# Cronen Squall vs Hyeon Burst in MW4

URL: https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-hyeon-burst/
Updated: 2026-11-04

Hyeon Burst is ahead on 7 of the 12 key stats that both weapons report; Cronen Squall is ahead on 2, and 3 stats are tied. Hyeon Burst's biggest lead is magazine size (30 rounds against 20 rounds). Cronen Squall's is horizontal recoil (6.3 against 16.4). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=cronen-squall,hyeon-burst) [Build with Cronen Squall](https://codloadout.gitlab.io/mw4/?w=cronen-squall) [Build with Hyeon Burst](https://codloadout.gitlab.io/mw4/?w=hyeon-burst)

Same class: Assault Rifle

## Official numbers

*Official numbers for Cronen Squall and Hyeon Burst, from Activision's launch weapon sheets*

| Stat | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) |
| --- | --- | --- |
| Fire rate (higher is better) | 673 RPM Ahead | 375 RPM |
| Magazine size (higher is better) | 20 rounds | 30 rounds Ahead |
| Reserve rounds (higher is better) | 80 rounds | 90 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 100 rounds | 120 rounds Ahead |
| Unlock level | Player Level 55 | Player Level 21 |
| Weapon levels | 67 | 68 |
| Apex Attachment | Cronen Maelstrom | Hyeon Hyperburst |
| Apex blocks | Laser and Underbarrel | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Cronen Squall and Hyeon Burst

### Cronen Squall

Open-bolt bullpup rifle with long-range accuracy, controllable recoil and heavy damage.

Apex Attachment, Cronen Maelstrom: Guided missile you steer with an infrared laser while aiming down sights. It also fires unguided but loses effectiveness at long range. It blocks laser and underbarrel attachments.

### Hyeon Burst

North Korean prototype rifle with a hard-hitting burst mode that lands fast, decisive rounds.

Apex Attachment, Hyeon Hyperburst: Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Cronen Squall is ahead on 7 and Hyeon Burst on 14; 10 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Cronen Squall is ahead on fire rate (very wide), and Hyeon Burst is ahead on magazine size (wide), total rounds (clear), and reserve rounds (clear).
- Mobility: Cronen Squall is ahead on crouch movement speed (narrow), and Hyeon Burst is ahead on ADS movement speed (moderate), firing movement speed (tiny), movement speed (tiny), and strafe speed (tiny). Level on sprint speed and tactical sprint speed.
- Handling: Cronen Squall is ahead on ADS out speed (moderate), and Hyeon Burst is ahead on drop speed (clear), ADS speed (moderate), and reload time (narrow). Level on sprint to fire speed and raise speed.
- Recoil: Cronen Squall is ahead on horizontal recoil (very wide) and vertical gun kick (very wide), and Hyeon Burst is ahead on horizontal gun kick (very wide) and vertical recoil (wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Cronen Squall is ahead on bullet penetration (wide), and Hyeon Burst is ahead on bullet velocity (clear). Level on damage range.
- Hip fire and flinch: Cronen Squall is ahead on hip turn sway (very wide), and Hyeon Burst is ahead on flinch received (wide). Level on hip idle sway and hip gun bob.
- Fire rate and ammo: no row has a leader. Level on headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal recoil (Cronen Squall 6.3 against 16.4), horizontal gun kick (Hyeon Burst 1.5 against 3.5), and hip turn sway (Cronen Squall 10.8° against 20.9°).

CODMunity lists no stat change for the Cronen Maelstrom.

Hyeon Hyperburst, community-reported effects from CODMunity: Horizontal gun kick +220% (worse), Vertical gun kick −60% (better), Horizontal recoil +27% (worse), and Fire rate +23% (better).

### Attachment effects reported for Cronen Squall

The community-reported attachments for Cronen Squall with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +200% (better).
- [30 Round Mag](https://codloadout.gitlab.io/mw4/attachments/30-round-mag/) (magazine): Magazine size +50% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).
- [RVX9 Thermo](https://codloadout.gitlab.io/mw4/attachments/rvx9-thermo/) (optic): Vertical recoil −30% (better).

### Attachment effects reported for Hyeon Burst

The community-reported attachments for Hyeon Burst with the largest change to a key stat, according to CODMunity.

- [60 Round Drum Mag](https://codloadout.gitlab.io/mw4/attachments/60-round-drum-mag/) (magazine): Magazine size +100% (better).
- [40 Round Mag](https://codloadout.gitlab.io/mw4/attachments/40-round-mag/) (magazine): Magazine size +33% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).
- [RVX9 Thermo](https://codloadout.gitlab.io/mw4/attachments/rvx9-thermo/) (optic): Vertical recoil −30% (better).

