# FiNN LMG vs Type 73 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/finn-lmg-vs-type-73/
Updated: 2026-11-04

FiNN LMG is ahead on 8 of the 12 key stats that both weapons report; Type 73 is ahead on 3, and 1 stat is tied. FiNN LMG's biggest lead is magazine size (100 rounds against 60 rounds). Type 73's is horizontal recoil (10.5 against 17.3). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=finn-lmg,type-73) [Build with FiNN LMG](https://codloadout.gitlab.io/mw4/?w=finn-lmg) [Build with Type 73](https://codloadout.gitlab.io/mw4/?w=type-73)

Same class: LMG

## Official numbers

*Official numbers for FiNN LMG and Type 73, from Activision's launch weapon sheets*

| Stat | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) |
| --- | --- | --- |
| Fire rate (higher is better) | 587 RPM | 821 RPM Ahead |
| Magazine size (higher is better) | 100 rounds Ahead | 60 rounds |
| Reserve rounds (higher is better) | 100 rounds Ahead | 60 rounds |
| Total rounds (higher is better) Magazine plus reserve | 200 rounds Ahead | 120 rounds |
| Unlock level | Player Level 4 | Player Level 9 |
| Weapon levels | 59 | 65 |
| Apex Attachment | FiNN Adverse | Type 73 Assault |
| Apex blocks | no attachment types | Magazine and Ammunition |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About FiNN LMG and Type 73

### FiNN LMG

Open-bolt, belt-fed LMG that is light, mobile and stable, with a high fire rate and strong recoil control.

Apex Attachment, FiNN Adverse: Tempest Armament modification that unthrottles the rate of fire. Sustained fire overheats the gun until it cools down. Activision lists no blocked attachment types for it.

### Type 73

Heavy Korean LMG inspired by Soviet designs; slower to handle but hard-hitting at medium and long range.

Apex Attachment, Type 73 Assault: Top-mounted magazine kit loaded with explosive rounds: limited capacity, very high stopping power. It blocks magazine and ammunition attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, FiNN LMG is ahead on 17 and Type 73 on 8; 6 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: FiNN LMG is ahead on magazine size (very wide), reserve rounds (very wide), and total rounds (very wide), and Type 73 is ahead on fire rate (wide).
- Mobility: FiNN LMG is ahead on ADS movement speed (clear), crouch movement speed (moderate), firing movement speed (narrow), tactical sprint speed (narrow), sprint speed (tiny), strafe speed (tiny), and movement speed (tiny); Type 73 leads no row of this group.
- Handling: FiNN LMG is ahead on ADS out speed (clear), ADS speed (clear), reload time (moderate), and sprint to fire speed (narrow), and Type 73 is ahead on raise speed (clear) and drop speed (narrow).
- Recoil: FiNN LMG is ahead on vertical gun kick (wide), and Type 73 is ahead on horizontal gun kick (very wide), horizontal recoil (wide), and vertical recoil (clear). Level on ADS idle sway and ADS gun bob.
- Range and bullets: FiNN LMG is ahead on bullet velocity (narrow), and Type 73 is ahead on bullet penetration (wide). Level on damage range.
- Hip fire and flinch: Type 73 is ahead on hip gun bob (clear); FiNN LMG leads no row of this group. Level on hip idle sway, hip turn sway, and flinch received.
- Fire rate and ammo: FiNN LMG is ahead on headshot multiplier (moderate); Type 73 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal gun kick (Type 73 1.6 against 2.8), magazine size (FiNN LMG 100 rounds against 60 rounds), and reserve rounds (FiNN LMG 100 rounds against 60 rounds).

CODMunity lists no stat change for the FiNN Adverse.

Type 73 Assault, community-reported effects from CODMunity: Vertical recoil +90% (worse), Reload time −54% (better), Magazine size −50% (worse), and Horizontal recoil +30% (worse).

### Attachment effects reported for FiNN LMG

The community-reported attachments for FiNN LMG with the largest change to a key stat, according to CODMunity.

- [150 Round Box Mag](https://codloadout.gitlab.io/mw4/attachments/150-round-box-mag/) (magazine): Magazine size +50% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).
- [75 Round Box Mag](https://codloadout.gitlab.io/mw4/attachments/75-round-box-mag/) (magazine): Magazine size −25% (worse).
- [Corvus LVL-40](https://codloadout.gitlab.io/mw4/attachments/corvus-lvl-40/) (muzzle): Horizontal recoil −25% (better).

### Attachment effects reported for Type 73

The community-reported attachments for Type 73 with the largest change to a key stat, according to CODMunity.

- [100 Round Box Mag](https://codloadout.gitlab.io/mw4/attachments/100-round-box-mag/) (magazine): Magazine size +67% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).
- [FT Hyperport 408](https://codloadout.gitlab.io/mw4/attachments/ft-hyperport-408/) (muzzle): Horizontal recoil −25% (better).
- [Haebang ET-9D 772mm](https://codloadout.gitlab.io/mw4/attachments/haebang-et-9d-772mm/) (barrel): Damage range +25% (better).

