# Axion vs Hyeon Burst in MW4

URL: https://codloadout.gitlab.io/mw4/compare/axion-vs-hyeon-burst/
Updated: 2026-11-04

Axion is ahead on 7 of the 12 key stats that both weapons report; Hyeon Burst is ahead on 2, and 3 stats are tied. Axion's biggest lead is fire rate (705 RPM against 375 RPM). Hyeon Burst's is bullet velocity (775 m/s against 400 m/s). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=axion,hyeon-burst) [Build with Axion](https://codloadout.gitlab.io/mw4/?w=axion) [Build with Hyeon Burst](https://codloadout.gitlab.io/mw4/?w=hyeon-burst)

Same class: Assault Rifle

## Official numbers

*Official numbers for Axion and Hyeon Burst, from Activision's launch weapon sheets*

| Stat | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) |
| --- | --- | --- |
| Fire rate (higher is better) | 705 RPM Ahead | 375 RPM |
| Magazine size (higher is better) | 30 rounds Tie | 30 rounds Tie |
| Reserve rounds (higher is better) | 90 rounds Tie | 90 rounds Tie |
| Total rounds (higher is better) Magazine plus reserve | 120 rounds Tie | 120 rounds Tie |
| Unlock level | Player Level 52 | Player Level 21 |
| Weapon levels | 69 | 68 |
| Apex Attachment | Axion Clearcut | Hyeon Hyperburst |
| Apex blocks | Optic, Laser, Underbarrel, Stock and Rear Grip | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Axion and Hyeon Burst

### Axion

Subsonic rifle with a slower rate of fire and strong stopping power at most ranges; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Axion Clearcut: Chainsaw-style rear grip with a handlebar foregrip, hip laser and canted aiming for mobile, hip-fire play. It blocks optic, laser, underbarrel, stock, and rear grip attachments.

### Hyeon Burst

North Korean prototype rifle with a hard-hitting burst mode that lands fast, decisive rounds.

Apex Attachment, Hyeon Hyperburst: Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Axion is ahead on 13 and Hyeon Burst on 7; 11 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Axion is ahead on fire rate (very wide); Hyeon Burst leads no row of this group. Level on magazine size, reserve rounds, and total rounds.
- Mobility: Axion is ahead on crouch movement speed (narrow), ADS movement speed (narrow), strafe speed (tiny), firing movement speed (tiny), movement speed (tiny), tactical sprint speed (tiny), and sprint speed (tiny); Hyeon Burst leads no row of this group.
- Handling: Axion is ahead on ADS out speed (moderate), ADS speed (moderate), and reload time (tiny), and Hyeon Burst is ahead on drop speed (wide) and raise speed (moderate). Level on sprint to fire speed.
- Recoil: Axion is ahead on vertical gun kick (very wide) and horizontal recoil (clear), and Hyeon Burst is ahead on horizontal gun kick (very wide) and vertical recoil (wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: Hyeon Burst is ahead on bullet velocity (very wide) and bullet penetration (wide); Axion leads no row of this group. Level on damage range.
- Hip fire and flinch: Hyeon Burst is ahead on flinch received (wide); Axion leads no row of this group. Level on hip idle sway, hip gun bob, and hip turn sway.
- Fire rate and ammo: no row has a leader. Level on headshot multiplier.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are bullet velocity (Hyeon Burst 775 m/s against 400 m/s), fire rate (Axion 705 RPM against 375 RPM), and horizontal gun kick (Hyeon Burst 1.5 against 2.8).

Axion Clearcut, community-reported effects from CODMunity: Horizontal gun kick +179% (worse), Hip idle sway −50% (better), Vertical gun kick −27% (better), and Movement speed −16% (worse).

Hyeon Hyperburst, community-reported effects from CODMunity: Horizontal gun kick +220% (worse), Vertical gun kick −60% (better), Horizontal recoil +27% (worse), and Fire rate +23% (better).

### Attachment effects reported for Axion

The community-reported attachments for Axion with the largest change to a key stat, according to CODMunity.

- [100 Round Drum](https://codloadout.gitlab.io/mw4/attachments/100-round-drum/) (magazine): Magazine size +233% (better).
- [20 Round Mag](https://codloadout.gitlab.io/mw4/attachments/20-round-mag/) (magazine): Reload time −41% (better).
- [40 Round Mag](https://codloadout.gitlab.io/mw4/attachments/40-round-mag/) (magazine): Magazine size +33% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).

### Attachment effects reported for Hyeon Burst

The community-reported attachments for Hyeon Burst with the largest change to a key stat, according to CODMunity.

- [60 Round Drum Mag](https://codloadout.gitlab.io/mw4/attachments/60-round-drum-mag/) (magazine): Magazine size +100% (better).
- [40 Round Mag](https://codloadout.gitlab.io/mw4/attachments/40-round-mag/) (magazine): Magazine size +33% (better).
- [Locus PX3 Canted](https://codloadout.gitlab.io/mw4/attachments/locus-px3-canted/) (optic): Vertical recoil −30% (better).
- [RVX9 Thermo](https://codloadout.gitlab.io/mw4/attachments/rvx9-thermo/) (optic): Vertical recoil −30% (better).

