# Axion vs Rezi 12 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/axion-vs-rezi-12/
Updated: 2026-11-04

Axion is ahead on 7 of the 12 key stats that both weapons report; Rezi 12 is ahead on 4, and 1 stat is tied. Axion's biggest lead is magazine size (30 rounds against 6 rounds). Rezi 12's is sprint to fire speed (160 ms against 210 ms). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=axion,rezi-12) [Build with Axion](https://codloadout.gitlab.io/mw4/?w=axion) [Build with Rezi 12](https://codloadout.gitlab.io/mw4/?w=rezi-12)

Assault Rifle Shotgun

Axion is an assault rifle and Rezi 12 is a shotgun. This pair has a page because both are among the 12 weapons with the highest Multiplayer pick rate in CODMunity's list.

## Official numbers

*Official numbers for Axion and Rezi 12, from Activision's launch weapon sheets*

| Stat | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Fire rate (higher is better) | 705 RPM Ahead | 150 RPM |
| Magazine size (higher is better) | 30 rounds Ahead | 6 rounds |
| Reserve rounds (higher is better) | 90 rounds Ahead | 24 rounds |
| Total rounds (higher is better) Magazine plus reserve | 120 rounds Ahead | 30 rounds |
| Unlock level | Player Level 52 | Player Level 4 |
| Weapon levels | 69 | 60 |
| Apex Attachment | Axion Clearcut | Rezi 12 Enforcer |
| Apex blocks | Optic, Laser, Underbarrel, Stock and Rear Grip | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Axion and Rezi 12

### Axion

Subsonic rifle with a slower rate of fire and strong stopping power at most ranges; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Axion Clearcut: Chainsaw-style rear grip with a handlebar foregrip, hip laser and canted aiming for mobile, hip-fire play. It blocks optic, laser, underbarrel, stock, and rear grip attachments.

### Rezi 12

Fast-cycling semi-auto shotgun with controlled shots and smooth recovery for close range.

Apex Attachment, Rezi 12 Enforcer: Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Axion is ahead on 17 and Rezi 12 on 8; 5 rows are tied and 1 row is not compared because a weapon has no value.

- Official numbers: Axion is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), and reserve rounds (very wide); Rezi 12 leads no row of this group.
- Mobility: Rezi 12 is ahead on ADS movement speed (wide), firing movement speed (narrow), crouch movement speed (narrow), tactical sprint speed (narrow), sprint speed (narrow), movement speed (narrow), and strafe speed (tiny); Axion leads no row of this group.
- Handling: Axion is ahead on reload time (very wide), ADS speed (wide), ADS out speed (clear), raise speed (clear), and drop speed (clear), and Rezi 12 is ahead on sprint to fire speed (wide).
- Recoil: Axion is ahead on horizontal gun kick (very wide), vertical recoil (very wide), ADS idle sway (wide), horizontal recoil (wide), and vertical gun kick (clear); Rezi 12 leads no row of this group. Level on ADS gun bob.
- Range and bullets: Axion is ahead on bullet velocity (clear); Rezi 12 leads no row of this group. Level on damage range and bullet penetration.
- Hip fire and flinch: Axion is ahead on hip idle sway (clear) and flinch received (moderate); Rezi 12 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: no row has a leader. Not compared: headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are magazine size (Axion 30 rounds against 6 rounds), fire rate (Axion 705 RPM against 150 RPM), and total rounds (Axion 120 rounds against 30 rounds).

Axion Clearcut, community-reported effects from CODMunity: Horizontal gun kick +179% (worse), Hip idle sway −50% (better), Vertical gun kick −27% (better), and Movement speed −16% (worse).

Rezi 12 Enforcer, community-reported effects from CODMunity: Fire rate −50% (worse).

### Attachment effects reported for Axion

The community-reported attachments for Axion with the largest change to a key stat, according to CODMunity.

- [100 Round Drum](https://codloadout.gitlab.io/mw4/attachments/100-round-drum/) (magazine): Magazine size +233% (better).
- [20 Round Mag](https://codloadout.gitlab.io/mw4/attachments/20-round-mag/) (magazine): Reload time −41% (better).
- [40 Round Mag](https://codloadout.gitlab.io/mw4/attachments/40-round-mag/) (magazine): Magazine size +33% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).

### Attachment effects reported for Rezi 12

The community-reported attachments for Rezi 12 with the largest change to a key stat, according to CODMunity.

- [ZLR 12GA Ported 21"](https://codloadout.gitlab.io/mw4/attachments/zlr-12ga-ported-21/) (barrel): Magazine size +67% (better).
- [ZLR Rogue 90 25"](https://codloadout.gitlab.io/mw4/attachments/zlr-rogue-90-25/) (barrel): Magazine size +67% (better).
- [Haebang 635R-7](https://codloadout.gitlab.io/mw4/attachments/haebang-635r-7/) (barrel): Magazine size +33% (better).
- [No Stock](https://codloadout.gitlab.io/mw4/attachments/no-stock/) (stock): Vertical recoil +30% (worse).