*Community-reported base stats of FiNN LMG and Type 73 from CODMunity, row by row*

| Stat | [FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/) | [Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.38 m/s Ahead | 4.33 m/s |
| ADS movement speed (higher is better) | 2.03 m/s Ahead | 1.81 m/s |
| Sprint speed (higher is better) | 5.82 m/s Ahead | 5.71 m/s |
| Tactical sprint speed (higher is better) | 6.75 m/s Ahead | 6.55 m/s |
| Crouch movement speed (higher is better) | 1.91 m/s Ahead | 1.80 m/s |
| Strafe speed (higher is better) | 3.36 m/s Ahead | 3.32 m/s |
| Firing movement speed (higher is better) | 3.62 m/s Ahead | 3.45 m/s |
| Handling |  |  |
| ADS speed (lower is better) | 400 ms Ahead | 460 ms |
| ADS out speed (lower is better) | 390 ms Ahead | 460 ms |
| Sprint to fire speed (lower is better) | 237 ms Ahead | 245 ms |
| Reload time (lower is better) | 6270 ms Ahead | 6767 ms |
| Raise speed (lower is better) | 1167 ms | 1033 ms Ahead |
| Drop speed (lower is better) | 767 ms | 733 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 49.0 | 42.1 Ahead |
| Horizontal recoil (lower is better) | 17.3 | 10.5 Ahead |
| Vertical gun kick (lower is better) | 13.2 Ahead | 18.0 |
| Horizontal gun kick (lower is better) | 2.8 | 1.6 Ahead |
| ADS idle sway (lower is better) | 0.54° Tie | 0.54° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 710 m/s Ahead | 690 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 21.0 in | 27.0 in Ahead |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.63° Tie | 1.63° Tie |
| Hip gun bob (lower is better) | 1.22° | 1.09° Ahead |
| Hip turn sway (lower is better) | 30.1° Tie | 30.1° Tie |
| Flinch received (lower is better) | 0.23x Tie | 0.23x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x Ahead | 1.20x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about FiNN LMG and Type 73, not Activision data.

*Community pick rates, tiers and builds for FiNN LMG and Type 73*

| Figure | FiNN LMG | Type 73 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 2.5% | 1.8% |
| ggranked tier | Tier C, 1,088 ms time to kill | Tier C, 1,126 ms time to kill |
| DMZ Radar tier | Tier A | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change FiNN LMG or Type 73, as listed on this site.

### FiNN LMG: First weapon tuning update, October 28, 2026

- Mid Damage Range 1 changed from 1,720 to 1,620 (−5.8%).
- Left Upper Arm Damage Multiplier changed from 1.1 to 1 (−9.1%).
- Right Upper Arm Damage Multiplier changed from 1.1 to 1 (−9.1%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

### Type 73: First weapon tuning update, October 28, 2026

- Min Damage changed from 19 to 20 (+5.3%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [FiNN LMG: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/)
- [Type 73: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/type-73/)
- [Best build for FiNN LMG](https://codloadout.gitlab.io/mw4/weapons/finn-lmg/best-build/)
- [Best build for Type 73](https://codloadout.gitlab.io/mw4/weapons/type-73/best-build/)
- [Open FiNN LMG in the class builder](https://codloadout.gitlab.io/mw4/?w=finn-lmg)
- [Open Type 73 in the class builder](https://codloadout.gitlab.io/mw4/?w=type-73)

## More LMGs comparisons

### Other pair pages with FiNN LMG

- [FiNN LMG vs APOC-338](https://codloadout.gitlab.io/mw4/compare/apoc-338-vs-finn-lmg/)

### Other pair pages with Type 73

- [Type 73 vs APOC-338](https://codloadout.gitlab.io/mw4/compare/apoc-338-vs-type-73/)

## Frequently asked questions

**Q: What do the Apex Attachments of FiNN LMG and Type 73 do?**

A: FiNN Adverse (FiNN LMG): Tempest Armament modification that unthrottles the rate of fire. Sustained fire overheats the gun until it cools down. Activision lists no blocked attachment types for it. Type 73 Assault (Type 73): Top-mounted magazine kit loaded with explosive rounds: limited capacity, very high stopping power. It blocks magazine and ammunition attachments.

**Q: Where is FiNN LMG ahead of Type 73, and where is Type 73 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): FiNN LMG is ahead on magazine size (very wide), reserve rounds (very wide), total rounds (very wide), vertical gun kick (wide), ADS out speed (clear), ADS speed (clear), and 11 other rows. Type 73 is ahead on horizontal gun kick (very wide), horizontal recoil (wide), fire rate (wide), bullet penetration (wide), vertical recoil (clear), raise speed (clear), and 2 other rows.

**Q: How often are FiNN LMG and Type 73 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 2.5% for FiNN LMG and 1.8% for Type 73, so FiNN LMG is picked about 1.4 times as often. ggranked places both weapons in tier C. ggranked gives a time to kill of 1,088 ms for FiNN LMG and 1,126 ms for Type 73; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
