# Cronen Squall vs Han 86 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-han-86/
Updated: 2026-11-04

Han 86 is ahead on 8 of the 12 key stats that both weapons report; Cronen Squall is ahead on 2, and 2 stats are tied. Han 86's biggest lead is magazine size (30 rounds against 20 rounds). Cronen Squall's is horizontal recoil (6.3 against 11.2). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=cronen-squall,han-86) [Build with Cronen Squall](https://codloadout.gitlab.io/mw4/?w=cronen-squall) [Build with Han 86](https://codloadout.gitlab.io/mw4/?w=han-86)

Same class: Assault Rifle

## Official numbers

*Official numbers for Cronen Squall and Han 86, from Activision's launch weapon sheets*

| Stat | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) |
| --- | --- | --- |
| Fire rate (higher is better) | 673 RPM | 740 RPM Ahead |
| Magazine size (higher is better) | 20 rounds | 30 rounds Ahead |
| Reserve rounds (higher is better) | 80 rounds | 90 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 100 rounds | 120 rounds Ahead |
| Unlock level | Player Level 55 | Player Level 4 |
| Weapon levels | 67 | 72 |
| Apex Attachment | Cronen Maelstrom | Han X20 Skybreaker |
| Apex blocks | Laser and Underbarrel | Optic, Stock and Barrel |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Cronen Squall and Han 86

### Cronen Squall

Open-bolt bullpup rifle with long-range accuracy, controllable recoil and heavy damage.

Apex Attachment, Cronen Maelstrom: Guided missile you steer with an infrared laser while aiming down sights. It also fires unguided but loses effectiveness at long range. It blocks laser and underbarrel attachments.

### Han 86

South Korean military rifle with a high rate of fire and moderate damage; usable in close quarters and at longer range.

Apex Attachment, Han X20 Skybreaker: Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Cronen Squall is ahead on 7 and Han 86 on 17; 7 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Han 86 is ahead on magazine size (wide), total rounds (clear), reserve rounds (clear), and fire rate (moderate); Cronen Squall leads no row of this group.
- Mobility: Han 86 is ahead on ADS movement speed (moderate), firing movement speed (narrow), strafe speed (narrow), movement speed (narrow), tactical sprint speed (tiny), sprint speed (tiny), and crouch movement speed (tiny); Cronen Squall leads no row of this group.
- Handling: Cronen Squall is ahead on drop speed (clear), and Han 86 is ahead on ADS speed (clear), raise speed (clear), reload time (clear), and ADS out speed (moderate). Level on sprint to fire speed.
- Recoil: Cronen Squall is ahead on horizontal recoil (very wide) and vertical gun kick (clear), and Han 86 is ahead on horizontal gun kick (wide) and vertical recoil (clear). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Cronen Squall is ahead on bullet penetration (wide) and bullet velocity (moderate); Han 86 leads no row of this group. Level on damage range.
- Hip fire and flinch: Cronen Squall is ahead on hip turn sway (very wide); Han 86 leads no row of this group. Level on hip idle sway, hip gun bob, and flinch received.
- Fire rate and ammo: Cronen Squall is ahead on headshot multiplier (moderate); Han 86 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are hip turn sway (Cronen Squall 10.8° against 20.9°), horizontal recoil (Cronen Squall 6.3 against 11.2), and bullet penetration (Cronen Squall 21.0 in against 13.0 in).

CODMunity lists no stat change for the Cronen Maelstrom.

Han X20 Skybreaker, community-reported effects from CODMunity: Vertical gun kick −40% (better), Horizontal gun kick −39% (better), ADS speed +32% (worse), and Vertical recoil −30% (better).

### Attachment effects reported for Cronen Squall

The community-reported attachments for Cronen Squall with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +200% (better).
- [30 Round Mag](https://codloadout.gitlab.io/mw4/attachments/30-round-mag/) (magazine): Magazine size +50% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).
- [RVX9 Thermo](https://codloadout.gitlab.io/mw4/attachments/rvx9-thermo/) (optic): Vertical recoil −30% (better).

### Attachment effects reported for Han 86

The community-reported attachments for Han 86 with the largest change to a key stat, according to CODMunity.

- [60 Round Drum](https://codloadout.gitlab.io/mw4/attachments/60-round-drum/) (magazine): Magazine size +100% (better).
- [45 Round Mag](https://codloadout.gitlab.io/mw4/attachments/45-round-mag/) (magazine): Magazine size +50% (better).
- [SA H86 465mm](https://codloadout.gitlab.io/mw4/attachments/sa-h86-465mm/) (barrel): Damage range +29% (better).
- [Corvus LVL-40](https://codloadout.gitlab.io/mw4/attachments/corvus-lvl-40/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of Cronen Squall and Han 86 from CODMunity, row by row*

