# .50 GS vs Krait P68 in MW4

URL: https://codloadout.gitlab.io/mw4/compare/50-gs-vs-krait-p68/
Updated: 2026-11-04

Krait P68 is ahead on 6 of the 12 key stats that both weapons report; .50 GS is ahead on 4, and 2 stats are tied. Krait P68's biggest lead is fire rate (260 RPM against 166 RPM). .50 GS's is horizontal recoil (14.4 against 54.5). Fire rate and magazine size are Activision's numbers; the other key stats are community-reported by CODMunity, read November 4, 2026.

[Open both in the compare tool](https://codloadout.gitlab.io/mw4/compare/?w=50-gs,krait-p68) [Build with .50 GS](https://codloadout.gitlab.io/mw4/?s=50-gs) [Build with Krait P68](https://codloadout.gitlab.io/mw4/?s=krait-p68)

Same class: Pistol

## Official numbers

*Official numbers for .50 GS and Krait P68, from Activision's launch weapon sheets*

| Stat | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) |
| --- | --- | --- |
| Fire rate (higher is better) | 166 RPM | 260 RPM Ahead |
| Magazine size (higher is better) | 7 rounds | 10 rounds Ahead |
| Reserve rounds (higher is better) | 21 rounds | 40 rounds Ahead |
| Total rounds (higher is better) Magazine plus reserve | 28 rounds | 50 rounds Ahead |
| Unlock level | Player Level 41 | Player Level 7 |
| Weapon levels | 37 | 38 |
| Apex Attachment | GS Magna | Krait P68 Commando |
| Apex blocks | Trigger Action | no attachment types |

From Activision's launch weapon sheets. A damage table and time to kill are not published.

## About .50 GS and Krait P68

### .50 GS

Heavy-hitting 50-caliber sidearm that rewards recoil control.

Apex Attachment, GS Magna: Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. It blocks trigger action attachments.

### Krait P68

Semi-auto sidearm with a controllable fire rate; subsonic rounds hide enemy skulls on kills.

Apex Attachment, Krait P68 Commando: Icepick-grip CQB knife that improves melee damage and lunge range; the off-hand steadies the pistol for better recoil control. Activision lists no blocked attachment types for it.

## Community-reported stats

Community-reported Base values with nothing attached, read from [CODMunity](https://codmunity.gg/weapon-stats/mw4) on November 4, 2026. Unverified.

Across the 31 rows with a direction, .50 GS is ahead on 8 and Krait P68 on 15; 8 rows are tied and 0 rows are not compared because a weapon has no value.

- Official numbers: Krait P68 is ahead on reserve rounds (very wide), total rounds (very wide), fire rate (wide), and magazine size (wide); .50 GS leads no row of this group.
- Mobility: Krait P68 is ahead on ADS movement speed (narrow), crouch movement speed (narrow), firing movement speed (tiny), movement speed (tiny), strafe speed (tiny), tactical sprint speed (tiny), and sprint speed (tiny); .50 GS leads no row of this group.
- Handling: .50 GS is ahead on reload time (wide), drop speed (clear), and raise speed (narrow), and Krait P68 is ahead on ADS out speed (clear) and ADS speed (clear). Level on sprint to fire speed.
- Recoil: .50 GS is ahead on horizontal recoil (very wide) and vertical recoil (very wide), and Krait P68 is ahead on horizontal gun kick (very wide) and vertical gun kick (very wide). Level on ADS idle sway and ADS gun bob.
- Range and bullets: .50 GS is ahead on bullet penetration (very wide) and bullet velocity (very wide); Krait P68 leads no row of this group. Level on damage range.
- Hip fire and flinch: no row has a leader. Level on hip idle sway, hip gun bob, hip turn sway, and flinch received.
- Fire rate and ammo: .50 GS is ahead on headshot multiplier (clear); Krait P68 leads no row of this group.

Brackets give the size of the gap as a share of the larger value: tiny under 2%, narrow under 5%, moderate under 10%, clear under 20%, wide under 40%, very wide above.

The widest gaps across both tables are horizontal gun kick (Krait P68 3.7 against 30.1), horizontal recoil (.50 GS 14.4 against 54.5), and vertical gun kick (Krait P68 31.0 against 104.5).

