pair pages with Han 86

- [Han 86 vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Han 86 vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-han-86/)
- [Han 86 vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/han-86-vs-kastov-762/)
- [Han 86 vs Patriot XMR](https://codloadout.gitlab.io/mw4/compare/han-86-vs-patriot-xmr/)

### Other pair pages with M4

- [M4 vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-m4/)
- [M4 vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-m4/)
- [M4 vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/kastov-762-vs-m4/)
- [M4 vs Patriot XMR](https://codloadout.gitlab.io/mw4/compare/m4-vs-patriot-xmr/)

## Frequently asked questions

**Q: What do the Apex Attachments of Han 86 and M4 do?**

A: Han X20 Skybreaker (Han 86): Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments. M4 Hurricane (M4): Converts the M4 into a top-loading, high-capacity 5.7x28 mm variant that is lighter, more agile and fires faster. It blocks barrel and magazine attachments.

**Q: Where is Han 86 ahead of M4, and where is M4 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Han 86 is ahead on horizontal recoil (wide), horizontal gun kick (clear), raise speed (clear), ADS out speed (clear), hip gun bob (moderate), and bullet velocity (narrow). M4 is ahead on reload time (clear), vertical gun kick (clear), fire rate (moderate), drop speed (narrow), ADS speed (narrow), vertical recoil (narrow), and 7 other rows.

**Q: How often are Han 86 and M4 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 5.6% for Han 86 and 5.6% for M4, the same rate. ggranked places Han 86 in tier A and M4 in tier S. ggranked gives a time to kill of 864 ms for Han 86 and 819 ms for M4; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier S. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