| Stat | [Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/) | [Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.55 m/s | 4.67 m/s Ahead |
| ADS movement speed (higher is better) | 2.24 m/s | 2.47 m/s Ahead |
| Sprint speed (higher is better) | 6.07 m/s | 6.13 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.11 m/s | 7.21 m/s Ahead |
| Crouch movement speed (higher is better) | 2.16 m/s | 2.18 m/s Ahead |
| Strafe speed (higher is better) | 3.48 m/s | 3.58 m/s Ahead |
| Firing movement speed (higher is better) | 3.96 m/s | 4.09 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 305 ms | 250 ms Ahead |
| ADS out speed (lower is better) | 340 ms | 320 ms Ahead |
| Sprint to fire speed (lower is better) | 210 ms Tie | 210 ms Tie |
| Reload time (lower is better) | 3533 ms | 3133 ms Ahead |
| Raise speed (lower is better) | 967 ms | 800 ms Ahead |
| Drop speed (lower is better) | 600 ms Ahead | 700 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 50.4 | 41.9 Ahead |
| Horizontal recoil (lower is better) | 6.3 Ahead | 11.2 |
| Vertical gun kick (lower is better) | 17.1 Ahead | 19.3 |
| Horizontal gun kick (lower is better) | 3.5 | 2.8 Ahead |
| ADS idle sway (lower is better) | 0.40° Tie | 0.40° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 660 m/s Ahead | 615 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 21.0 in Ahead | 13.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Tie | 1.31° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 10.8° Ahead | 20.9° |
| Flinch received (lower is better) | 0.29x Tie | 0.29x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x Ahead | 1.20x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Cronen Squall and Han 86, not Activision data.

*Community pick rates, tiers and builds for Cronen Squall and Han 86*

| Figure | Cronen Squall | Han 86 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 2.0% | 5.6% |
| ggranked tier | Tier B, 915 ms time to kill | Tier A, 864 ms time to kill |
| DMZ Radar tier | Tier B | Tier S |
| Community builds listed | 2 Multiplayer and 1 DMZ | 3 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Cronen Squall or Han 86, as listed on this site.

No change to Cronen Squall is listed in the patch notes tracked on this site.

### Han 86: First weapon tuning update, October 28, 2026

- Max Damage Range changed from 1,120 to 1,200 (+7.1%).
- Neck Damage Multiplier changed from 1.1 to 1 (−9.1%).
- Upper Torso Damage Multiplier changed from 1.1 to 1 (−9.1%).

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Cronen Squall: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/)
- [Han 86: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/han-86/)
- [Best build for Cronen Squall](https://codloadout.gitlab.io/mw4/weapons/cronen-squall/best-build/)
- [Best build for Han 86](https://codloadout.gitlab.io/mw4/weapons/han-86/best-build/)
- [Open Cronen Squall in the class builder](https://codloadout.gitlab.io/mw4/?w=cronen-squall)
- [Open Han 86 in the class builder](https://codloadout.gitlab.io/mw4/?w=han-86)

## More assault rifles comparisons

### Other pair pages with Cronen Squall

- [Cronen Squall vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-hyeon-burst/)
- [Cronen Squall vs M4](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-m4/)
- [Cronen Squall vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-cronen-squall/)
- [Cronen Squall vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/cronen-squall-vs-kastov-762/)

### Other pair pages with Han 86

- [Han 86 vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Han 86 vs M4](https://codloadout.gitlab.io/mw4/compare/han-86-vs-m4/)
- [Han 86 vs Axion](https://codloadout.gitlab.io/mw4/compare/axion-vs-han-86/)
- [Han 86 vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/han-86-vs-kastov-762/)

## Frequently asked questions

**Q: What do the Apex Attachments of Cronen Squall and Han 86 do?**

A: Cronen Maelstrom (Cronen Squall): Guided missile you steer with an infrared laser while aiming down sights. It also fires unguided but loses effectiveness at long range. It blocks laser and underbarrel attachments. Han X20 Skybreaker (Han 86): Targeting optic plus a 20 mm airburst launcher: dial in a point within range and the shell detonates in the air. Direct impacts are duds. It blocks optic, stock, and barrel attachments.

**Q: Where is Cronen Squall ahead of Han 86, and where is Han 86 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Cronen Squall is ahead on hip turn sway (very wide), horizontal recoil (very wide), bullet penetration (wide), drop speed (clear), vertical gun kick (clear), headshot multiplier (moderate), and 1 other row. Han 86 is ahead on magazine size (wide), horizontal gun kick (wide), ADS speed (clear), raise speed (clear), vertical recoil (clear), total rounds (clear), and 11 other rows.

**Q: How often are Cronen Squall and Han 86 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 2.0% for Cronen Squall and 5.6% for Han 86, so Han 86 is picked about 2.8 times as often. ggranked places Cronen Squall in tier B and Han 86 in tier A. ggranked gives a time to kill of 915 ms for Cronen Squall and 864 ms for Han 86; that is the site's own calculation, not a published value. DMZ Radar places Cronen Squall in tier B and Han 86 in tier S. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