*Community-reported base stats of Axion and Rezi 12 from CODMunity, row by row*

| Stat | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | [Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.62 m/s | 4.72 m/s Ahead |
| ADS movement speed (higher is better) | 2.41 m/s | 3.09 m/s Ahead |
| Sprint speed (higher is better) | 6.11 m/s | 6.26 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.16 m/s | 7.34 m/s Ahead |
| Crouch movement speed (higher is better) | 2.16 m/s | 2.25 m/s Ahead |
| Strafe speed (higher is better) | 3.54 m/s | 3.61 m/s Ahead |
| Firing movement speed (higher is better) | 4.05 m/s | 4.25 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 260 ms Ahead | 340 ms |
| ADS out speed (lower is better) | 325 ms Ahead | 400 ms |
| Sprint to fire speed (lower is better) | 210 ms | 160 ms Ahead |
| Reload time (lower is better) | 3333 ms Ahead | 6131 ms |
| Raise speed (lower is better) | 1033 ms Ahead | 1233 ms |
| Drop speed (lower is better) | 700 ms Ahead | 800 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 48.9 Ahead | 98.5 |
| Horizontal recoil (lower is better) | 13.7 Ahead | 17.4 |
| Vertical gun kick (lower is better) | 17.6 Ahead | 21.3 |
| Horizontal gun kick (lower is better) | 2.8 Ahead | 6.1 |
| ADS idle sway (lower is better) | 0.40° Ahead | 0.54° |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 400 m/s Ahead | 340 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 9.0 in Tie | 9.0 in Tie |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Ahead | 1.63° |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.29x Ahead | 0.31x |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x | not reported |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

### Not reported

The source reports no headshot multiplier for Rezi 12.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Axion and Rezi 12, not Activision data.

*Community pick rates, tiers and builds for Axion and Rezi 12*

| Figure | Axion | Rezi 12 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 5.2% | 4.1% |
| ggranked tier | Tier A, 853 ms time to kill | not reported |
| DMZ Radar tier | Tier B | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Axion or Rezi 12, as listed on this site.

No change to Axion is listed in the patch notes tracked on this site.

No change to Rezi 12 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Axion: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/axion/)
- [Rezi 12: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/rezi-12/)
- [Best build for Axion](https://codloadout.gitlab.io/mw4/weapons/axion/best-build/)
- [Best build for Rezi 12](https://codloadout.gitlab.io/mw4/weapons/rezi-12/best-build/)
- [Open Axion in the class builder](https://codloadout.gitlab.io/mw4/?w=axion)
- [Open Rezi 12 in the class builder](https://codloadout.gitlab.io/mw4/?w=rezi-12)

## More weapon comparisons

### Other pair pages with Axion

- [Axion vs Hyeon Burst](https://codloadout.gitlab.io/mw4/compare/axion-vs-hyeon-burst/)
- [Axion vs Han 86](https://codloadout.gitlab.io/mw4/compare/axion-vs-han-86/)
- [Axion vs M4](https://codloadout.gitlab.io/mw4/compare/axion-vs-m4/)
- [Axion vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/axion-vs-kastov-762/)

### Other pair pages with Rezi 12

- [Rezi 12 vs Warlord](https://codloadout.gitlab.io/mw4/compare/rezi-12-vs-warlord/)

## Frequently asked questions

**Q: What do the Apex Attachments of Axion and Rezi 12 do?**

A: Axion Clearcut (Axion): Chainsaw-style rear grip with a handlebar foregrip, hip laser and canted aiming for mobile, hip-fire play. It blocks optic, laser, underbarrel, stock, and rear grip attachments. Rezi 12 Enforcer (Rezi 12): Enables pump-action cycling and adds a side-saddle of hot-loaded explosive slugs. Activision lists no blocked attachment types for it.

**Q: Where is Axion ahead of Rezi 12, and where is Rezi 12 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Axion is ahead on magazine size (very wide), fire rate (very wide), total rounds (very wide), reserve rounds (very wide), horizontal gun kick (very wide), vertical recoil (very wide), and 11 other rows. Rezi 12 is ahead on sprint to fire speed (wide), ADS movement speed (wide), firing movement speed (narrow), crouch movement speed (narrow), tactical sprint speed (narrow), sprint speed (narrow), and 2 other rows.

**Q: How often are Axion and Rezi 12 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 5.2% for Axion and 4.1% for Rezi 12, so Axion is picked about 1.3 times as often. ggranked ranks Axion (tier A) and does not rank Rezi 12. DMZ Radar places Axion in tier B and Rezi 12 in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