*Community-reported base stats of Cronen Squall and Hyeon Burst from CODMunity, row by row*

| Stat | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.55 m/s | 4.58 m/s Ahead |
| ADS movement speed (higher is better) | 2.24 m/s | 2.36 m/s Ahead |
| Sprint speed (higher is better) | 6.07 m/s Tie | 6.07 m/s Tie |
| Tactical sprint speed (higher is better) | 7.11 m/s Tie | 7.11 m/s Tie |
| Crouch movement speed (higher is better) | 2.16 m/s Ahead | 2.11 m/s |
| Strafe speed (higher is better) | 3.48 m/s | 3.50 m/s Ahead |
| Firing movement speed (higher is better) | 3.96 m/s | 4.01 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 305 ms | 275 ms Ahead |
| ADS out speed (lower is better) | 340 ms Ahead | 360 ms |
| Sprint to fire speed (lower is better) | 210 ms Tie | 210 ms Tie |
| Reload time (lower is better) | 3533 ms | 3400 ms Ahead |
| Raise speed (lower is better) | 967 ms Tie | 967 ms Tie |
| Drop speed (lower is better) | 600 ms | 533 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 50.4 | 38.3 Ahead |
| Horizontal recoil (lower is better) | 6.3 Ahead | 16.4 |
| Vertical gun kick (lower is better) | 17.1 Ahead | 32.7 |
| Horizontal gun kick (lower is better) | 3.5 | 1.5 Ahead |
| ADS idle sway (lower is better) | 0.40° Tie | 0.40° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 660 m/s | 775 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 21.0 in Ahead | 13.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Tie | 1.31° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 10.8° Ahead | 20.9° |
| Flinch received (lower is better) | 0.29x | 0.18x Ahead |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x Tie | 1.30x Tie |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Cronen Squall and Hyeon Burst, not Activision data.

*Community pick rates, tiers and builds for Cronen Squall and Hyeon Burst*

| Figure | Cronen Squall | Hyeon Burst |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 2.0% | 9.9% |
| ggranked tier | Tier B, 915 ms time to kill | Tier B, 1,030 ms time to kill |
| DMZ Radar tier | Tier B | Tier A |
| Community builds listed | 2 Multiplayer and 1 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Cronen Squall or Hyeon Burst, as listed on this site.

No change to Cronen Squall is listed in the patch notes tracked on this site.

### Hyeon Burst: First weapon tuning update, October 28, 2026

- Full-Auto Max Damage changed from 37 to 34 (−8.1%).
- Full-Auto Max Damage Range changed from 970 to 1,220 (+25.8%).
- Mid Damage Range 1 changed; the notes give no values.

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Cronen Squall: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/)
- [Hyeon Burst: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/)
- [Best build for Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/best-build/)
- [Best build for Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/best-build/)
- [Open Cronen Squall in the class builder](https://codloadout.gitlab.io/mw4/?w=cronen-squall)
- [Open Hyeon Burst in the class builder](https://codloadout.gitlab.io/mw4/?w=hyeon-burst)

## More assault rifles comparisons

### Other pair pages with Cronen Squall

- [Cronen Squall vs Han 86](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-han-86/)
- [Cronen Squall vs M4](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-m4/)
- [Cronen Squall vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-cronen-squall/)
- [Cronen Squall vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-kastov-762/)

### Other pair pages with Hyeon Burst

- [Hyeon Burst vs Han 86](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Hyeon Burst vs M4](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-m4/)
- [Hyeon Burst vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-hyeon-burst/)
- [Hyeon Burst vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-kastov-762/)

## Frequently asked questions

**Q: What do the Apex Attachments of Cronen Squall and Hyeon Burst do?**

A: Cronen Maelstrom (Cronen Squall): Guided missile you steer with an infrared laser while aiming down sights. It also fires unguided but loses effectiveness at long range. It blocks laser and underbarrel attachments. Hyeon Hyperburst (Hyeon Burst): Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it.

**Q: Where is Cronen Squall ahead of Hyeon Burst, and where is Hyeon Burst ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Cronen Squall is ahead on horizontal recoil (very wide), hip turn sway (very wide), vertical gun kick (very wide), fire rate (very wide), bullet penetration (wide), ADS out speed (moderate), and 1 other row. Hyeon Burst is ahead on horizontal gun kick (very wide), flinch received (wide), magazine size (wide), vertical recoil (wide), total rounds (clear), bullet velocity (clear), and 8 other rows.

**Q: How often are Cronen Squall and Hyeon Burst picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 2.0% for Cronen Squall and 9.9% for Hyeon Burst, so Hyeon Burst is picked about 5.0 times as often. ggranked places both weapons in tier B. ggranked gives a time to kill of 915 ms for Cronen Squall and 1,030 ms for Hyeon Burst; that is the site's own calculation, not a published value. DMZ Radar places Cronen Squall in tier B and Hyeon Burst in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
