# Astaroth .57 vs KG-7 Vulcan in MW4

URL: https://codloadout.gitlab.io/mw4/compare/astaroth-57-vs-kg-7-vulcan/
Updated: 2026-11-04

KG-7 Vulcan is ahead on 9 of the 12 key stats that both weapons report; Astaroth .57 is ahead on 2, and 1 stat is tied. KG-7 Vulcan's biggest lead is magazine size (10 rounds against 3 rounds). Astaroth .57's is vertical recoil (14.4 against 49.2). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=astaroth-57,kg-7-vulcan) [Build with Astaroth .57](https://codloadout.gitlab.io/mw4/?w=astaroth-57) [Build with KG-7 Vulcan](https://codloadout.gitlab.io/mw4/?w=kg-7-vulcan)

Same class: Sniper Rifle

## Official numbers

*Official numbers for Astaroth .57 and KG-7 Vulcan, from Activision's launch weapon sheets*

| Stat | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) |
| --- | --- | --- |
| Fire rate (higher is better) | 34 RPM | 41 RPM Ahead |
| Magazine size (higher is better) | 3 rounds | 10 rounds Ahead |
| Reserve rounds (higher is better) | 9 rounds | 20 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 12 rounds | 30 rounds Ahead |
| Unlock level | Player Level 25 | Player Level 4 |
| Weapon levels | 54 | 75 |
| Apex Attachment | Astaroth .57 Infiltrator | KG-7 Drillcharge |
| Apex blocks | Optic | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About Astaroth .57 and KG-7 Vulcan

### Astaroth .57

Heavy sniper rifle firing supersonic rounds; one clean hit is meant to end the fight.

Apex Attachment, Astaroth .57 Infiltrator: Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments.

### KG-7 Vulcan

High-capacity bolt-action sniper rifle with a comparatively high rate of fire.

Apex Attachment, KG-7 Drillcharge: Side-mounted KG-9 Drillcharge rounds that drill into a surface and then detonate, for flushing out entrenched players. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, Astaroth .57 is ahead on 5 and KG-7 Vulcan on 22; 4 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: KG-7 Vulcan is ahead on magazine size (very wide), total rounds (very wide), reserve rounds (very wide), and fire rate (clear); Astaroth .57 leads no row of this group.
- Mobility: KG-7 Vulcan is ahead on crouch movement speed (moderate), firing movement speed (moderate), ADS movement speed (moderate), tactical sprint speed (moderate), movement speed (moderate), strafe speed (moderate), and sprint speed (moderate); Astaroth .57 leads no row of this group.
- Handling: Astaroth .57 is ahead on ADS out speed (moderate), and KG-7 Vulcan is ahead on sprint to fire speed (very wide), reload time (wide), drop speed (clear), raise speed (moderate), and ADS speed (moderate).
- Recoil: Astaroth .57 is ahead on vertical recoil (very wide) and horizontal recoil (very wide), and KG-7 Vulcan is ahead on ADS idle sway (wide), horizontal gun kick (wide), and vertical gun kick (clear). Level on ADS gun bob.
- Range and bullets: Astaroth .57 is ahead on bullet penetration (very wide), and KG-7 Vulcan is ahead on bullet velocity (clear). Level on damage range.
- Hip fire and flinch: KG-7 Vulcan is ahead on hip idle sway (clear) and flinch received (narrow); Astaroth .57 leads no row of this group. Level on hip gun bob and hip turn sway.
- Fire rate and ammo: Astaroth .57 is ahead on headshot multiplier (clear); KG-7 Vulcan leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are vertical recoil (Astaroth .57 14.4 against 49.2), magazine size (KG-7 Vulcan 10 rounds against 3 rounds), and total rounds (KG-7 Vulcan 30 rounds against 12 rounds).

Astaroth .57 Infiltrator, community-reported effects from CODMunity: Magazine size −67% (worse), Reload time −59% (better), Fire rate −37% (worse), and Total rounds +33% (better).

CODMunity lists no stat change for the KG-7 Drillcharge.

### Attachment effects reported for Astaroth .57

The community-reported attachments for Astaroth .57 with the largest change to a key stat, according to CODMunity.

- [FTAC Harbinger 45"](https://codloadout.gitlab.io/mw4/attachments/ftac-harbinger-45/) (barrel): Damage range +25% (better).
- [LM Deadstop-99](https://codloadout.gitlab.io/mw4/attachments/lm-deadstop-99/) (muzzle): Horizontal recoil −25% (better).
- [.57 Cal High Velocity](https://codloadout.gitlab.io/mw4/attachments/57-cal-high-velocity/) (ammunition): Bullet velocity +20% (better).
- [Schlager VISIV-5](https://codloadout.gitlab.io/mw4/attachments/schlager-visiv-5/) (laser): Sprint to fire speed −17% (better).

### Attachment effects reported for KG-7 Vulcan

The community-reported attachments for KG-7 Vulcan with the largest change to a key stat, according to CODMunity.