GS Magna, community-reported effects from CODMunity: Fire rate +192% (better), Vertical gun kick −41% (better), Horizontal gun kick −41% (better), and Vertical recoil −3% (better).

Krait P68 Commando, community-reported effects from CODMunity: ADS movement speed −14% (worse), ADS speed +11% (worse), ADS out speed +8% (worse), and Firing movement speed −7% (worse).

### Attachment effects reported for .50 GS

The community-reported attachments for .50 GS with the largest change to a key stat, according to CODMunity.

- [25 Round Drum Mag](https://codloadout.gitlab.io/mw4/attachments/25-round-drum-mag/) (magazine): Magazine size +257% (better).
- [14 Round Mag](https://codloadout.gitlab.io/mw4/attachments/14-round-mag/) (magazine): Magazine size +100% (better).
- [Corio Lightning N6](https://codloadout.gitlab.io/mw4/attachments/corio-lightning-n6/) (trigger action): Fire rate +40% (better).
- [FT Reckoner](https://codloadout.gitlab.io/mw4/attachments/ft-reckoner/) (barrel): Damage range +27% (better).

### Attachment effects reported for Krait P68

The community-reported attachments for Krait P68 with the largest change to a key stat, according to CODMunity.

- [20 Round Mag](https://codloadout.gitlab.io/mw4/attachments/20-round-mag/) (magazine): Magazine size +100% (better).
- [15 Round Mag](https://codloadout.gitlab.io/mw4/attachments/15-round-mag/) (magazine): Magazine size +50% (better).
- [P68 Tapper 9](https://codloadout.gitlab.io/mw4/attachments/p68-tapper-9/) (trigger action): Fire rate +39% (better).
- [I-Comp .45 Auto](https://codloadout.gitlab.io/mw4/attachments/i-comp-45-auto/) (muzzle): Horizontal recoil −25% (better).

*Community-reported base stats of .50 GS and Krait P68 from CODMunity, row by row*

| Stat | [.50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/) | [Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/) |
| --- | --- | --- |
| Mobility |  |  |
| Movement speed (higher is better) | 4.92 m/s | 4.99 m/s Ahead |
| ADS movement speed (higher is better) | 3.51 m/s | 3.68 m/s Ahead |
| Sprint speed (higher is better) | 6.55 m/s | 6.58 m/s Ahead |
| Tactical sprint speed (higher is better) | 7.51 m/s | 7.60 m/s Ahead |
| Crouch movement speed (higher is better) | 2.39 m/s | 2.46 m/s Ahead |
| Strafe speed (higher is better) | 3.77 m/s | 3.82 m/s Ahead |
| Firing movement speed (higher is better) | 4.36 m/s | 4.44 m/s Ahead |
| Handling |  |  |
| ADS speed (lower is better) | 200 ms | 180 ms Ahead |
| ADS out speed (lower is better) | 240 ms | 200 ms Ahead |
| Sprint to fire speed (lower is better) | 80 ms Tie | 80 ms Tie |
| Reload time (lower is better) | 2333 ms Ahead | 2967 ms |
| Raise speed (lower is better) | 833 ms Ahead | 867 ms |
| Drop speed (lower is better) | 400 ms Ahead | 467 ms |
| Recoil |  |  |
| Vertical recoil (lower is better) | 45.8 Ahead | 77.8 |
| Horizontal recoil (lower is better) | 14.4 Ahead | 54.5 |
| Vertical gun kick (lower is better) | 104.5 | 31.0 Ahead |
| Horizontal gun kick (lower is better) | 30.1 | 3.7 Ahead |
| ADS idle sway (lower is better) | 0.12° Tie | 0.12° Tie |
| ADS gun bob (lower is better) | 0.12° Tie | 0.12° Tie |
| Range and bullets |  |  |
| Bullet velocity (higher is better) | 460 m/s Ahead | 250 m/s |
| Damage range (higher is better) An index: 100 is the weapon's own damage range, and attachments scale it | 100% Tie | 100% Tie |
| Bullet penetration (higher is better) | 27.0 in Ahead | 13.0 in |
| Hip fire and flinch |  |  |
| Hip idle sway (lower is better) | 2.22° Tie | 2.22° Tie |
| Hip gun bob (lower is better) | 1.49° Tie | 1.49° Tie |
| Hip turn sway (lower is better) | 15.8° Tie | 15.8° Tie |
| Flinch received (lower is better) | 0.21x Tie | 0.21x Tie |
| Fire rate and ammo |  |  |
| Headshot multiplier (higher is better) | 1.50x Ahead | 1.30x |

"Ahead" marks the better value of a row; "not reported" means no value, not zero.

