# Astaroth .57 vs Signal 50 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/astaroth-57-vs-signal-50/
Updated: 2026-11-04

Signal 50 is ahead on 8 of the 12 key stats that both weapons report; Astaroth .57 is ahead on 3, and 1 stat is tied. Signal 50's biggest lead is fire rate (111 RPM against 34 RPM). Astaroth .57's is horizontal recoil (4.1 against 8.4). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=astaroth-57,signal-50) [Build with Astaroth .57](https://codloadout.gitlab.io/mw4/?w=astaroth-57) [Build with Signal 50](https://codloadout.gitlab.io/mw4/?w=signal-50)

Same class: Sniper Rifle

## Official numbers

*Official numbers for Astaroth .57 and Signal 50, from Activision's launch weapon sheets*

| Stat | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) |
| --- | --- | --- |
| Fire rate (higher is better) | 34 RPM | 111 RPM Ahead |
| Magazine size (higher is better) | 3 rounds | 7 rounds Ahead |
| Reserve rounds (higher is better) | 9 rounds | 21 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 12 rounds | 28 rounds Ahead |
| Unlock level | Player Level 25 | Player Level 50 |
| Weapon levels | 54 | 74 |
| Apex Attachment | Astaroth .57 Infiltrator | Signal Inferno |
| Apex blocks | Optic | Ammunition |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Astaroth .57 and Signal 50

### Astaroth .57

Heavy sniper rifle firing supersonic rounds; one clean hit is meant to end the fight.

Apex Attachment, Astaroth .57 Infiltrator: Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments.

### Signal 50

Anti-material rifle with a recoil-reducing reciprocating barrel for steadier shots.

Apex Attachment, Signal Inferno: Loads .50 cal incendiary rounds for a significant increase in vehicle and killstreak damage. It blocks ammunition attachments.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Astaroth .57 is ahead on 7 and Signal 50 on 20; 4 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Signal 50 is ahead on fire rate (very wide), magazine size (very wide), reserve rounds (very wide), and total rounds (very wide); Astaroth .57 leads no row of this group.
- Mobility: Signal 50 is ahead on crouch movement speed (moderate), firing movement speed (moderate), tactical sprint speed (narrow), strafe speed (narrow), movement speed (narrow), sprint speed (narrow), and ADS movement speed (narrow); Astaroth .57 leads no row of this group.
- Handling: Astaroth .57 is ahead on drop speed (clear) and ADS out speed (narrow), and Signal 50 is ahead on sprint to fire speed (very wide), reload time (wide), raise speed (clear), and ADS speed (narrow).
- Recoil: Astaroth .57 is ahead on horizontal recoil (very wide) and vertical recoil (wide), and Signal 50 is ahead on horizontal gun kick (very wide), ADS idle sway (wide), and vertical gun kick (clear). Level on ADS gun bob.
- Range and bullets: Astaroth .57 is ahead on bullet penetration (clear) and bullet velocity (narrow); Signal 50 leads no row of this group. Level on damage range.
- Hip fire and flinch: Signal 50 is ahead on hip idle sway (clear) and flinch received (narrow); Astaroth .57 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: Astaroth .57 is ahead on headshot multiplier (wide); Signal 50 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are fire rate (Signal 50 111 RPM against 34 RPM), horizontal gun kick (Signal 50 3.6 against 8.5), and magazine size (Signal 50 7 rounds against 3 rounds).

Astaroth .57 Infiltrator, community-reported effects from CODMunity: Magazine size −67% (worse), Reload time −59% (better), Fire rate −37% (worse), and Total rounds +33% (better).

Signal Inferno, community-reported effects from CODMunity: Bullet velocity −27% (worse).

### Attachment effects reported for Astaroth .57

The community-reported attachments for Astaroth .57 with the largest change to a key stat, according to CODMunity.

- [FTAC Harbinger 45"](https://codloadout.gitlab.io/mw4/attachments/ftac-harbinger-45/) (barrel): Damage range +25% (better).
- [LM Deadstop-99](https://codloadout.gitlab.io/mw4/attachments/lm-deadstop-99/) (muzzle): Horizontal recoil −25% (better).
- [.57 Cal High Velocity](https://codloadout.gitlab.io/mw4/attachments/57-cal-high-velocity/) (ammunition): Bullet velocity +20% (better).
- [Schlager VISIV-5](https://codloadout.gitlab.io/mw4/attachments/schlager-visiv-5/) (laser): Sprint to fire speed −17% (better).

### Attachment effects reported for Signal 50

The community-reported attachments for Signal 50 with the largest change to a key stat, according to CODMunity.

- [5 Round Mag](https://codloadout.gitlab.io/mw4/attachments/5-round-mag/) (magazine): Magazine size −29% (worse).
- [Lockwood Mobile-1](https://codloadout.gitlab.io/mw4/attachments/lockwood-mobile-1/) (stock): ADS movement speed +28% (better).
- [LM Deadstop-99](https://codloadout.gitlab.io/mw4/attachments/lm-deadstop-99/) (muzzle): Horizontal recoil −25% (better).
- [MR50 Tyrant 29"](https://codloadout.gitlab.io/mw4/attachments/mr50-tyrant-29/) (barrel): Damage range +25% (better).