- [15 Round Mag](https://codloadout.gitlab.io/mw4/attachments/15-round-mag/) (magazine): Magazine size +50% (better).
- [6 Round Mag](https://codloadout.gitlab.io/mw4/attachments/6-round-mag/) (magazine): Magazine size −40% (worse).
- [Hanbit RTR Mk. I](https://codloadout.gitlab.io/mw4/attachments/hanbit-rtr-mk-i/) (stock): ADS movement speed +27% (better).
- [FT Hyperport 408](https://codloadout.gitlab.io/mw4/attachments/ft-hyperport-408/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of Astaroth .57 and KG-7 Vulcan from CODMunity, row by row*

| Stat | [Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/) | [KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.04 m/s | 4.33 m/s Ahead |
| ADS movement speed (higher is better) | 1.04 m/s | 1.13 m/s Ahead |
| Sprint speed (higher is better) | 5.47 m/s | 5.80 m/s Ahead |
| Tactical sprint speed (higher is better) | 6.22 m/s | 6.67 m/s Ahead |
| Crouch movement speed (higher is better) | 1.69 m/s | 1.86 m/s Ahead |
| Strafe speed (higher is better) | 3.09 m/s | 3.31 m/s Ahead |
| Firing movement speed (higher is better) | 2.55 m/s | 2.80 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 603 ms | 550 ms Ahead |
| ADS out speed (lower is better) | 477 ms Ahead | 504 ms |
| Sprint to fire speed (lower is better) | 500 ms | 270 ms Ahead |
| Reload time (lower is better) | 6533 ms | 4367 ms Ahead |
| Raise speed (lower is better) | 1500 ms | 1367 ms Ahead |
| Drop speed (lower is better) | 833 ms | 700 ms Ahead |
| Recoil |  |  |
| Vertical recoil (lower is better) | 14.4 Ahead | 49.2 |
| Horizontal recoil (lower is better) | 4.1 Ahead | 8.7 |
| Vertical gun kick (lower is better) | 18.1 | 14.5 Ahead |
| Horizontal gun kick (lower is better) | 8.5 | 6.8 Ahead |
| ADS idle sway (lower is better) | 0.93° | 0.63° Ahead |
| ADS gun bob (lower is better) | 0.10° Tie | 0.10° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 620 m/s | 740 m/s Ahead |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 55.0 in Ahead | 27.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 6.02° | 5.40° Ahead |
| Hip gun bob (lower is better) | 1.09° Tie | 1.09° Tie |
| Hip turn sway (lower is better) | 30.6° Tie | 30.6° Tie |
| Flinch received (lower is better) | 0.64x | 0.62x Ahead |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 3.20x Ahead | 2.60x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about Astaroth .57 and KG-7 Vulcan, not Activision data.

*Community pick rates, tiers and builds for Astaroth .57 and KG-7 Vulcan*

| Figure | Astaroth .57 | KG-7 Vulcan |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 1.1% | 4.0% |
| ggranked tier | Tier D, 2,940 ms time to kill | Tier D, 2,623 ms time to kill |
| DMZ Radar tier | Tier C | Tier A |
| Community builds listed | 3 Multiplayer and 2 DMZ | 2 Multiplayer and 1 DMZ |

## Latest official changes

The newest patch notes that change Astaroth .57 or KG-7 Vulcan, as listed on this site.

No change to Astaroth .57 is listed in the patch notes tracked on this site.

No change to KG-7 Vulcan is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [Astaroth .57: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/)
- [KG-7 Vulcan: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/)
- [Best build for Astaroth .57](https://codloadout.gitlab.io/mw4/weapons/astaroth-57/best-build/)
- [Best build for KG-7 Vulcan](https://codloadout.gitlab.io/mw4/weapons/kg-7-vulcan/best-build/)
- [Open Astaroth .57 in the class builder](https://codloadout.gitlab.io/mw4/?w=astaroth-57)
- [Open KG-7 Vulcan in the class builder](https://codloadout.gitlab.io/mw4/?w=kg-7-vulcan)

## More sniper rifles comparisons

### Other pair pages with Astaroth .57

- [Astaroth .57 vs Signal 50](https://codloadout.gitlab.io/mw4/compare/astaroth-57-vs-signal-50/)

### Other pair pages with KG-7 Vulcan

- [KG-7 Vulcan vs Signal 50](https://codloadout.gitlab.io/mw4/compare/kg-7-vulcan-vs-signal-50/)

## Frequently asked questions

**Q: What do the Apex Attachments of Astaroth .57 and KG-7 Vulcan do?**

A: Astaroth .57 Infiltrator (Astaroth .57): Sonar and radio-wave pulses detect enemies through cover and behind walls (limited penetration). Magazine capacity is reduced to 1. It blocks optic attachments. KG-7 Drillcharge (KG-7 Vulcan): Side-mounted KG-9 Drillcharge rounds that drill into a surface and then detonate, for flushing out entrenched players. Activision lists no blocked attachment types for it.

**Q: Where is Astaroth .57 ahead of KG-7 Vulcan, and where is KG-7 Vulcan ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): Astaroth .57 is ahead on vertical recoil (very wide), horizontal recoil (very wide), bullet penetration (very wide), headshot multiplier (clear), and ADS out speed (moderate). KG-7 Vulcan is ahead on magazine size (very wide), total rounds (very wide), reserve rounds (very wide), sprint to fire speed (very wide), reload time (wide), ADS idle sway (wide), and 16 other rows.

**Q: How often are Astaroth .57 and KG-7 Vulcan picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 1.1% for Astaroth .57 and 4.0% for KG-7 Vulcan, so KG-7 Vulcan is picked about 3.6 times as often. ggranked places both weapons in tier D. ggranked gives a time to kill of 2,940 ms for Astaroth .57 and 2,623 ms for KG-7 Vulcan; that is the site's own calculation, not a published value. DMZ Radar places Astaroth .57 in tier C and KG-7 Vulcan in tier A. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