*Community-reported base stats of Axion and Hyeon Burst from CODMunity, row by row*

| Stat | [Axion](https://codloadout.gitlab.io/mw4/weapons/axion/) | [Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.62 m/s Ahead | 4.58 m/s |
| ADS movement speed (higher is better) | 2.41 m/s Ahead | 2.36 m/s |
| Sprint speed (higher is better) | 6.11 m/s Ahead | 6.07 m/s |
| Tactical sprint speed (higher is better) | 7.16 m/s Ahead | 7.11 m/s |
| Crouch movement speed (higher is better) | 2.16 m/s Ahead | 2.11 m/s |
| Strafe speed (higher is better) | 3.54 m/s Ahead | 3.50 m/s |
| Firing movement speed (higher is better) | 4.05 m/s Ahead | 4.01 m/s |
| Handling |  |  |
| ADS speed (lower is better) | 260 ms Ahead | 275 ms |
| ADS out speed (lower is better) | 325 ms Ahead | 360 ms |
| Sprint to fire speed (lower is better) | 210 ms Tie | 210 ms Tie |
| Reload time (lower is better) | 3333 ms Ahead | 3400 ms |
| Raise speed (lower is better) | 1033 ms | 967 ms Ahead |
| Drop speed (lower is better) | 700 ms | 533 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 48.9 | 38.3 Ahead |
| Horizontal recoil (lower is better) | 13.7 Ahead | 16.4 |
| Vertical gun kick (lower is better) | 17.6 Ahead | 32.7 |
| Horizontal gun kick (lower is better) | 2.8 | 1.5 Ahead |
| ADS idle sway (lower is better) | 0.40° Tie | 0.40° Tie |
| ADS gun bob (lower is better) | 0.09° Tie | 0.09° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 400 m/s | 775 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 9.0 in | 13.0 in Ahead |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 1.31° Tie | 1.31° Tie |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 20.9° Tie | 20.9° Tie |
| Flinch received (lower is better) | 0.29x | 0.18x Ahead |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.30x Tie | 1.30x Tie |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Axion and Hyeon Burst, not Activision data.

*Community pick rates, tiers and builds for Axion and Hyeon Burst*

| Figure | Axion | Hyeon Burst |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 5.2% | 9.9% |
| ggranked tier | Tier A, 853 ms time to kill | Tier B, 1,030 ms time to kill |
| DMZ Radar tier | Tier B | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 4 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Axion or Hyeon Burst, as listed on this site.

No change to Axion is listed in the patch notes tracked on this site.

### Hyeon Burst: First weapon tuning update, October 28, 2026

- Full-Auto Max Damage changed from 37 to 34 (−8.1%).
- Full-Auto Max Damage Range changed from 970 to 1,220 (+25.8%).
- Mid Damage Range 1 changed; the notes give no values.

[Patch notes of October 28, 2026](https://codloadout.gitlab.io/mw4/patch-notes/2026-10-28/)

## Weapon pages, builds and tools

- [Axion: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/axion/)
- [Hyeon Burst: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/)
- [Best build for Axion](https://codloadout.gitlab.io/mw4/weapons/axion/best-build/)
- [Best build for Hyeon Burst](https://codloadout.gitlab.io/mw4/weapons/hyeon-burst/best-build/)
- [Open Axion in the class builder](https://codloadout.gitlab.io/mw4/?w=axion)
- [Open Hyeon Burst in the class builder](https://codloadout.gitlab.io/mw4/?w=hyeon-burst)

## More assault rifles comparisons

### Other pair pages with Axion

- [Axion vs Han 86](https://codloadout.gitlab.io/mw4/compare/axion-vs-han-86/)
- [Axion vs M4](https://codloadout.gitlab.io/mw4/compare/axion-vs-m4/)
- [Axion vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/axion-vs-kastov-762/)
- [Axion vs Patriot XMR](https://codloadout.gitlab.io/mw4/compare/axion-vs-patriot-xmr/)

### Other pair pages with Hyeon Burst

- [Hyeon Burst vs Han 86](https://codloadout.gitlab.io/mw4/compare/han-86-vs-hyeon-burst/)
- [Hyeon Burst vs M4](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-m4/)
- [Hyeon Burst vs Kastov 762](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-kastov-762/)
- [Hyeon Burst vs Patriot XMR](https://codloadout.gitlab.io/mw4/compare/hyeon-burst-vs-patriot-xmr/)

## Frequently asked questions

**Q: What do the Apex Attachments of Axion and Hyeon Burst do?**

A: Axion Clearcut (Axion): Chainsaw-style rear grip with a handlebar foregrip, hip laser and canted aiming for mobile, hip-fire play. It blocks optic, laser, underbarrel, stock, and rear grip attachments. Hyeon Hyperburst (Hyeon Burst): Overclocked receiver: a very fast three-round burst followed by slow, controlled automatic fire. Activision lists no blocked attachment types for it.

**Q: Where is Axion ahead of Hyeon Burst, and where is Hyeon Burst ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Axion is ahead on fire rate (very wide), vertical gun kick (very wide), horizontal recoil (clear), ADS out speed (moderate), ADS speed (moderate), crouch movement speed (narrow), and 7 other rows. Hyeon Burst is ahead on bullet velocity (very wide), horizontal gun kick (very wide), flinch received (wide), bullet penetration (wide), drop speed (wide), vertical recoil (wide), and 1 other row.

**Q: How often are Axion and Hyeon Burst picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 5.2% for Axion and 9.9% for Hyeon Burst, so Hyeon Burst is picked about 1.9 times as often. ggranked places Axion in tier A and Hyeon Burst in tier B. ggranked gives a time to kill of 853 ms for Axion and 1,030 ms for Hyeon Burst; that is the site's own calculation, not a published value. DMZ Radar places Axion in tier B and Hyeon Burst in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