*Community-reported base stats of Astaroth .57 and Signal 50 from CODMunity, row by row*

| Stat | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | [Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.04 m/s | 4.22 m/s Ahead |
| ADS movement speed (higher is better) | 1.04 m/s | 1.07 m/s Ahead |
| Sprint speed (higher is better) | 5.47 m/s | 5.67 m/s Ahead |
| Tactical sprint speed (higher is better) | 6.22 m/s | 6.52 m/s Ahead |
| Crouch movement speed (higher is better) | 1.69 m/s | 1.80 m/s Ahead |
| Strafe speed (higher is better) | 3.09 m/s | 3.23 m/s Ahead |
| Firing movement speed (higher is better) | 2.55 m/s | 2.71 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 603 ms | 590 ms Ahead |
| ADS out speed (lower is better) | 477 ms Ahead | 494 ms |
| Sprint to fire speed (lower is better) | 500 ms | 283 ms Ahead |
| Reload time (lower is better) | 6533 ms | 4967 ms Ahead |
| Raise speed (lower is better) | 1500 ms | 1300 ms Ahead |
| Drop speed (lower is better) | 833 ms Ahead | 1000 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 14.4 Ahead | 19.8 |
| Horizontal recoil (lower is better) | 4.1 Ahead | 8.4 |
| Vertical gun kick (lower is better) | 18.1 | 15.6 Ahead |
| Horizontal gun kick (lower is better) | 8.5 | 3.6 Ahead |
| ADS idle sway (lower is better) | 0.93° | 0.63° Ahead |
| ADS gun bob (lower is better) | 0.10° Tie | 0.10° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 620 m/s Ahead | 600 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 55.0 in Ahead | 48.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 6.02° | 5.40° Ahead |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 30.6° Tie | 30.6° Tie |
| Flinch received (lower is better) | 0.64x | 0.62x Ahead |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 3.20x Ahead | 2.30x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Astaroth .57 and Signal 50, not Activision data.

*Community pick rates, tiers and builds for Astaroth .57 and Signal 50*

| Figure | Astaroth .57 | Signal 50 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 1.1% | 0.7% |
| ggranked tier | Tier D, 2,940 ms time to kill | Tier C, 1,543 ms time to kill |
| DMZ Radar tier | Tier C | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 3 Multiplayer and 2 DMZ |

## Latest official changes

The newest patch notes that change Astaroth .57 or Signal 50, as listed on this site.

No change to Astaroth .57 is listed in the patch notes tracked on this site.

No change to Signal 50 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Astaroth .57: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/)
- [Signal 50: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/signal-50/)
- [Best build for Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/best-build/)
- [Best build for Signal 50](https://codloadout.gitlab.io/mw4/weapons/signal-50/best-build/)
- [Open Astaroth .57 in the class builder](https://codloadout.gitlab.io/mw4/?w=astaroth-57)
- [Open Signal 50 in the class builder](https://codloadout.gitlab.io/mw4/?w=signal-50)

## More sniper rifles comparisons

### Other pair pages with Astaroth .57

- [Astaroth .57 vs KG-7 Vulcan](https://codloadout.gitlab.io/mw4/compare/astaroth-57-vs-kg-7-vulcan/)

### Other pair pages with Signal 50

- [Signal 50 vs KG-7 Vulcan](https://codloadout.gitlab.io/mw4/compare/kg-7-vulcan-vs-signal-50/)

## Frequently asked questions

**Q: What do the Apex Attachments of Astaroth .57 and Signal 50 do?**

A: Astaroth .57 Infiltrator (Astaroth .57): Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments. Signal Inferno (Signal 50): Loads .50 cal incendiary rounds for a significant increase in vehicle and killstreak damage. It blocks ammunition attachments.

**Q: Where is Astaroth .57 ahead of Signal 50, and where is Signal 50 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Astaroth .57 is ahead on horizontal recoil (very wide), headshot multiplier (wide), vertical recoil (wide), drop speed (clear), bullet penetration (clear), ADS out speed (narrow), and 1 other row. Signal 50 is ahead on fire rate (very wide), horizontal gun kick (very wide), magazine size (very wide), reserve rounds (very wide), total rounds (very wide), sprint to fire speed (very wide), and 14 other rows.

**Q: How often are Astaroth .57 and Signal 50 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 1.1% for Astaroth .57 and 0.7% for Signal 50, so Astaroth .57 is picked about 1.6 times as often. ggranked places Astaroth .57 in tier D and Signal 50 in tier C. ggranked gives a time to kill of 2,940 ms for Astaroth .57 and 1,543 ms for Signal 50; that is the site's own calculation, not a published value. DMZ Radar places Astaroth .57 in tier C and Signal 50 in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