## Pick rates and tiers

Community-reported Other sites' own figures and opinions about .50 GS and Krait P68, not Activision data.

*Community pick rates, tiers and builds for .50 GS and Krait P68*

| Figure | .50 GS | Krait P68 |
| --- | --- | --- |
| Multiplayer pick rate (CODMunity) | 0.8% | 2.1% |
| ggranked tier | Tier B, 985 ms time to kill | Tier B, 950 ms time to kill |
| DMZ Radar tier | Tier D | Tier D |
| Community builds listed | 2 Multiplayer and 2 DMZ | 2 Multiplayer and 1 DMZ |

## Latest official changes

The newest patch notes that change .50 GS or Krait P68, as listed on this site.

No change to .50 GS is listed in the patch notes tracked on this site.

No change to Krait P68 is listed in the patch notes tracked on this site.

## Weapon pages, builds and tools

- [.50 GS: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/50-gs/)
- [Krait P68: stats, attachments and Apex Attachment](https://codloadout.gitlab.io/mw4/weapons/krait-p68/)
- [Best build for .50 GS](https://codloadout.gitlab.io/mw4/weapons/50-gs/best-build/)
- [Best build for Krait P68](https://codloadout.gitlab.io/mw4/weapons/krait-p68/best-build/)
- [Open .50 GS in the class builder](https://codloadout.gitlab.io/mw4/?s=50-gs)
- [Open Krait P68 in the class builder](https://codloadout.gitlab.io/mw4/?s=krait-p68)

## More pistols comparisons

### Other pair pages with .50 GS

- [.50 GS vs SANG 9mm](https://codloadout.gitlab.io/mw4/compare/50-gs-vs-sang-9mm/)
- [.50 GS vs Mojave .357](https://codloadout.gitlab.io/mw4/compare/50-gs-vs-mojave-357/)

### Other pair pages with Krait P68

- [Krait P68 vs SANG 9mm](https://codloadout.gitlab.io/mw4/compare/krait-p68-vs-sang-9mm/)
- [Krait P68 vs Mojave .357](https://codloadout.gitlab.io/mw4/compare/krait-p68-vs-mojave-357/)

## Frequently asked questions

**Q: What do the Apex Attachments of .50 GS and Krait P68 do?**

A: GS Magna (.50 GS): Fully automatic .50 GS with a thunderous rate of fire. Not intended for accuracy. It blocks trigger action attachments. Krait P68 Commando (Krait P68): Icepick-grip CQB knife that improves melee damage and lunge range; the off-hand steadies the pistol for better recoil control. Activision lists no blocked attachment types for it.

**Q: Where is .50 GS ahead of Krait P68, and where is Krait P68 ahead?**

A: On CODMunity's base values (community-reported, read November 4, 2026): .50 GS is ahead on horizontal recoil (very wide), bullet penetration (very wide), bullet velocity (very wide), vertical recoil (very wide), reload time (wide), drop speed (clear), and 2 other rows. Krait P68 is ahead on horizontal gun kick (very wide), vertical gun kick (very wide), reserve rounds (very wide), total rounds (very wide), fire rate (wide), magazine size (wide), and 9 other rows.

**Q: How often are .50 GS and Krait P68 picked, and what tiers do they have?**

A: CODMunity's Multiplayer pick rate is 0.8% for .50 GS and 2.1% for Krait P68, so Krait P68 is picked about 2.6 times as often. ggranked places both weapons in tier B. ggranked gives a time to kill of 985 ms for .50 GS and 950 ms for Krait P68; that is the site's own calculation, not a published value. DMZ Radar places both weapons in tier D. These are community figures, not Activision data: CODMunity and the tier lists, read November 4, 2026.

Community-reported values: CODMunity, read November 4, 2026. Official numbers: Activision launch posts, updated October 24, 2026. Unofficial fan site; see Data and assumptions for every source and gap.
